I think it's bad, it doesn't really help you against aggro. Opponent will skip the turn most of times
That does help though. If they skip, then it's a 4 mana prevent X amount of damage/heal for X amount of damage.
I agree on first glance it looks bad but a 4 mana 3/10 is a great taunt and it keeps itself healthy by shuffling itself back in. I can't say it will be an amazing card but definitely an interesting one and I think it might surprise people. At the very least it is actually a viable anti-fatigue card
Having aggro take a turn off and not trade into your minion here is a mixed bag. They can still spam the board and simply wait until next turn to overwhelm you. This does curve into Mass Hysteria for Priest and I do think in Priest, this is only really good in two classes. Warrior and Priest.
If you opponent plays more minions, you CAN punish them. If they don't, then that's a win for control decks. This means that in general, its a better Doomsayer because if they remove it, you lost nothing and hopefully the opponent had to trade away some minions.
Unfortunately, they could also just play a kill spell or sap and then you feel really bad.
And Silence Priest would not want to play this unless they are also playing Divine Spirit Inner Fire combo.
it’s like a 4 mana frost nova for Neutral, you can do stuff like use it to hide a Doomsayer. You also get to stall with it basically every turn once you get to the late game. Really interesting card which i think probably has even more applications which people don’t see yet.
It seems like a worse neutral Time Out. It gives your opponent a turn to develop because they won't trade minions into it if they can just wait to be shuffled back into deck and won't silence this (unless they have lethal) because it leaves 3/10 minion on board. The only way i see it is in some silence priest with maybe Divine SpiritInner Fire combo.