Card seems very strong, but not busted. Plus it is only guaranteed early with EVIL Cable Rat. EVIL Genius needs a minion on board or this combo is a no go.
Surprised people are going nuts for this card. If you get the Coin, EVIL Cable Rat dream curve then this will be nuts. But that is maybe 15% of all games. Otherwise it's turn 4 and a lot of classes have an answer turn 4.
A great addition to Zoolock, but not gamebreaking.
I've already told my friends to expect zoolocks to be 50% of the meta next month till Blizz nerfs them a few weeks later. There might be additional lacky generators so expect a 5/5 and a 3/3 on turn 4 most of the time. This is stronger than mountain giant because it's split across two bodies and you don't have to tap pass turn 2 and 3. It absolutely is gamebreaking!
Wait, this is a common? In Arena, this is completely busted if you get Lackey generation cards. So let's count this as a 6 mana card as the worse case scenario...
That's not how it works, Blizzard could put this card in 7th bucket and have a offering penalty on it and you will never see this card in arena. Rarity doesn't matter in Arena for over a year.
But we don't know what sort of Bucket they will put this in. If they make the mistake of not balancing this card for Arena, this is really powerful and will win you games on the spot.
Yes, Blizzard can misbucket it and given their history, they probably will do so. Since RoS is not in next rotation, there won't be any Lackey generation for Warlock unless they introduce one in this expac.
Card seems very strong, but not busted. Plus it is only guaranteed early with EVIL Cable Rat. EVIL Genius needs a minion on board or this combo is a no go.
Surprised people are going nuts for this card. If you get the Coin, EVIL Cable Rat dream curve then this will be nuts. But that is maybe 15% of all games. Otherwise it's turn 4 and a lot of classes have an answer turn 4.
A great addition to Zoolock, but not gamebreaking.
I've already told my friends to expect zoolocks to be 50% of the meta next month till Blizz nerfs them a few weeks later. There might be additional lacky generators so expect a 5/5 and a 3/3 on turn 4 most of the time. This is stronger than mountain giant because it's split across two bodies and you don't have to tap pass turn 2 and 3. It absolutely is gamebreaking!
I've rarely seen a Zoolock pass turn 2 or 3. They will typically Grim Rally a token to buff Knife Juggler and whatever other tokens they have on board and generate nearly Mountain Giant stats anyway.
So the question is, can you play these cards on turn 3 or 4 every single game?
If no, then it isn't game breaking. Which it isn't. It is strong as hell, but it won't straight up win you the game like the consistent turn 4 Pirate Warrior wins.
These are very generous stats for a pretty easy condition IMO, and it's split among two bodies to boot. Voting meta defining and expecting to see this card nerfed. Hope to open lots of these in my bundle packs.
Extremely strong new tool for zoo lock, they usually suffer from having small health minions but now by turn 4-5 you can have a wide board and at least a 5/5, maybe finally something can start cracking Warrior's armor and dominance.
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You cannot turn 3 unless you have The Coin
Remember 4 mana 7/7 that card was scary
super ez to get in both control and zoo.
I've already told my friends to expect zoolocks to be 50% of the meta next month till Blizz nerfs them a few weeks later. There might be additional lacky generators so expect a 5/5 and a 3/3 on turn 4 most of the time. This is stronger than mountain giant because it's split across two bodies and you don't have to tap pass turn 2 and 3. It absolutely is gamebreaking!
4 mana 8/8? Don't mind if I do...
This card is going to ruin both Arena and Ranked.
wtf blizzard seriously...
Yes, Blizzard can misbucket it and given their history, they probably will do so. Since RoS is not in next rotation, there won't be any Lackey generation for Warlock unless they introduce one in this expac.
I've rarely seen a Zoolock pass turn 2 or 3. They will typically Grim Rally a token to buff Knife Juggler and whatever other tokens they have on board and generate nearly Mountain Giant stats anyway.
So the question is, can you play these cards on turn 3 or 4 every single game?
If no, then it isn't game breaking. Which it isn't. It is strong as hell, but it won't straight up win you the game like the consistent turn 4 Pirate Warrior wins.
Control decks are nice, but if we only had control decks to play, Hearthstone would be boring :'(
There are always control decks, this time Warrior is shining, next time Warlock can be a thing.
These are very generous stats for a pretty easy condition IMO, and it's split among two bodies to boot. Voting meta defining and expecting to see this card nerfed. Hope to open lots of these in my bundle packs.
I love how the 5/5 token seems to reference upgraded wraithlings from Duelyst, which has a Warlockish class that likes to sacrifice tokens.
Extremely strong new tool for zoo lock, they usually suffer from having small health minions but now by turn 4-5 you can have a wide board and at least a 5/5, maybe finally something can start cracking Warrior's armor and dominance.