ok. maybe there will be room in some decks for this. would it be so bad to have a this in a rez pool? [pw:s + combo] is still lethal and it helps complete the quest early on. with a heal its good vs agro. it is functional for a some decks.
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"You can't just assign random prices to junk you find in a storage locker."
4/5 + 4/5 + 3/3 = 24, which comes out to 4 stats per mana over 3 turns with a 3-card combo. (This assumes no other minion is hit by Into the Fray, which seems pretty likely on turn 1, so we consider that card completely used up by this play.)
5/9 for 4 mana is 3.5 stats per mana with a single card. (Or it counts toward quest completion with fewer stats per mana, but that quest counter is extremely valuable.)
Both might be decent plays, but it's more consistent in Priest, and I'm not sure burning your handbuff on turn 1 is very often the right thing to do.
4/5 + 4/5 + 3/3 = 24, which comes out to 4 stats per mana over 3 turns with a 3-card combo. (This assumes no other minion is hit by Into the Fray, which seems pretty likely on turn 1, so we consider that card completely used up by this play.)
5/9 for 4 mana is 3.5 stats per mana with a single card. (Or it counts toward quest completion with fewer stats per mana, but that quest counter is extremely valuable.)
Both might be decent plays, but it's more consistent in Priest, and I'm not sure burning your handbuff on turn 1 is very often the right thing to do.
I dont think its reasonable to compare a lucky early game with a late-game completed quest scenario. Stats are way more meaningful in the early game because that will lead to board control and repeated damage. A 3/3 and 2 yetis on turn 3 are much better than a relatively cheap overstatted minion in the lategame IMO.
About handbuffing on turn 1, if I hit at least 2 targets with it, its Blessing of Kings or better for 1 mana so I will take it.
Discuss!
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Pretty good for heal priest. Nice and controlly
Yikes, the Priest deck is kinda building itself now.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Ok there is no way inner fire Combo wont get the hof biit this Time. Card good for heal Decks.
ok. maybe there will be room in some decks for this. would it be so bad to have a this in a rez pool? [pw:s + combo] is still lethal and it helps complete the quest early on. with a heal its good vs agro. it is functional for a some decks.
"You can't just assign random prices to junk you find in a storage locker."
Good for quest priest not to complete the quest, but for the hero power effect.
Edit: Basically it becomes a 5/9 taunt for 4 mana.
Maybe... nah nah nah nah
Piloted Shredder approves.
If only Call to Arms was still in standard.
Other than that, this card can be really good in priest right now
Oof, quest priest basically got a 4 mana 5/9 taunt once said quest is finished...
Its a 2 mana 2/3 taunt. That might be good enough on its own for a few zoo decks.
simple zoo priest support. Makes your quest rev up faster.
All this talk about priest and healing... I have a better idea!
Turn 1 Into the Fray
Turn 2 Injured Tol'vir
Turn 3 Bloodsworn Mercenary
Thats a curve!
Heal zoolock would have loved that card too.
Frostwolf Grunt cries in the corner
But hires an assassin to take out these newcomers. How dare they!
4/5 + 4/5 + 3/3 = 24, which comes out to 4 stats per mana over 3 turns with a 3-card combo. (This assumes no other minion is hit by Into the Fray, which seems pretty likely on turn 1, so we consider that card completely used up by this play.)
5/9 for 4 mana is 3.5 stats per mana with a single card. (Or it counts toward quest completion with fewer stats per mana, but that quest counter is extremely valuable.)
Both might be decent plays, but it's more consistent in Priest, and I'm not sure burning your handbuff on turn 1 is very often the right thing to do.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I dont think its reasonable to compare a lucky early game with a late-game completed quest scenario. Stats are way more meaningful in the early game because that will lead to board control and repeated damage. A 3/3 and 2 yetis on turn 3 are much better than a relatively cheap overstatted minion in the lategame IMO.
About handbuffing on turn 1, if I hit at least 2 targets with it, its Blessing of Kings or better for 1 mana so I will take it.
I really really hate curvestone (as it feels like Arena) and Taunt warrior, but you are correct and that is scary board to deal with for most classes.
In reality though this feels like a neutral targeted towards Activate the Obelisk priest and letting you accelerate your quest progress