I love the design, it was one of the cards I was most excited for. But can someone explain to me why this, and all Highlander cards, will not just be inactivated by Bomb Warrior? This seems like a huge oversight by Blizzard.
Blizzard is watching bomb warrior and will nerf if he forces highlander out of the meta.
It's a super strong card but I'm not sure if it can make highlander singlehandedly viable in Standard. There are too many counters to it and the card pool doesn't have enough "different cards that do similar things" unlike the Wild Format.
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Isn't bomb warrior going to make Singleton decks kind if dead
Bombs will only negate 2 cards in highlander decks, I hear everyone yelling bomb hard counters highlander, that's not really correct. "Very soft counter" is correct.
Also if bombs stop you from playing your highlander legendary, it means the bombs are still in your deck doing nothing while you should be ahead on the board since bomb cards are very low tempo cards.
How is this a "very soft counter?" Remember the bomb player is playing the game too, and there are multiple ways to shuffle many bombs in a single turn. I have not played or seen the Raza priest vs Bomb Warrior matchup, but if the warrior knows what he is doing, it sounds like a nightmare for the priest to get his win condition online...
Also, the cards shuffle have at least decent tempo, there is no "1-mana, shuffle a bomb into your opponent's deck" card printed yet" as they know all to well shuffle effects are weaker than they seem.
Probably the most exciting legendary since Reno Jackson himself was introduced, improving on the singleton mechanic with a "perfect" "wish" card is arguably great design for a digital card game, specially when we have a lot of people raging about RNG, this will have people tilted never the less but I believe it rewards "skill" as to hold on to it and know when to play it to best serve your wing condition/stablize since you are deck is limited with single copies, now Elise the Enlightened (or any return mechanic) copying this is powerful too.
That being said, I feel next expansion will introduce a card that techs and destroys duplicates, one expansion before Bombs rotate out anyway, as they did with Skulking Geist being printed a bit too late as a last resort to Jade Druid.
we have a lot of people raging about RNG, this will have people tilted
I think people generally understand that it's not random at all. It's quite the opposite -- the selection of cards is calculated to get you out of a bad situation (or to win immediately). If you pull the perfect card, it's because Zephrys is designed to give you the perfect card. It says so right on the box.
we have a lot of people raging about RNG, this will have people tilted
I think people generally understand that it's not random at all. It's quite the opposite -- the selection of cards is calculated to get you out of a bad situation (or to win immediately). If you pull the perfect card, it's because Zephrys is designed to give you the perfect card. It says so right on the box.
It also appears to be fairly predictable, because Basic/Classic is quite small. I’ve seen many instances of Brawl, SwD, etc.
It looks at the current board state, life totals, classes, and hand sizes, and lets you discover a card from the classic and basic sets (any class) that it thinks will help. Basically if you need a board wipe you get a board wipe, if the opponent is on 6 health you get a Fireball, if your opponent is Jaraxxus you get Sacrificial Pact...
This card lives up to the hype. It is very powerful and in Wild, the card has a few more choices because of HOF cards.
I have never been disappointed with the choices and most of the time I snap pick them because they are obvious.
My opponent had 3 minions with pumped and magnetized mechs. Mass Dispel took care of that problem for me nicely.
My opponent was just shy of lethal on board. Thanks Fireball!
This card does suffer from Bombs being shuffled into your deck, but that doesnt change the power level of the card. It just means there is a counter to it and you have to risk it and play singleton decks or find a way to draw them from your deck faster.
Well.. I had a disappointment. Was at like 13 health, opponent had a small mech buffed with three Snip Snaps. I was sure I will get Hex/Polymorph/Silence, I got Ancient of War, Siphon Soul (which I chose) and some poor choice. I was quite confused..
Well.. I had a disappointment. Was at like 13 health, opponent had a small mech buffed with three Snip Snaps. I was sure I will get Hex/Polymorph/Silence, I got Ancient of War, Siphon Soul (which I chose) and some poor choice. I was quite confused..
That is disappointing, but I think everyone who plays with this card is getting a feel for it and when to play it. You only get 3 choices so whatever algorithm the dev team came up with cannot be perfect. We also don't know what priorities this card takes into account. Supposedly it takes board state, health and all of that. But we don't know which aspects get the greater input or if they are all weighed with the same importance.
I mean, I was on turn 9 and needed a Flamestrike to help stabilize, but that didnt happen. I did get a similar board clear, but it wasn't as useful and I ended up losing. I am still impressed with the card design and idea behind it.
It is also why I warned people about crafting ANY new cards until things get figured out. I opened mine through packs, so I am playing around with the card. Otherwise, I wouldnt craft this right away.
This card lives up to the hype. It is very powerful and in Wild, the card has a few more choices because of HOF cards.
I have never been disappointed with the choices and most of the time I snap pick them because they are obvious.
My opponent had 3 minions with pumped and magnetized mechs. Mass Dispel took care of that problem for me nicely.
My opponent was just shy of lethal on board. Thanks Fireball!
This card does suffer from Bombs being shuffled into your deck, but that doesnt change the power level of the card. It just means there is a counter to it and you have to risk it and play singleton decks or find a way to draw them from your deck faster.
If you are being offered HOF cards then it's a bug because only basic/classic cards are allowed and HOF is no longer part of that.
This card lives up to the hype. It is very powerful and in Wild, the card has a few more choices because of HOF cards.
I have never been disappointed with the choices and most of the time I snap pick them because they are obvious.
My opponent had 3 minions with pumped and magnetized mechs. Mass Dispel took care of that problem for me nicely.
My opponent was just shy of lethal on board. Thanks Fireball!
This card does suffer from Bombs being shuffled into your deck, but that doesnt change the power level of the card. It just means there is a counter to it and you have to risk it and play singleton decks or find a way to draw them from your deck faster.
If you are being offered HOF cards then it's a bug because only basic/classic cards are allowed and HOF is no longer part of that.
Then that is my mistake if I misunderstood that. I need to play with it more to confirm. Can anyone confirm if you get HOF cards in Wild, like Vanish?
This card lives up to the hype. It is very powerful and in Wild, the card has a few more choices because of HOF cards.
I have never been disappointed with the choices and most of the time I snap pick them because they are obvious.
My opponent had 3 minions with pumped and magnetized mechs. Mass Dispel took care of that problem for me nicely.
My opponent was just shy of lethal on board. Thanks Fireball!
This card does suffer from Bombs being shuffled into your deck, but that doesnt change the power level of the card. It just means there is a counter to it and you have to risk it and play singleton decks or find a way to draw them from your deck faster.
If you are being offered HOF cards then it's a bug because only basic/classic cards are allowed and HOF is no longer part of that.
Then that is my mistake if I misunderstood that. I need to play with it more to confirm. Can anyone confirm if you get HOF cards in Wild, like Vanish?
As he said, if you are getting anything other than Basic or Classic, it's a bug. The developers have confirmed multiple times that he chooses from those two sets only, even in Wild.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
You have a lot of faith in Blizzard...
It's a super strong card but I'm not sure if it can make highlander singlehandedly viable in Standard. There are too many counters to it and the card pool doesn't have enough "different cards that do similar things" unlike the Wild Format.
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How is this a "very soft counter?" Remember the bomb player is playing the game too, and there are multiple ways to shuffle many bombs in a single turn. I have not played or seen the Raza priest vs Bomb Warrior matchup, but if the warrior knows what he is doing, it sounds like a nightmare for the priest to get his win condition online...
Also, the cards shuffle have at least decent tempo, there is no "1-mana, shuffle a bomb into your opponent's deck" card printed yet" as they know all to well shuffle effects are weaker than they seem.
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Probably the most exciting legendary since Reno Jackson himself was introduced, improving on the singleton mechanic with a "perfect" "wish" card is arguably great design for a digital card game, specially when we have a lot of people raging about RNG, this will have people tilted never the less but I believe it rewards "skill" as to hold on to it and know when to play it to best serve your wing condition/stablize since you are deck is limited with single copies, now Elise the Enlightened (or any return mechanic) copying this is powerful too.
That being said, I feel next expansion will introduce a card that techs and destroys duplicates, one expansion before Bombs rotate out anyway, as they did with Skulking Geist being printed a bit too late as a last resort to Jade Druid.
Turn 5 this and Edwin on your hand can offer you a Shadowstep for 100/100 Edwin :D
I think people generally understand that it's not random at all. It's quite the opposite -- the selection of cards is calculated to get you out of a bad situation (or to win immediately). If you pull the perfect card, it's because Zephrys is designed to give you the perfect card. It says so right on the box.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It also appears to be fairly predictable, because Basic/Classic is quite small. I’ve seen many instances of Brawl, SwD, etc.
It looks at the current board state, life totals, classes, and hand sizes, and lets you discover a card from the classic and basic sets (any class) that it thinks will help. Basically if you need a board wipe you get a board wipe, if the opponent is on 6 health you get a Fireball, if your opponent is Jaraxxus you get Sacrificial Pact...
Nah I love the idea but I don't think this looks at your hand, and I'm pretty sure it specifically doesn't give bounce cards for that exact reason.
Really ? I thought it could give you card draw if the enemy board wasn't threatening and you had low hand size
Zephrys thought I might want savage roar.
Zephrys was correct.
Damn this deck is so much fun. It's control warrior, but with much, much more aggressive power.
This card lives up to the hype. It is very powerful and in Wild, the card has a few more choices because of HOF cards.
I have never been disappointed with the choices and most of the time I snap pick them because they are obvious.
My opponent had 3 minions with pumped and magnetized mechs. Mass Dispel took care of that problem for me nicely.
My opponent was just shy of lethal on board. Thanks Fireball!
This card does suffer from Bombs being shuffled into your deck, but that doesnt change the power level of the card. It just means there is a counter to it and you have to risk it and play singleton decks or find a way to draw them from your deck faster.
Well.. I had a disappointment. Was at like 13 health, opponent had a small mech buffed with three Snip Snaps. I was sure I will get Hex/Polymorph/Silence, I got Ancient of War, Siphon Soul (which I chose) and some poor choice.
I was quite confused..
That is disappointing, but I think everyone who plays with this card is getting a feel for it and when to play it. You only get 3 choices so whatever algorithm the dev team came up with cannot be perfect. We also don't know what priorities this card takes into account. Supposedly it takes board state, health and all of that. But we don't know which aspects get the greater input or if they are all weighed with the same importance.
I mean, I was on turn 9 and needed a Flamestrike to help stabilize, but that didnt happen. I did get a similar board clear, but it wasn't as useful and I ended up losing. I am still impressed with the card design and idea behind it.
It is also why I warned people about crafting ANY new cards until things get figured out. I opened mine through packs, so I am playing around with the card. Otherwise, I wouldnt craft this right away.
If you are being offered HOF cards then it's a bug because only basic/classic cards are allowed and HOF is no longer part of that.
Then that is my mistake if I misunderstood that. I need to play with it more to confirm. Can anyone confirm if you get HOF cards in Wild, like Vanish?
The best designed card ever.
Release the Kraken!
As he said, if you are getting anything other than Basic or Classic, it's a bug. The developers have confirmed multiple times that he chooses from those two sets only, even in Wild.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
KORE GA... WAGA KING CRIMSON NO NORIO KU
This card....is pure art and I love to play it. Even better, in Wild with Brann, I got two flamestrikes against murloc pally.
I really like the idea of the card, but it wins to many games on it's own.
You can be far behind and a 2 mana card can give you everything. should be more expensive imo.
There aren't enough counters. (Just the boring bomb deck, all others are unplayable).