This is going to make Thief Rogue viable. It's board control and 'healing' in one. But, the power level in this expansion is so high that I don't think the meta will be as forgiving for value heavy archetypes anymore.
The thing i don't like about the quests is how straight up different power levels they are, with un'goro all the quests were just about the same power level(an argument could be made about warlock or paladin), but these quests are not like that at all. The warlock quest you need to draw 20 cards to get the benefit for it and yes i know plot twist is a card that exists but honestly it's a big meme, you'd have to play a complete control deck to get the quest done, and by the time you get the quest done and you have the hero power so what if you can turn any card into a 2 mana cost, it doesn't do anything. Warrior quest summons a 4/3 which is easily out valued and tempoed just by lackeys, priest OP, Rogue not exactly OP but it's easy AF to complete, druid easy to complete, i don't understand the thought process of the quests at all.
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Those who are given more in life, must not cling to it, but risk it all at every moment!
Here warlock draw 20 cards lmao and then you can have 5 free ones, rogue let's just give you your reward for free
"Hey Warlock, here's the skinny: Complete a 100 meter sprint in a yellow unitard and we'll let you flip a coin to reduce the costs of all Demons in hand by (1) this turn if you're an Aquarius."
"Oh, Rogue! Hey, babe. Printed out that renewable Gladiator's Longbow you wanted! Mom loves your makeup by the way, she just wanted me to let you know. <3"
So who wins the match. Quest rogue or quest warlock.
The only viable Plot Twist deck - and viable is a bit of a stretch, it's Tier 3 or Tier 2 on a very good day - doesn't even have that many cards that benefit from being converted to 0-cost. In fact, it's a deck where playing minions is totally detached from your win con and worsens your potential Dollmaster Dorian and Fel Lord Betrug rolls.
So like, I gotta be honest here, I think the Warlock quest is exciting trash, bro. But it's still trash.
This is something that for sure will see play next year, but right now, we have the cutless for burgle decks...is this better than Cutlass? Both require significant build arounds, you're realistically not activating the quest before turn 6 even if you get good draws, if not you'll have to rely on the natural tempo of the deck and it remains to be seen if that's stronger than what we have now. Playable but much like most of the quests (and the Un'Goro Quests), the vast majority don't cut it or are niche at best. Not disappointing, though derivative and not terribly interesting or creative.
This is far better than Cutlass, especially with bomb warrior running and lot of decks using weapon removal.
You always draw the quest, add the 2/3 minion quest support, a lot of cheap burgle cards and in turn 5 or 6 you can start kill minions without damage, plus, you don't need to spend slots in weapon buffs.
This is something that for sure will see play next year, but right now, we have the cutless for burgle decks...is this better than Cutlass? Both require significant build arounds, you're realistically not activating the quest before turn 6 even if you get good draws, if not you'll have to rely on the natural tempo of the deck and it remains to be seen if that's stronger than what we have now. Playable but much like most of the quests (and the Un'Goro Quests), the vast majority don't cut it or are niche at best. Not disappointing, though derivative and not terribly interesting or creative.
This is far better than Cutlass, especially with bomb warrior running and lot of decks using weapon removal.
You always draw the quest, add the 2/3 minion quest support, a lot of cheap burgle cards and in turn 5 or 6 you can start kill minions without damage, plus, you don't need to spend slots in weapon buffs.
That's a lot of hoops to jump through and thus the potential issue, you don't run the Cutlass package but drawing the 2/3 draw a card for example, is a card drawn after you complete the quest that's a waste of a card. Putting your opponent on weapon removal is less reliable than a card that WILL suck if you don't play it early. To say far better seems optimistic at best, but we'll see the Cutlass decks aren't sporting huge winrates recently, what with Conjuror's Mage just being superiour to most of the meta.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
This effectively provides them healing as they take out minions, and healing is one of the key factor preventing Control Rogue from coming into existence.
The thing i don't like about the quests is how straight up different power levels they are, with un'goro all the quests were just about the same power level(an argument could be made about warlock or paladin), but these quests are not like that at all. The warlock quest you need to draw 20 cards to get the benefit for it and yes i know plot twist is a card that exists but honestly it's a big meme, you'd have to play a complete control deck to get the quest done, and by the time you get the quest done and you have the hero power so what if you can turn any card into a 2 mana cost, it doesn't do anything. Warrior quest summons a 4/3 which is easily out valued and tempoed just by lackeys, priest OP, Rogue not exactly OP but it's easy AF to complete, druid easy to complete, i don't understand the thought process of the quests at all.
Much play testing went into designing these cards. You act like they just threw some numbers in a hat and pulled them out to assign values.
Simply no faith in the HS team, but here you are on their fansite doubting them.
People are always so quick to judge cards good or bad without much thought at all.
I'm not trying to single you out but I picked the best example. Happened to be yours.
How good is equipping a 3/2 weapon every couple of turns that gives you immune?
This is going to make Thief Rogue viable. It's board control and 'healing' in one. But, the power level in this expansion is so high that I don't think the meta will be as forgiving for value heavy archetypes anymore.
I am sincerely scared for next meta !!
2020 is a thing.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Warlock quest is for plot twist builds.. so use 1 plot twist by turn 5-6 thats what 16-18 cards drawn depending...?
I love it! It might just tip Thief/Burgle Rogue into Tier 2 or Tier 1
The thing i don't like about the quests is how straight up different power levels they are, with un'goro all the quests were just about the same power level(an argument could be made about warlock or paladin), but these quests are not like that at all. The warlock quest you need to draw 20 cards to get the benefit for it and yes i know plot twist is a card that exists but honestly it's a big meme, you'd have to play a complete control deck to get the quest done, and by the time you get the quest done and you have the hero power so what if you can turn any card into a 2 mana cost, it doesn't do anything. Warrior quest summons a 4/3 which is easily out valued and tempoed just by lackeys, priest OP, Rogue not exactly OP but it's easy AF to complete, druid easy to complete, i don't understand the thought process of the quests at all.
Those who are given more in life, must not cling to it, but risk it all at every moment!
What would you rather play on turn 4 as warlock with an almost full hand, plot twist? or mountain giant/drake
Those who are given more in life, must not cling to it, but risk it all at every moment!
"Hey Warlock, here's the skinny: Complete a 100 meter sprint in a yellow unitard and we'll let you flip a coin to reduce the costs of all Demons in hand by (1) this turn if you're an Aquarius."
"Oh, Rogue! Hey, babe. Printed out that renewable Gladiator's Longbow you wanted! Mom loves your makeup by the way, she just wanted me to let you know. <3"
NERF ALERT!
So who wins the match. Quest rogue or quest warlock.
But you can save up deadly poisons for spectral etc and go for the big heal
The only viable Plot Twist deck - and viable is a bit of a stretch, it's Tier 3 or Tier 2 on a very good day - doesn't even have that many cards that benefit from being converted to 0-cost. In fact, it's a deck where playing minions is totally detached from your win con and worsens your potential Dollmaster Dorian and Fel Lord Betrug rolls.
So like, I gotta be honest here, I think the Warlock quest is exciting trash, bro. But it's still trash.
If any card is gonna be nerfed it’s this one
I expect to see rogue and warrior decks swarming the meta next month....good things nerfs are to be expected as well.
That's the intention.
This is far better than Cutlass, especially with bomb warrior running and lot of decks using weapon removal.
You always draw the quest, add the 2/3 minion quest support, a lot of cheap burgle cards and in turn 5 or 6 you can start kill minions without damage, plus, you don't need to spend slots in weapon buffs.
That's a lot of hoops to jump through and thus the potential issue, you don't run the Cutlass package but drawing the 2/3 draw a card for example, is a card drawn after you complete the quest that's a waste of a card. Putting your opponent on weapon removal is less reliable than a card that WILL suck if you don't play it early. To say far better seems optimistic at best, but we'll see the Cutlass decks aren't sporting huge winrates recently, what with Conjuror's Mage just being superiour to most of the meta.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Could this be the start of a Control Rogue era?
This effectively provides them healing as they take out minions, and healing is one of the key factor preventing Control Rogue from coming into existence.
I was being sarcastic bro. I know that. Just saying this quest is much quicker than others
This will be nerfed
Much play testing went into designing these cards. You act like they just threw some numbers in a hat and pulled them out to assign values.
Simply no faith in the HS team, but here you are on their fansite doubting them.
People are always so quick to judge cards good or bad without much thought at all.
I'm not trying to single you out but I picked the best example. Happened to be yours.
How good is equipping a 3/2 weapon every couple of turns that gives you immune?
How bad is draw a card it costs 0?
Until you're playing them we can only guess.