I'm going to compare this card to Cursed Castaway from Witchwood. More health on a rush minion is good and gives it some stickiness if it fails at removal, some classes have stronger minions then others so whether or not they're stronger than a typical combo card remains to be seen. I think this card definitely has potential and will see play.
So the rush and 5 health give it some potential extra value if it survives after killing a minion. This is what we would call a 'value' trade or trading down. Sometimes this is very good to do, and other times, it's also very greedy. Leaving the biggest minion on the opponent's board can backfire on you.
Since this is a 5 mana play that WONT kill the opponents 5 drop, I am not so sure.
I think in Arena, this is quite good, simply because the quality of minions and decks there are far worse. You get a card AND a free value trade. That is usually powerful in Arena games.
Compare with militia commander then compare with the 3/4 that summons 2x 1/1 with overkill. ...ya it's a bad card (decent in arena but not good enough in constructed). you're paying 2 mana for the rush and get random minion from another class.
I don't think you would need this in any deck to be honest even in Thief Rogue as we have Clever Disguise, which even helps complete Bazaar Burglary much faster. I think this is a weak card and you would rather run Cursed Castaway for Rush > Removal > Draw.
I don't think you would need this in any deck to be honest even Thief Rogue as we have clever disguise, which even helps Bazaar Burglary much faster. I think this is a weak card and rather run Cursed Castaway for Rush > Removal > Draw.
Yeah honestly I think unless you specifically want MINIONS this card is just worse than Clever Disguise for most of the stuff you'd use it for.
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....this card is powerful, but boring.
New effects and mechanics?
absolutely not necessary for my Thief rogue
I think people are underating it so far. It's basically a 5 mana minion killer with a free card attached to it.
That said! I don't see people taking this over Zilliax unless the Rogue Quest is something to do with cards from your opponent.
Rating it "Playable" for now until I see the Rogue Quest.
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Welcome to your "class identity" enjoy it.
I'm going to compare this card to Cursed Castaway from Witchwood. More health on a rush minion is good and gives it some stickiness if it fails at removal, some classes have stronger minions then others so whether or not they're stronger than a typical combo card remains to be seen. I think this card definitely has potential and will see play.
I like it cause it works in a mirror. The most thing i hate about thief rouge is mirror .
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So the rush and 5 health give it some potential extra value if it survives after killing a minion. This is what we would call a 'value' trade or trading down. Sometimes this is very good to do, and other times, it's also very greedy. Leaving the biggest minion on the opponent's board can backfire on you.
Since this is a 5 mana play that WONT kill the opponents 5 drop, I am not so sure.
I think in Arena, this is quite good, simply because the quality of minions and decks there are far worse. You get a card AND a free value trade. That is usually powerful in Arena games.
Compare with militia commander then compare with the 3/4 that summons 2x 1/1 with overkill. ...ya it's a bad card (decent in arena but not good enough in constructed). you're paying 2 mana for the rush and get random minion from another class.
Carpe Diem - Seize the day
With the quest, this just got a whole lot better.
I don't think you would need this in any deck to be honest even in Thief Rogue as we have Clever Disguise, which even helps complete Bazaar Burglary much faster. I think this is a weak card and you would rather run Cursed Castaway for Rush > Removal > Draw.
Yeah honestly I think unless you specifically want MINIONS this card is just worse than Clever Disguise for most of the stuff you'd use it for.