"Hey, kids! Spirit of the Tiger too slow? Need some kind of 'reason' to 'include Blessing of Kings With Taunt' in your 'deck' 'willfully and on purpose'?
Introducing King Phaoris! Because, 'Who needs tokens when you've got two copies of Duel in hand that you drew turns 1 and 2?'"
King Phaoris, coming to a highlight video near you.
I voted bad. I think the card is to expensive, too conditional and to weakly statted to see play. Sure, a full board of big minions sounds tempting, but how is anyone reliably going to be able to survive until turn 10 with enough big spells and this guy in hand to even play it? Not to mention the inevitable boardclear the turn after. Filler legendary and Conjurer's calling nerf, IMO.
Seems strong in Control Shaman, as the deck will be playing with lots of spells, especially from Hagatha DK. And a Mage deck with lots of spells, more notably ones with the Puzzle Box of Yogg-Saron.
Oh wair. It summons a minion for EACH SPELL in your hand and their cost. It thought it was this summon a minion for your hand sh*t. Maybe this is not that bad..
wait, is this broken in paladin ? play that card that switches a minions cost with a spell.
best case you play a 1drop 5/5 that summons at the very least 1 10 drop
Probably not broken, but it definitely seems interesting in Paladin right now as their Spirit directly incentivizes big spell plays. There's a very natural synergy there.
I'm mostly imagining this as a late-game panic button in a Token Druid deck; Token Druid runs a lot of big spells (Will run more with Overflow in the game) and has relatively few minions in their deck, so 4-6 'tokens' coming out on playing King Phaoris of small-to-large body size is actually fairly likely.
Would be interesting to get smacked in the face with something besides squirrels, wisps and trees for once by a Token Druid.
Potentially broken. I voted for Meta-defining because this card by itself might force people to play more aggressive decks so they don't insta-lose on turn 10.
Well THAT is an interesting legendary effect. Not just slamming keywords onto stats like Colossus of the moon.
In terms of viability this seems kind of wonky, because of the high RNG factor. Also: how many (expensive) spells can you realistically hold in your hand until turn 10 without losing the game in the meantime? Probably not more than 2, maybe 3. And even if it goes off it's not necissarly game winning. Stuff like Hir'eek says hello!
It's certainly cool though.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Discuss!
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
BOOOOOOOOORINGGGGGGGG
Wow, great fun, and possibly viability
I've got no idea if this is good or not but you can bet I'm chucking it in a mage deck with double puzzle box on day 1!!!
Shudderwock will fill your board with minions summoned by Hagatha’s spells in hand. Also, Conjurer’s Mage with Luna’s Pocket Galaxy
"Hey, kids! Spirit of the Tiger too slow? Need some kind of 'reason' to 'include Blessing of Kings With Taunt' in your 'deck' 'willfully and on purpose'?
Introducing King Phaoris! Because, 'Who needs tokens when you've got two copies of Duel in hand that you drew turns 1 and 2?'"
King Phaoris, coming to a highlight video near you.
I voted bad. I think the card is to expensive, too conditional and to weakly statted to see play. Sure, a full board of big minions sounds tempting, but how is anyone reliably going to be able to survive until turn 10 with enough big spells and this guy in hand to even play it? Not to mention the inevitable boardclear the turn after. Filler legendary and Conjurer's calling nerf, IMO.
Quest Shudderwock Shaman waiting room
"of the same cost" of the spells right? (just to be sure) could be interesting, and a much needed balance to colossus for conj mage.
I just wrote this here for the Achievement
I really like it, possibly can be played in new Heal Druid as second win condition next to Lucentbark
Realy disslike the high rng on this.
Seems strong in Control Shaman, as the deck will be playing with lots of spells, especially from Hagatha DK. And a Mage deck with lots of spells, more notably ones with the Puzzle Box of Yogg-Saron.
wait, is this broken in paladin ? play that card that switches a minions cost with a spell.
best case you play a 1drop 5/5 that summons at the very least 1 10 drop
You know, a card with this effect on the inverse (Play spells of cost according to minions in hand) would be wacky as hell.
As much as I'm sure this card is balanced better, I'd have preferred it if they'd taken the wacky as hell route.
The card is bad... But I like it.
Probably in some kind of very Greedy Control Priest/Shaman/Mage deck, the King could find his space.
If the spells cost is somewhat discounted (i.e Kalecgos), will it summon 0 cost minions, or of the original cost of the spells.
Oh wair. It summons a minion for EACH SPELL in your hand and their cost. It thought it was this summon a minion for your hand sh*t. Maybe this is not that bad..
Probably not broken, but it definitely seems interesting in Paladin right now as their Spirit directly incentivizes big spell plays. There's a very natural synergy there.
I'm mostly imagining this as a late-game panic button in a Token Druid deck; Token Druid runs a lot of big spells (Will run more with Overflow in the game) and has relatively few minions in their deck, so 4-6 'tokens' coming out on playing King Phaoris of small-to-large body size is actually fairly likely.
Would be interesting to get smacked in the face with something besides squirrels, wisps and trees for once by a Token Druid.
Potentially broken. I voted for Meta-defining because this card by itself might force people to play more aggressive decks so they don't insta-lose on turn 10.
Well THAT is an interesting legendary effect. Not just slamming keywords onto stats like Colossus of the moon.
In terms of viability this seems kind of wonky, because of the high RNG factor. Also: how many (expensive) spells can you realistically hold in your hand until turn 10 without losing the game in the meantime? Probably not more than 2, maybe 3. And even if it goes off it's not necissarly game winning. Stuff like Hir'eek says hello!
It's certainly cool though.