Priest already has ways to buff its entire deck, and nobody does that. I don't see the deck slot sacrifices and tempo loss you need to take for this to work being worth it, even for that reward. An aggro meta kills you before you get to use the reward, and control kills your buffed minions with 10 damage mechs and brawls.
Lol are you really comparing the reward to surrender to madness garbage ? Come on be serious for a sec...
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Because there aren't more ways now?
I was going to list all the cards that restore health in standard but there are too many, just go in the deckbuilder and type "restore" you don't have to hero power once.
I mean you're just trolling right? Genuine question no offense please don't start a fight
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Because there aren't more ways now?
I was going to list all the cards that restore health in standard but there are too many, just go in the deckbuilder and type "restore" you don't have to hero power once.
I mean you're just trolling right? Genuine question no offense please don't start a fight
Thank you ... I had the exact same reaction.
I am having a lot of trouble even understanding where these people are coming from. The amount of healing that happens in Nomi Priest is bonkers, and they think this will be hard?
It's like saying, "i'm never playing Mage because no one can live long enough to Hero Power the opponent's face 30 times!"
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Because there aren't more ways now?
I was going to list all the cards that restore health in standard but there are too many, just go in the deckbuilder and type "restore" you don't have to hero power once.
I mean you're just trolling right? Genuine question no offense please don't start a fight
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Pyro + Circle of Healing, bro? Ever played Priest? Ayee lmao
I’m not trolling man, don’t worry. And I ain’t no asshole either. :)
It’s just the way it looks to me is the only reasonable way to do this quest right now is Circle of Healing (and Divine Hymn at a close second) but I still think people are massively overrating how much Circle of Healing actually heals for most of the time since people are so used to it just dealing 4 all the time with Auchenai. Even if you do the Pyro combo, Circle generally only heals like 1-2 health to most of the minions in the board ( so let’s say 5-6 total), unless you have an Injured Blademaster up or something. So let’s say you’re doing a turn 3 Blademaster Circle, that’s still only 4 Health, or let’s say 6 if we’re generous and say your opponent was kind enough to give you something to bump your cleric into. You still have 9 Health to restore which means you probably need your second circle or a Hymn while also hoping that your Blademaster gets to trade into something and live to your turn without getting removed. And even then the quest isn’t done. It seems to me that if you try to build this deck right now the only times you’ll ever win are when you get double Blademaster, double Circle with a Pyro and a Cleric but if you want to play a Priest deck which is only good when you get the mega nuts draw you can just play Silence Priest and then you don’t even have to wait to finish the quest, you can just play a 4/5 on turn 2 and play Librarian.
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Because there aren't more ways now?
I was going to list all the cards that restore health in standard but there are too many, just go in the deckbuilder and type "restore" you don't have to hero power once.
I mean you're just trolling right? Genuine question no offense please don't start a fight
Thank you ... I had the exact same reaction.
I am having a lot of trouble even understanding where these people are coming from. The amount of healing that happens in Nomi Priest is bonkers, and they think this will be hard?
It's like saying, "i'm never playing Mage because no one can live long enough to Hero Power the opponent's face 30 times!"
Priest already has ways to buff its entire deck, and nobody does that. I don't see the deck slot sacrifices and tempo loss you need to take for this to work being worth it, even for that reward. An aggro meta kills you before you get to use the reward, and control kills your buffed minions with 10 damage mechs and brawls.
Lol are you really comparing the reward to surrender to madness garbage ? Come on be serious for a sec...
And Lady in White. This is better than those, but that doesn't make it good.
I can only assume that the people that think this is going to be bad are either not understanding how the card works, have never played priest or are just trolling. Take this guy for example.
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
He obviously has no clue how the card works.
I'm also seeing a lot of posts about zoo and while yes, this can be good in a zoo priest, it's by no mean a requirement to put it there. This card is a solid addition to any priest deck that will quickly restore 15 health. And that my friends, is not a hard thing to accomplish.
It's like people have never heard of Circle of Healing + Wild Pyromancer before, even though they're mentioned several times throughout this very thread. Do people not understand that Circle of Healing also heals your opponent's minions, giving even further credit towards the quest? Then there's Injured Blademaster and Damaged Stegotron that will make activating this even easier as well as new cards like Neferset Ritualist. This quest seems like a cinch to pull off. Even cards like Hench-Clan Shadequill can be huge boosts in completing the quest. One Shadequill is 1/3 of your quest if it heals for the full amount.
No, anyone saying this quest is bad, hard to complete, lackluster etc are just wrong. The hero power is basically Blessing of Kings every turn for 2 mana! If you restore a minion's health with it, it's effectively up to a +3/+6 buff! Anyone that can't appreciate that level of power every single turn has no real understanding of the game. Will it be what puts priests over the top this expansion? Too early to tell. But based on how easy it is to complete the quest and the level of power the card provides as a whole, there's little chance for this card to end up being bad.
Damaged Stegotron+Divine Hymn + Regenerate is turn 8 quest complete if your opponent has dealt 9 damage. Turn 10 and you could use the power too. so super easy to aoe heal for 15, it might get nerfed to 20.
Rollback Post to RevisionRollBack
"You can't just assign random prices to junk you find in a storage locker."
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Because there aren't more ways now?
I was going to list all the cards that restore health in standard but there are too many, just go in the deckbuilder and type "restore" you don't have to hero power once.
I mean you're just trolling right? Genuine question no offense please don't start a fight
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
Pyro + Circle of Healing, bro? Ever played Priest? Ayee lmao
I’m not trolling man, don’t worry. And I ain’t no asshole either. :)
It’s just the way it looks to me is the only reasonable way to do this quest right now is Circle of Healing (and Divine Hymn at a close second) but I still think people are massively overrating how much Circle of Healing actually heals for most of the time since people are so used to it just dealing 4 all the time with Auchenai. Even if you do the Pyro combo, Circle generally only heals like 1-2 health to most of the minions in the board ( so let’s say 5-6 total), unless you have an Injured Blademaster up or something. So let’s say you’re doing a turn 3 Blademaster Circle, that’s still only 4 Health, or let’s say 6 if we’re generous and say your opponent was kind enough to give you something to bump your cleric into. You still have 9 Health to restore which means you probably need your second circle or a Hymn while also hoping that your Blademaster gets to trade into something and live to your turn without getting removed. And even then the quest isn’t done. It seems to me that if you try to build this deck right now the only times you’ll ever win are when you get double Blademaster, double Circle with a Pyro and a Cleric but if you want to play a Priest deck which is only good when you get the mega nuts draw you can just play Silence Priest and then you don’t even have to wait to finish the quest, you can just play a 4/5 on turn 2 and play Librarian.
Why not just let the opponent deal face damage to you and throw a bunch of Omega Medic? That + everything you said about healing minions, + at least 3 lifesteal from Zilliax since he is in every deck, seems to me that it will be easy to get to 15.
And if the opponent is playing around it and not damaging you, then heal HIS face ^^
i’m not hero powering 8 times to get this to work so unless there are more ways and things to heal this isn’t happening.
He obviously has no clue how the card works.
I know how the card works, I just don’t want to play a quest that’s dependent on me drawing 2 circles, 2 blademasters, a pyro and a cleric to be able to finish it in a reasonable time. 90% of the time you won’t get that start and you’ll be stuck hero powering yourself until you’re dead. Or you’ll be too busy doing other tempo-ey stuff and the quest won’t do anything.
I wrote a longer reply to someone else you can read.
I think this card has a place in zoo priest. No one has mentioned potion vendor yet. There are a few 1 cost healing minions that can help you complete the quest while maintaining board control. Also squashling maybe? Using the new priest legendary you can keep health high and hopefully complete the quest on turn 5-6 depending on consistency. Is that good enough? Zoo priest might be better off without the quest but we will see.
Wow! That hero power is incredible! Should be fairly easy to complete quest as long as you're getting some minions on board and using some aoe heals. Even without the aoes you've got like about 2 cards you'd need to play to get there. Maybe potion vendor becomes a little more viable? I can't wait to see how the deck building for this goes
I think this card has a place in zoo priest. No one has mentioned potion vendor yet. There are a few 1 cost healing minions that can help you complete the quest while maintaining board control. Also squashling maybe? Using the new priest legendary you can keep health high and hopefully complete the quest on turn 5-6 depending on consistency. Is that good enough? Zoo priest might be better off without the quest but we will see.
The problem is that you have a deck that runs squashling and potion vendor. If you go against say control warrior they might not leave up damaged minions and you can proactively squashling ×5 against a dynomatic.
Best option is to run a bunch of reborn minions, I guess.
If this fits naturally into a deck...fine. if not there is a threshold on how much ypu can warp your deck.
Rollback Post to RevisionRollBack
Occasionally gives helpful advice.
To post a comment, please login or register a new account.
Lol are you really comparing the reward to surrender to madness garbage ? Come on be serious for a sec...
Because there aren't more ways now?
I was going to list all the cards that restore health in standard but there are too many, just go in the deckbuilder and type "restore" you don't have to hero power once.
I mean you're just trolling right? Genuine question no offense please don't start a fight
Pyro + Circle of Healing, bro? Ever played Priest? Ayee lmao
Thank you ... I had the exact same reaction.
I am having a lot of trouble even understanding where these people are coming from. The amount of healing that happens in Nomi Priest is bonkers, and they think this will be hard?
It's like saying, "i'm never playing Mage because no one can live long enough to Hero Power the opponent's face 30 times!"
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I think you misread this and think that you need to heal with your Hero Power.
Release the Kraken!
I’m not trolling man, don’t worry. And I ain’t no asshole either. :)
It’s just the way it looks to me is the only reasonable way to do this quest right now is Circle of Healing (and Divine Hymn at a close second) but I still think people are massively overrating how much Circle of Healing actually heals for most of the time since people are so used to it just dealing 4 all the time with Auchenai. Even if you do the Pyro combo, Circle generally only heals like 1-2 health to most of the minions in the board ( so let’s say 5-6 total), unless you have an Injured Blademaster up or something. So let’s say you’re doing a turn 3 Blademaster Circle, that’s still only 4 Health, or let’s say 6 if we’re generous and say your opponent was kind enough to give you something to bump your cleric into. You still have 9 Health to restore which means you probably need your second circle or a Hymn while also hoping that your Blademaster gets to trade into something and live to your turn without getting removed. And even then the quest isn’t done. It seems to me that if you try to build this deck right now the only times you’ll ever win are when you get double Blademaster, double Circle with a Pyro and a Cleric but if you want to play a Priest deck which is only good when you get the mega nuts draw you can just play Silence Priest and then you don’t even have to wait to finish the quest, you can just play a 4/5 on turn 2 and play Librarian.
Return of raza priest?
I wrote a pretty good reply to @GentilleMouche which you can read.
And Lady in White. This is better than those, but that doesn't make it good.
I can only assume that the people that think this is going to be bad are either not understanding how the card works, have never played priest or are just trolling. Take this guy for example.
He obviously has no clue how the card works.
I'm also seeing a lot of posts about zoo and while yes, this can be good in a zoo priest, it's by no mean a requirement to put it there. This card is a solid addition to any priest deck that will quickly restore 15 health. And that my friends, is not a hard thing to accomplish.
It's like people have never heard of Circle of Healing + Wild Pyromancer before, even though they're mentioned several times throughout this very thread. Do people not understand that Circle of Healing also heals your opponent's minions, giving even further credit towards the quest? Then there's Injured Blademaster and Damaged Stegotron that will make activating this even easier as well as new cards like Neferset Ritualist. This quest seems like a cinch to pull off. Even cards like Hench-Clan Shadequill can be huge boosts in completing the quest. One Shadequill is 1/3 of your quest if it heals for the full amount.
No, anyone saying this quest is bad, hard to complete, lackluster etc are just wrong. The hero power is basically Blessing of Kings every turn for 2 mana! If you restore a minion's health with it, it's effectively up to a +3/+6 buff! Anyone that can't appreciate that level of power every single turn has no real understanding of the game. Will it be what puts priests over the top this expansion? Too early to tell. But based on how easy it is to complete the quest and the level of power the card provides as a whole, there's little chance for this card to end up being bad.
Damaged Stegotron+Divine Hymn + Regenerate is turn 8 quest complete if your opponent has dealt 9 damage. Turn 10 and you could use the power too. so super easy to aoe heal for 15, it might get nerfed to 20.
"You can't just assign random prices to junk you find in a storage locker."
Radiance x2 , restore, hero power. 4 mana spend. 15 healed in one turn. Maybe even on turn 4 if you played vs Aggro
Why not just let the opponent deal face damage to you and throw a bunch of Omega Medic? That + everything you said about healing minions, + at least 3 lifesteal from Zilliax since he is in every deck, seems to me that it will be easy to get to 15.
And if the opponent is playing around it and not damaging you, then heal HIS face ^^
I know how the card works, I just don’t want to play a quest that’s dependent on me drawing 2 circles, 2 blademasters, a pyro and a cleric to be able to finish it in a reasonable time. 90% of the time you won’t get that start and you’ll be stuck hero powering yourself until you’re dead. Or you’ll be too busy doing other tempo-ey stuff and the quest won’t do anything.
I wrote a longer reply to someone else you can read.
The hero power is boooonkers.
It might not be the best deck. But, it will definitely be a very good quest reward.
Meta defining by 57%? That seems a bit high.
The general power level reminds me a bit of lady in white. Large payoff, but you have to run a bunch of shitty cards to achieve this.
Will be fun to make this work, but it is in no way a broken auto include.
Occasionally gives helpful advice.
I think this card has a place in zoo priest. No one has mentioned potion vendor yet. There are a few 1 cost healing minions that can help you complete the quest while maintaining board control. Also squashling maybe? Using the new priest legendary you can keep health high and hopefully complete the quest on turn 5-6 depending on consistency. Is that good enough? Zoo priest might be better off without the quest but we will see.
I think i have build a strong quest deck, go check ;)
Wow! That hero power is incredible! Should be fairly easy to complete quest as long as you're getting some minions on board and using some aoe heals. Even without the aoes you've got like about 2 cards you'd need to play to get there. Maybe potion vendor becomes a little more viable? I can't wait to see how the deck building for this goes
The problem is that you have a deck that runs squashling and potion vendor. If you go against say control warrior they might not leave up damaged minions and you can proactively squashling ×5 against a dynomatic.
Best option is to run a bunch of reborn minions, I guess.
If this fits naturally into a deck...fine. if not there is a threshold on how much ypu can warp your deck.
Occasionally gives helpful advice.