This card is nasty. It's comparable to the role Divine Favor played in aggro paladins.
Secret Hunter's obvious shortcoming is that it had no refill besides Subject 9 or Zul'jin. Now it gets two of these. Between the 3 types of cards, you are probably getting at least 1 thing that is immediately useful. At the very least, the weapon is usually removal that turn.
And the random hunter beast are actually pretty good:
(DISCLAIMER: the above tier list was slapped together in a single moment. Do not read too much into it. Do not quibble with random ass tier placement. It was merely meant to demonstrate that there are some pretty good random beasts to get from this card, and only 3 shit ones.)
Blizzard opened themselves up to criticism when they decided to release class identities. Then literally in the next set, almost all of the cards that are considered good break ALL of these rules. This card is very good and does nothing to make their post about identities look like they know what they are doing.
Despite that, I will definitely be playing this card. It's bonkers. Just because a card doesn't fit the class mold, doesn't mean I wont play an obviously broken card.
seems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
seems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
I agree, but the situation that Blizzard is giving Hunters is what will happen. They just gave them extreme value and control cards that are very good. Control decks don't care about face damage in the early game, so the hero power will be useless in Hunter Control decks, but if they make up for it with weapons and spells, the hero power won't ever be used anyhow.
This card gives the Hunter a play on turn 4 in Control Hunter without any card draw needed or wasting of resources in their hand. Turn 3 you play this and get 3 specific cards. The secret is ALWAYS playable on turn 4. The Weapon most likely be playable on turn 4 and the Beast you get is about 50% of that working out for you.
So, what other Control tools will Hunter get? Healing? Board clears? Really good minions with minion removal? You could...even play Mountain Giant in Hunter now. How crazy is that?
seems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
I agree, but the situation that Blizzard is giving Hunters is what will happen. They just gave them extreme value and control cards that are very good. Control decks don't care about face damage in the early game, so the hero power will be useless in Hunter Control decks, but if they make up for it with weapons and spells, the hero power won't ever be used anyhow.
This card gives the Hunter a play on turn 4 in Control Hunter without any card draw needed or wasting of resources in their hand. Turn 3 you play this and get 3 specific cards. The secret is ALWAYS playable on turn 4. The Weapon most likely be playable on turn 4 and the Beast you get is about 50% of that working out for you.
So, what other Control tools will Hunter get? Healing? Board clears? Really good minions with minion removal? You could...even play Mountain Giant in Hunter now. How crazy is that?
seems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
I agree, but the situation that Blizzard is giving Hunters is what will happen. They just gave them extreme value and control cards that are very good. Control decks don't care about face damage in the early game, so the hero power will be useless in Hunter Control decks, but if they make up for it with weapons and spells, the hero power won't ever be used anyhow.
This card gives the Hunter a play on turn 4 in Control Hunter without any card draw needed or wasting of resources in their hand. Turn 3 you play this and get 3 specific cards. The secret is ALWAYS playable on turn 4. The Weapon most likely be playable on turn 4 and the Beast you get is about 50% of that working out for you.
So, what other Control tools will Hunter get? Healing? Board clears? Really good minions with minion removal? You could...even play Mountain Giant in Hunter now. How crazy is that?
I think you just destroyed the world
That was the goal. If it worked, then no one would be able to answer this post. Hello? Anyone out there?
Hunter gets card draw and card generation. At the same time they made Velen total garbage forever, when removed Mind Blast because of "class identity".
To be honest this expansion seems to be the strongest so far. Most of the cards are either really good or at least playable. This card seems really powerful as well. I guess maybe I will consider pre-ordering this expansion actually.
Neat card
This card is nasty. It's comparable to the role Divine Favor played in aggro paladins.
Secret Hunter's obvious shortcoming is that it had no refill besides Subject 9 or Zul'jin. Now it gets two of these.
Between the 3 types of cards, you are probably getting at least 1 thing that is immediately useful. At the very least, the weapon is usually removal that turn.
And the random hunter beast are actually pretty good:
Low tier: Timber Wolf, Scavenging Hyena, Starving Buzzard
Mid tier: Hunting Mastiff, Vilebrood Skitterer, Scarlet Webweaver, Shimmerfly, Springpaw,
High tier: Tundra Rhino, Halazzi, the Lynx, Savannah Highmane, King Krush, Wild Bloodstinger
(DISCLAIMER: the above tier list was slapped together in a single moment. Do not read too much into it. Do not quibble with random ass tier placement. It was merely meant to demonstrate that there are some pretty good random beasts to get from this card, and only 3 shit ones.)
Yeah, everything about that class ID blog is total garbage.
At least they seem to understand that identity is important, even if they lack the discipline to actually implement it.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Blizzard opened themselves up to criticism when they decided to release class identities. Then literally in the next set, almost all of the cards that are considered good break ALL of these rules. This card is very good and does nothing to make their post about identities look like they know what they are doing.
Despite that, I will definitely be playing this card. It's bonkers. Just because a card doesn't fit the class mold, doesn't mean I wont play an obviously broken card.
Why 3 mana? Why?! Really don't understand that.
Devour Mind, Cabalist's Tome cost 5... Why this shit cost 3?!
seems strong let's see if it really works. sometimes cards appears broken and then u just don't play it cause are slow or too situational like this one.
Op shit.
What strikes me the most about this card is that it's playable alongside Master's Call.
So much for the hunter's card draw/generation weakness lol
Highlander is looking good as well
I agree, but the situation that Blizzard is giving Hunters is what will happen. They just gave them extreme value and control cards that are very good. Control decks don't care about face damage in the early game, so the hero power will be useless in Hunter Control decks, but if they make up for it with weapons and spells, the hero power won't ever be used anyhow.
This card gives the Hunter a play on turn 4 in Control Hunter without any card draw needed or wasting of resources in their hand. Turn 3 you play this and get 3 specific cards. The secret is ALWAYS playable on turn 4. The Weapon most likely be playable on turn 4 and the Beast you get is about 50% of that working out for you.
So, what other Control tools will Hunter get? Healing? Board clears? Really good minions with minion removal? You could...even play Mountain Giant in Hunter now. How crazy is that?
I think you just destroyed the world
That was the goal. If it worked, then no one would be able to answer this post. Hello? Anyone out there?
Hunter gets card draw and card generation. At the same time they made Velen total garbage forever, when removed Mind Blast because of "class identity".
Why did I even start playing this game...
Day 1 nerf, OP
To be honest this expansion seems to be the strongest so far. Most of the cards are either really good or at least playable. This card seems really powerful as well. I guess maybe I will consider pre-ordering this expansion actually.
Stop this shit, hunter shouldn't have high value generation cards
IMO will be just from hunter
Wild Decks: Jurassic Park OTK | Highlander Hunter | Deathrattle Highlander Priest | Highlander Warlock | AlchemistLord Warlock
Wow... Just wow.
And they even had the craziness to make this a class common card. This will be popping up all the time in Hunter Arena drafts. Super strong.
Oh boy! More spell hunter support for wild! Also it's more or less card draw for hunter