It's really boring we had cards like Eerie Statue in the past and it didn't see any play whatsoever, only a few years later a select number of silence priest players included it in their deck for the lulz and had decent results. And it had a really nice flavor, artwork and golden animation.
This card is so much worse than Eerie Statue in every aspect, I don't even know why it's in the game, it has the same desperate need for silence, worse stats, and no control over its effect if not silenced.
With that effect and mana cost it should probably have 13 total stats at least if well distributed, 15 at least if not well distributed. This has 11 not well distributed stats for potentially 0 impact in the entire game.
You must understand by now that each card has a gem color depicting how valuable the card is. This one is blue. It is created with the idea that it's power level should be average.
Everyone expects broken cards no matter what rarity.
What are you talking about? There are OP commons and useless epics/legendaries, rarity has nothing to do with powerlevel. Rarity is more often an indicator of complexity. Very simple cards with one keyword are generally common, synergy cards are generally rare and unique effects are generally epic. Legendaries are kind of all over the place, they are more thematic cards.
Rarity gems were used for 2 things. Only one remains today. First thing was to balance Arena before the bucket systems. Second thing is to make people spend more dust to craft the cards, thus spending more money to get more dust. And of course the legendary gem restricting to one card per deck but you know that.
So yeah, Sunstruck Henchman shouldn't be strictly worse than Eerie Statue just because it's common VS rare. And I just now realize that they are both rare cards so WHAT ARE YOU TALKING ABOUT lol?
You must understand by now that each card has a gem color depicting how valuable the card is. This one is blue. It is created with the idea that it's power level should be average.
Everyone expects broken cards no matter what rarity.
That is not how it works -- at all.
There have been numerous common cards that were off-the-charts powerful, and numerous epic and legendary cards that are completely unplayable. This is not because the developers made a mistake in assigning a rarity. It is because there are supposed to be strong and weak cards across all rarities.
For common through epic, rarity is based on complexity.
Common cards will perform as expected no matter what deck you put them in. You do not have to build the deck around them at all. The rules and interactions they use are easy to understand, so new players will not have trouble using them.
Rare cards also have roles that are easy to grasp, but they often have synergies that bring out hidden strength when placed in the right deck. They are a little more complicated than commons, but they won't utterly fail if used improperly.
Epic cards are usually complex and usually only fit into certain types of decks. In many cases, their true power absolutely requires synergy or a build-around, and they will often bite you in the ass if you don't use them right.
In none of the above cases is the individual power level a consideration; however, the more complex cards tend to bring out the best in other cards as well, and the whole deck becomes more powerful as a result.
Legendary cards are exceptional because you can have only one in your deck. For this reason, they actually can be more powerful individually, but they aren't always. Most of the time, a card is legendary because it depicts a specific personality in the game world. Nat Pagle is an example of a card with a unique persona that is actually extremely weak.
Sunstruck Henchman is rare because its usage is pretty straightforward, but it will tend to be better in some decks than in others. That is not to say it is ever actually good, per se, but putting it in the right deck and playing it at the right time can definitely make it less bad.
Rollback Post to RevisionRollBack
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
What are you talking about? There are OP commons and useless epics/legendaries, rarity has nothing to do with powerlevel. Rarity is more often an indicator of complexity. Very simple cards with one keyword are generally common, synergy cards are generally rare and unique effects are generally epic. Legendaries are kind of all over the place, they are more thematic cards.
Rarity gems were used for 2 things. Only one remains today. First thing was to balance Arena before the bucket systems. Second thing is to make people spend more dust to craft the cards, thus spending more money to get more dust. And of course the legendary gem restricting to one card per deck but you know that.
So yeah, Sunstruck Henchman shouldn't be strictly worse than Eerie Statue just because it's common VS rare. And I just now realize that they are both rare cards so WHAT ARE YOU TALKING ABOUT lol?
That is not how it works -- at all.
There have been numerous common cards that were off-the-charts powerful, and numerous epic and legendary cards that are completely unplayable. This is not because the developers made a mistake in assigning a rarity. It is because there are supposed to be strong and weak cards across all rarities.
For common through epic, rarity is based on complexity.
In none of the above cases is the individual power level a consideration; however, the more complex cards tend to bring out the best in other cards as well, and the whole deck becomes more powerful as a result.
Legendary cards are exceptional because you can have only one in your deck. For this reason, they actually can be more powerful individually, but they aren't always. Most of the time, a card is legendary because it depicts a specific personality in the game world. Nat Pagle is an example of a card with a unique persona that is actually extremely weak.
Sunstruck Henchman is rare because its usage is pretty straightforward, but it will tend to be better in some decks than in others. That is not to say it is ever actually good, per se, but putting it in the right deck and playing it at the right time can definitely make it less bad.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
You play this it sleeps, they dont kill it and then you play Purify
They took my trophies....
it will be in most silence priest decks. They very much needed another minion to silence.
"You can't just assign random prices to junk you find in a storage locker."
Oh, by the way, did you know that you CAN't silence the minion when they started to sleep?
Yeah... now try to bring out another argument for silence priest. Either way, +1/+1 bonus stat is not worth it at ALL.
I like elementals and totems.
Does a yeti with +2 atk gonna help you win in this meta, even if it can attack 100% of the time? No.
Can't see this in anything but Silence Priest and yet the stats distribution isn't appealing as you want more health than attack.
Sunstruck Henchman: When you play this minion in arena, sleep for three consecutive turns. When your opponent plays this minion, silence it.