I think playing against this quest will seem unfair, it is the same as 2 mana causes 3 damage this turn and 3 damage next turn. For rogue this is insane! I think this card is going to be nerfed.
But what I really don't like about this card are the lack possibilities, the deck seems really premade, something that I can't say about the Priest Quest that has a LOT of possibilities.
Hell yas! Tempo rogue just got waay better! Happy for this too.. as sometimes when you trade with your face you end up doing most of the opponents work for them and hope to draw zilliax fora bit of heal! This makes better trades w/o having to worry about dying while trading! Lovely!
But... but... what about the Rogue cards that got nerfed and HoF’ed?!? Blizzard didn’t change any of the design space this expansion so far, not at all. /sarcasm
Actually not too op, the way I see it, that loss of tempo from the quest means quite a lot for fast decks, and for slow decks, if you have the Spectral Cutlass equipped, this hero power is actually quite bad. However, it does keep the early game in the slow control deck more bearable if you did not get Raiding Party or the cutlass, so IMO 4 stars, quite good, but not broken
This is something that for sure will see play next year, but right now, we have the cutless for burgle decks...is this better than Cutlass? Both require significant build arounds, you're realistically not activating the quest before turn 6 even if you get good draws, if not you'll have to rely on the natural tempo of the deck and it remains to be seen if that's stronger than what we have now. Playable but much like most of the quests (and the Un'Goro Quests), the vast majority don't cut it or are niche at best. Not disappointing, though derivative and not terribly interesting or creative.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
To post a comment, please login or register a new account.
Discuss!
Quest: Add 4 cards from a different class into your hand Reward
Hero Power: 2 mana, equip a 3/2 weapon that makes your hero immune when attacking
Edited.
I think playing against this quest will seem unfair, it is the same as 2 mana causes 3 damage this turn and 3 damage next turn.
For rogue this is insane! I think this card is going to be nerfed.
But what I really don't like about this card are the lack possibilities, the deck seems really premade, something that I can't say about the Priest Quest that has a LOT of possibilities.
Just 4? Christ, Rogue can do that by turn 4.
It's OP
Whhaaaaaaaaaat! :)
Broken
Odd rogue back. Only 50% more odder.
Not as insane as the other buffed Hero powers, but very good.
3/2 with Immune has a lot of great applications, but I'd still rank it below Emperor's Wraps and Eye of the Obelisk.
Super easy to complete, however, so this is a 9/10 Quest.
Fiery War Axe
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Hell yas! Tempo rogue just got waay better! Happy for this too.. as sometimes when you trade with your face you end up doing most of the opponents work for them and hope to draw zilliax fora bit of heal! This makes better trades w/o having to worry about dying while trading! Lovely!
Not even play them?
That doesn't seem that hard at all.
But having 3 damage of free removal a turn for rogue seems crazy.
It could make a control rogue happen, since the main problem was using your face to kill stuff would just end up killing you eventually.
Disappointed with the effect if it's the case, ruins spectral cutlass.
And here i got excited they were printing thief rogue support
"We're hall of faming genn and baku because we don't like the idea of powercreeped hero powers"
Also blizzard
Those who are given more in life, must not cling to it, but risk it all at every moment!
But... but... what about the Rogue cards that got nerfed and HoF’ed?!? Blizzard didn’t change any of the design space this expansion so far, not at all. /sarcasm
Not the most explosive payoff out of the Quests, but by far the quickest to potentially complete.
Probably an auto-include if nothing massive counters it. That's a hard 9 outta 10, baybeeeeeee.
Actually not too op, the way I see it, that loss of tempo from the quest means quite a lot for fast decks, and for slow decks, if you have the Spectral Cutlass equipped, this hero power is actually quite bad. However, it does keep the early game in the slow control deck more bearable if you did not get Raiding Party or the cutlass, so IMO 4 stars, quite good, but not broken
This quest will be completed much faster than others giving massive Tempo advantage. EXTREMELY GOOD Card.
Here warlock draw 20 cards lmao and then you can have 5 free ones, rogue let's just give you your reward for free
Those who are given more in life, must not cling to it, but risk it all at every moment!
Hahahahahahahahahahahahahaha.
Very funny, Blizz. Where is the Rogue quest that won't break the damn game?
This is something that for sure will see play next year, but right now, we have the cutless for burgle decks...is this better than Cutlass? Both require significant build arounds, you're realistically not activating the quest before turn 6 even if you get good draws, if not you'll have to rely on the natural tempo of the deck and it remains to be seen if that's stronger than what we have now. Playable but much like most of the quests (and the Un'Goro Quests), the vast majority don't cut it or are niche at best. Not disappointing, though derivative and not terribly interesting or creative.
If you thought you knew what you think I know, then you'd know I knew you knew I know.