Thank God the legendary Murloc isn't in Standard anymore, I can't even fathom to count how much damage this card could potentially do in a single turn.
This actually makes Wild with Anyfin Can Happen borderline hilarious. Might not be amazing but to summon your OTK an extra time (maybe half a time) is silly, great and absurd
Agreed with plenty of room for shrivallah otk... Just 3 cards. Stay in the game with trading plus they occasional board clear. Finishing blow with shrivallah.
Not a bad card or anything but i dont get the timing of this card. It has no synergy with any of the other cards revealed really. They should have just called this year the year of the murloc
I am generally confused because even if you tried to do something crazy with this, it requires the 'perfect' draw.
In Wild, I see lots of play with this, but in Standard, not so much. Standard review below.
Paladin has no capacity to throw minions back into their deck, other than Banker.
So let's pretend none of that matters. What is the best scenario? I always like to talk about the floor and the ceiling. What is the ceiling on this card? Meaning, what is the most absurd thing you can do?
Well, you get 2 Bluegill, 2 Murloc Warleaders, 2 Grimscale Oracles. How much damage is that going Face?
16 damage going face the turn you play this for 8 mana. IF and only if you never draw your Murlocs during the game. if you do, you will then have to Banker them back into your deck before you play this card.
After you play this once though....uh, no more Murlocs in your deck. Or you got really lucky with the above.
So the BEST scenario, is you play 1 copy of this and hope for some perfect draws.
Otherwise getting a full board of Murlocs on turn 8 will get removed by most classes. So, in a standard aggro Murloc deck, this is terrible.
Only potential is to fill your deck with Murlocs but only Bluegill x2 and Warleader x2 and then thin your deck out in a combo style OTK deck. This gives you damage in order to not have to do 30 damage all in one go.
I think this is Christmas land thinking. The floor on this is absolutely terrible. You draw all your Murlocs and this card does nothing.
If so, then this might be decent. Otherwise, most of my murlocs I like to play have a Battlecry and therefore, I lose this effect. The ones I use for the Wild Anyfin can Happen would ONLY play this so you can have 3 and 4 copies of Anyfin. The issue is that you CAN'T draw your murlocs if that is the case. But the deck wants to draw through the whole deck so you can get all of your Murlocs killed AND hit your ANYFIN on 10.
I dunno, I am trying to see if I build the deck differently, but without mid range Deathrattle Murlocs, I would never want to play this.
Treat this like the 8 mana Druid spell that gives you 5 Treants. What if that Druid Spell didn't have Twinspell. I think it would never be played then. This is like the 8 mana Druid spell, but NO Twinspell AND requires you to build your deck with specific minions.
I think it IS powerful, but only because of very narrow and specific scenarios. You are cheating out mana afterall. But is 8 mana too late?
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There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
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I hope they release some further murloc support for this
Demons, Beasts and Elementals Rock!
It’s like Anyfin without any of the game breaking duping.
Pls no
Eh, a bad Anyfin Can Happen?
Easily empty your deck for a Shirvallah OTK = Rank 1 Legend kappa
Going to need to see a lot more...but bad.
Thank God the legendary Murloc isn't in Standard anymore, I can't even fathom to count how much damage this card could potentially do in a single turn.
Fuck people who wants murloc support for this card This is fkn OP. It doesn't only summon 7 murloc also thin down your deck to screw other people
This actually makes Wild with Anyfin Can Happen borderline hilarious. Might not be amazing but to summon your OTK an extra time (maybe half a time) is silly, great and absurd
so you can play aggro/otk murloc/shirvallah with that, interesting
I just don't get it. There is no murloc synergy in Paladin - (standard) - right now.
Dragon Paladin could use some love. None.
The Quest for Paladin requires reborn minions. We have seen none so far. So WTF is this?
Finally, it appeared like we'd have some aggro/beast Paladin game this expansion with the first three cards they revealed.
I'm so confused, and don't see anything working here.
So dust.
My magic will tear you apart!
I totally agree
So good in a highlnder with finley
Favorite Cards: 1. Lord Jaraxxus | 2. Malygos| 3. Edwin VanCleef | 4. Zephrys the Great| 5. Deathwing
Agreed with plenty of room for shrivallah otk... Just 3 cards. Stay in the game with trading plus they occasional board clear. Finishing blow with shrivallah.
Not a bad card or anything but i dont get the timing of this card. It has no synergy with any of the other cards revealed really. They should have just called this year the year of the murloc
I am generally confused because even if you tried to do something crazy with this, it requires the 'perfect' draw.
In Wild, I see lots of play with this, but in Standard, not so much. Standard review below.
Paladin has no capacity to throw minions back into their deck, other than Banker.
So let's pretend none of that matters. What is the best scenario? I always like to talk about the floor and the ceiling. What is the ceiling on this card? Meaning, what is the most absurd thing you can do?
Well, you get 2 Bluegill, 2 Murloc Warleaders, 2 Grimscale Oracles. How much damage is that going Face?
16 damage going face the turn you play this for 8 mana. IF and only if you never draw your Murlocs during the game. if you do, you will then have to Banker them back into your deck before you play this card.
After you play this once though....uh, no more Murlocs in your deck. Or you got really lucky with the above.
So the BEST scenario, is you play 1 copy of this and hope for some perfect draws.
Otherwise getting a full board of Murlocs on turn 8 will get removed by most classes. So, in a standard aggro Murloc deck, this is terrible.
Only potential is to fill your deck with Murlocs but only Bluegill x2 and Warleader x2 and then thin your deck out in a combo style OTK deck. This gives you damage in order to not have to do 30 damage all in one go.
I think this is Christmas land thinking. The floor on this is absolutely terrible. You draw all your Murlocs and this card does nothing.
Good mid-sized murloc(s) incoming?
If so, then this might be decent. Otherwise, most of my murlocs I like to play have a Battlecry and therefore, I lose this effect. The ones I use for the Wild Anyfin can Happen would ONLY play this so you can have 3 and 4 copies of Anyfin. The issue is that you CAN'T draw your murlocs if that is the case. But the deck wants to draw through the whole deck so you can get all of your Murlocs killed AND hit your ANYFIN on 10.
I dunno, I am trying to see if I build the deck differently, but without mid range Deathrattle Murlocs, I would never want to play this.
Treat this like the 8 mana Druid spell that gives you 5 Treants. What if that Druid Spell didn't have Twinspell. I think it would never be played then. This is like the 8 mana Druid spell, but NO Twinspell AND requires you to build your deck with specific minions.
I think it IS powerful, but only because of very narrow and specific scenarios. You are cheating out mana afterall. But is 8 mana too late?