Assuming Zoo Priest is a thing, activating this quest will be incredibly easy with a wide board and a single Circle of Healing
Assuming you get to trade down with high-health, low-cost minions.
That's a pretty wild assumption.
Edit: Though I agree with the post above that Wild Pyromancer + Circle of Healing would complete a huge portion of it. That said, I still have my doubts about an actual zoo deck being able to press the button or using other healing spells instead of playing minions and actually survive.
Priest does not need to complete this quest early to gain an advantage. If they simply play their normal game, they will naturally and eventually complete the quest.
This then transitions into the late game in which your big control bombs and late game cards get EVEN stronger. Your healing is that much better. Your taunts become even crazier.
It does not belong in a zoo style tempo deck. This fits right into a control deck and will easily be completed in control decks, just in time to be game breaking. This is better than the Rogue quest because Priest does NOT have to change it's game plan in order to get a powerful hero power.
I am going to go out on a limb and say that I think this quest is too slow. - It feels like it doesn't go in the minion-focused priest deck, even though that's the deck I'd want this in - If you're going to "turbo" this quest, it feels like Nomi would just be the better option anyway.
So that leave "honest" quest completion. You still may use Pyro circle, but you're doing it as removal, not necessarily as a quest completion. And I suspect that it does not provides the right kind of value to beat control decks.
If you're a late game priest deck who makes it to the late game, I think this card just seems pretty win more.
It'll be an interesting deck building challenge at least.
I am going to go out on a limb and say that I think this quest is too slow. - It feels like it doesn't go in the minion-focused priest deck, even though that's the deck I'd want this in - If you're going to "turbo" this quest, it feels like Nomi would just be the better option anyway.
You can (and should) easily put this in your Nomi deck.
But there's no race to complete it. If you have plays that are better than healing, make those other plays.
You don't even have to play the quest on turn 1, so it's not a big deal to include it in a more tempo-focused deck. You have absolutely nothing to lose. Just play it right before you heal or before you drop the explorer. You will eventually complete it without even trying, and suddenly the game gets a lot better.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This is defiantly not slow to complete if you deck for it, and when it does the benefit is strong for sure. But what is this new route Priest is going through, having a board and playing Arena (minion battles and trades)? Strong card but very boring for Priest this could have been tweaked for Paladin and Priest should be the one Making Mummies after all they are the ones with Embalming Ritual.
Yes it will. Cards that you control that restore health will count for the quest. Spells, Minions, Hero Power, even just card text like [Regenerating Thug] will count
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Ok , this season will be all about the wild games. But in my opinion it is a bit slow.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player
We need a new vote option for this card - 6 Stars
Edit: To all the "too slow" posters - Pyro+Circle of Healing (which is really common in Priest) will auto complete this
Assuming you get to trade down with high-health, low-cost minions.
That's a pretty wild assumption.
Edit: Though I agree with the post above that Wild Pyromancer + Circle of Healing would complete a huge portion of it. That said, I still have my doubts about an actual zoo deck being able to press the button or using other healing spells instead of playing minions and actually survive.
Well, check out the new Rogue Quest as it seems even easier to complete, duh
Highest rank: #840 Wild Legend w/ Mecha'thun OTK Warlock (March 2020)
Wild Legend w/ Kingsbane Rogue (December 2023)
- playing casually since MSoG -
Priest does not need to complete this quest early to gain an advantage. If they simply play their normal game, they will naturally and eventually complete the quest.
This then transitions into the late game in which your big control bombs and late game cards get EVEN stronger. Your healing is that much better. Your taunts become even crazier.
It does not belong in a zoo style tempo deck. This fits right into a control deck and will easily be completed in control decks, just in time to be game breaking. This is better than the Rogue quest because Priest does NOT have to change it's game plan in order to get a powerful hero power.
I am going to go out on a limb and say that I think this quest is too slow.
- It feels like it doesn't go in the minion-focused priest deck, even though that's the deck I'd want this in
- If you're going to "turbo" this quest, it feels like Nomi would just be the better option anyway.
So that leave "honest" quest completion. You still may use Pyro circle, but you're doing it as removal, not necessarily as a quest completion. And I suspect that it does not provides the right kind of value to beat control decks.
If you're a late game priest deck who makes it to the late game, I think this card just seems pretty win more.
It'll be an interesting deck building challenge at least.
You can (and should) easily put this in your Nomi deck.
But there's no race to complete it. If you have plays that are better than healing, make those other plays.
You don't even have to play the quest on turn 1, so it's not a big deal to include it in a more tempo-focused deck. You have absolutely nothing to lose. Just play it right before you heal or before you drop the explorer. You will eventually complete it without even trying, and suddenly the game gets a lot better.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Why do you think that?
This is defiantly not slow to complete if you deck for it, and when it does the benefit is strong for sure. But what is this new route Priest is going through, having a board and playing Arena (minion battles and trades)? Strong card but very boring for Priest this could have been tweaked for Paladin and Priest should be the one Making Mummies after all they are the ones with Embalming Ritual.
Yes it will. Cards that you control that restore health will count for the quest. Spells, Minions, Hero Power, even just card text like [Regenerating Thug] will count