Pretty good with the quest completed, pretty lackluster without it.
The healing option is heavily overcosted, compared to Greater Healing Potion for example, and only in fringe situations preferable (like when you play against burn decks). Either of the versions also looks worse than Moonglade Portal. But with both effects combined, it makes for a solid stabilizer. My faith in the quest is slightly raised.
At Worst its a 12 hp heal, and on average its a 6/6 taunt which is fair.
its another tool to make Druid harder to kill. Probably will only see play in a deck thats focused on outlasting your oppenent. or maybe we are going to get some good cards with effects that trigger off of heals this expansion
Garbage without the quest up, but fantastic when the quest is active. This really is a quest or nothing card, even with Keeper Stalladris up it's mediocre.
Garbage without the quest up, but fantastic when the quest is active. This really is a quest or nothing card, even with Keeper Stalladris up it's mediocre.
I'd say it's good enough to at least help the quest. But it needs more.
Could be a pretty swingy stabilizer with the quest completed and Lucentbark dormant. But I dunno... Takes a lot going right, and if you're floating mana that often against aggro, will it be enough?
It's obviously an objectively bad card on its own, but I wouldn't rule it out of competitive play if the quest gets enough support.
It isn't a powerful card by itself but this card has enough synergy that I think it's probably playable in some spots. Like Firebat said in the reveal, for the Quest deck, it's nearly a Reno.
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Has some potential with heal druid but I don't think I'd replace any card in my current list for this, not even if both effects were combined.
2/10 for me
Good with new Quest. Will be strong vs aggro
The quest looks better now
has some potential with the druid quest reward
In Wild this is bad.
6/6 is worth 5.5 Mana, leaving 0.5 Mana for the Taunt, which is average and average is bad.
12 Health restore is worth 4 Mana, floating 2 Mana.
Would need to be 5 Mana to be considerable.
Very good, Im looking forward for Quest Druid
Dranzerr#2178
Pretty good with the quest completed, pretty lackluster without it.
The healing option is heavily overcosted, compared to Greater Healing Potion for example, and only in fringe situations preferable (like when you play against burn decks). Either of the versions also looks worse than Moonglade Portal. But with both effects combined, it makes for a solid stabilizer. My faith in the quest is slightly raised.
Both effects are pretty bad for 6 mana
At best its a 6mana +18hp
with 6 of it being a body.
At Worst its a 12 hp heal, and on average its a 6/6 taunt which is fair.
its another tool to make Druid harder to kill. Probably will only see play in a deck thats focused on outlasting your oppenent. or maybe we are going to get some good cards with effects that trigger off of heals this expansion
5 Mana for a 6/6 with taunt? Every deck would play this...
Always expect the unexpectable!
Restoring 12 health is now worth 3 mana.
I feel as though this card would be better suited to restoring 14 or 15 health.
Garbage without the quest up, but fantastic when the quest is active. This really is a quest or nothing card, even with Keeper Stalladris up it's mediocre.
at least the quest is easy to accomplish espeically if you start with coin
I'd say it's good enough to at least help the quest. But it needs more.
Always expect the unexpectable!
Quest or nothing.
My magic will tear you apart!
Decent dork for new quest druid. I imagine that after 5 turns of underspending mana any druid will be pretty low on health.
Obviously it will be played only in quest druid. But it is playable for sure.
Could be a pretty swingy stabilizer with the quest completed and Lucentbark dormant. But I dunno... Takes a lot going right, and if you're floating mana that often against aggro, will it be enough?
It's obviously an objectively bad card on its own, but I wouldn't rule it out of competitive play if the quest gets enough support.
It isn't a powerful card by itself but this card has enough synergy that I think it's probably playable in some spots. Like Firebat said in the reveal, for the Quest deck, it's nearly a Reno.
Makes the quest worth playing