Play this on 2, then Shadowstep it. On turn 3, Play it for free. Play EVIL Miscreant and get the Lackeys and an additional Combo card. Seems really cool to pull off.
So you exchange your Shadowstep for a random combo card?
If you play it early you dont get much value. If you play it in the late game that means that you did hold your combo cards that are usually tempo cards, which is bad. I like the concept a lot but it seems like a Trolden card.
An interesting card for Miracle Rogue and can start a small train like Lyra the Sunshard, usable in some decks and not bad as a top-deck draw late-game if you can activate your combos.
I REALLY like this card but it needs either a health buff between 1-2 or a 1-mana cost decrease. Like others have stated--its health is on the "weak side." It can really only survive for one turn in standard these days and with rogue, that amounts to maybe 1 or 2 additional combo cards that may (OR MAY NOT) be useful.
You could always shadowstep or togwaggle it but I'm getting tired of that gimmick (a routine where you have to slot special cards in your deck merely to just preserve your other cards' utilities with the added penalty of having to pay for it again and-or draw it again as well), rogue has good cards but they tend to depend on minions that are super squishy. Side note: just once, I'd like to see some more durability on the rogue's side. Rogue is always fun to play because it requiressolid, tactical deck-building to win (see squishy comment).
This is a very cool, albeit excessively squishy, card. Even Shadowjeweler Hanar has 2-more health for similar utility. Even though Hanar is legendary--whirlkick is epic so I think she deserves more health being a tier-2 card.
I've been having a lot more luck with this card since Scholomance...being able to generate cheap cards like Brain Freeze and Wand Thief make it a lot easier to combo. There's always Beaming Sidekick if you want to make it less fragile!
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So you exchange your Shadowstep for a random combo card?
If you play it early you dont get much value. If you play it in the late game that means that you did hold your combo cards that are usually tempo cards, which is bad. I like the concept a lot but it seems like a Trolden card.
Good for Trolden with 4 eviscerates at row.
Rogue already has a lot of value to include
underbelly angler for rogue? innovative design i must say
An interesting card for Miracle Rogue and can start a small train like Lyra the Sunshard, usable in some decks and not bad as a top-deck draw late-game if you can activate your combos.
I REALLY like this card but it needs either a health buff between 1-2 or a 1-mana cost decrease. Like others have stated--its health is on the "weak side." It can really only survive for one turn in standard these days and with rogue, that amounts to maybe 1 or 2 additional combo cards that may (OR MAY NOT) be useful.
You could always shadowstep or togwaggle it but I'm getting tired of that gimmick (a routine where you have to slot special cards in your deck merely to just preserve your other cards' utilities with the added penalty of having to pay for it again and-or draw it again as well), rogue has good cards but they tend to depend on minions that are super squishy. Side note: just once, I'd like to see some more durability on the rogue's side. Rogue is always fun to play because it requires solid, tactical deck-building to win (see squishy comment).
This is a very cool, albeit excessively squishy, card. Even Shadowjeweler Hanar has 2-more health for similar utility. Even though Hanar is legendary--whirlkick is epic so I think she deserves more health being a tier-2 card.
I've been having a lot more luck with this card since Scholomance...being able to generate cheap cards like Brain Freeze and Wand Thief make it a lot easier to combo. There's always Beaming Sidekick if you want to make it less fragile!