It's cool that Blizzard kept the 6 mana 4/6 stats, and I assume that he will have a cool animation, but this new card just shouts BORING & BAD DESIGN. Hell, he is even missing his hat in the artwork!
It's cool that Blizzard kept the 6 mana 4/6 stats, and I assume that he will have a cool animation, but this new card just shouts BORING & BAD DESIGN. Hell, he is even missing his hat in the artwork!
His hat is a separate legendary dingus. also it's not a bad design this is a potential turn 5 + coin win the game card. not too mention it can be copied
I don't think any of the effects are weak but the condition need more to see play, to make things worse bomb warrior just will eat this kind of decks for breakfeast, in Wild they can be really strong.
Im dissapointed too, however, the power level of the game has been so strong since KoFT that its good Blizzard is finally dialing back the power level a bit with these reveals?! Its gonna take some adjusting but it will be all good.
It's too early to say that the Saviors of Uldum saviors are bad.
I mean, there's a reason why the devs chose to showcase these at Comic con. My guess is that there are 1 or 2 legendary highlanders that are yet to be revealed.
This new Reno seem to be very good with bounce effects and a good find for the messenger raven. It's a 6 mana Cthun effect.
Just one thing to consider: Highlander deck in a meta full of bomb warriors...
Unless they put in some techs against it, Bomb Warrior shuts down singleton decks really easily. Any " No Duplicate" effects is null and void because of it. Bomb Warrior literally makes 4 lengedaries obsolete because it can get 2 bombs in your deck by turn 5. Sir Finley of the Sands is the only one that can really be played because he can drop turn 2. Rise of Shadows and Saviors of Uldum will rotate out together, so there is no "This might see play when Bomb Warrior is gone" type of thing.
Just one thing to consider: Highlander deck in a meta full of bomb warriors...
Unless they put in some techs against it, Bomb Warrior shuts down singleton decks really easily. Any " No Duplicate" effects is null and void because of it. Bomb Warrior literally makes 4 lengedaries obsolete because it can get 2 bombs in your deck by turn 5. Sir Finley of the Sands is the only one that can really be played because he can drop turn 2. Rise of Shadows and Saviors of Uldum will rotate out together, so there is no "This might see play when Bomb Warrior is gone" type of thing.
Bomb Warrior only delays the card. It does not effectively destroy it. You are likely to have 1-2 bombs in your deck by turn 5-6, and that only means that 1 card you have is delayed. Conjurers Calling still wrecks Bomb Warrior, and the other decks need only to counter bombs long enough to play their Savior.
Bomb warrior only keeps the HL decks from becoming ROFLStomp OP.
Building RENO is restrictive AF and these cards arent worth the payoff, this mechanic will be terrible, none of the 4 will see seroius competetive play
Building RENO is restrictive AF and these cards arent worth the payoff, this mechanic will be terrible, none of the 4 will see seroius competetive play
You know Wild is a thing and this is just super powerful. Granted the power of Reno decks comes from the Health Reset which is absent in Standard.
However if Highlander decks workout in Standard, this is super powerful. It's a board clear on a stick. Dyn-O-Matic on steroids.
Im dissapointed too, however, the power level of the game has been so strong since KoFT that its good Blizzard is finally dialing back the power level a bit with these reveals?! Its gonna take some adjusting but it will be all good.
Too bad they royally screwed the pooch with Dr. Boom, and Hagatha...basically hero cards, infinite value makes pretty much everything else obsolete and weak.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
Just one thing to consider: Highlander deck in a meta full of bomb warriors...
Unless they put in some techs against it, Bomb Warrior shuts down singleton decks really easily. Any " No Duplicate" effects is null and void because of it. Bomb Warrior literally makes 4 lengedaries obsolete because it can get 2 bombs in your deck by turn 5. Sir Finley of the Sands is the only one that can really be played because he can drop turn 2. Rise of Shadows and Saviors of Uldum will rotate out together, so there is no "This might see play when Bomb Warrior is gone" type of thing.
Bomb Warrior only delays the card. It does not effectively destroy it. You are likely to have 1-2 bombs in your deck by turn 5-6, and that only means that 1 card you have is delayed. Conjurers Calling still wrecks Bomb Warrior, and the other decks need only to counter bombs long enough to play their Savior.
Bomb warrior only keeps the HL decks from becoming ROFLStomp OP.
having something like bomb warrior destroy your whole new effect your new expansion is wrapped around is just terrible terrible design.
heck it even makes me question their intelligence.
sure conj may still destroy warrior. but conj doesn't make people buy the new packs, which is ultimately the whole point of a new expansion.
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It's cool that Blizzard kept the 6 mana 4/6 stats, and I assume that he will have a cool animation, but this new card just shouts BORING & BAD DESIGN. Hell, he is even missing his hat in the artwork!
His hat is a separate legendary dingus. also it's not a bad design this is a potential turn 5 + coin win the game card. not too mention it can be copied
Google search: Is Hearthstone free to play?
Perhaps it's just missing the lifesteal tag.
Im very unhappy with all of them, their power level does not justify their conditions
The Villains (Arch-Villain Rafaam, Blastmaster Boom, Heistbaron Togwaggle, Madame Lazul, Swampqueen Hagatha) are all way more playable than the Saviors.
I don't think any of the effects are weak but the condition need more to see play, to make things worse bomb warrior just will eat this kind of decks for breakfeast, in Wild they can be really strong.
im in the same boat mnot very excited at all,thinking is it worth it to pre order at all ,lets see more cards ofc :P
Im dissapointed too, however, the power level of the game has been so strong since KoFT that its good Blizzard is finally dialing back the power level a bit with these reveals?! Its gonna take some adjusting but it will be all good.
It's too early to say that the Saviors of Uldum saviors are bad.
I mean, there's a reason why the devs chose to showcase these at Comic con. My guess is that there are 1 or 2 legendary highlanders that are yet to be revealed.
This new Reno seem to be very good with bounce effects and a good find for the messenger raven. It's a 6 mana Cthun effect.
Just one thing to consider: Highlander deck in a meta full of bomb warriors...
Unless they put in some techs against it, Bomb Warrior shuts down singleton decks really easily. Any " No Duplicate" effects is null and void because of it. Bomb Warrior literally makes 4 lengedaries obsolete because it can get 2 bombs in your deck by turn 5. Sir Finley of the Sands is the only one that can really be played because he can drop turn 2. Rise of Shadows and Saviors of Uldum will rotate out together, so there is no "This might see play when Bomb Warrior is gone" type of thing.
All of Hearthpwn: Wah, Wah, bad design, what about Bomb Warrior, worst xpac ever.
Next Card Reveal: POG, TAKE MY MONEY BLIZZ, OP.
Bomb Warrior only delays the card. It does not effectively destroy it. You are likely to have 1-2 bombs in your deck by turn 5-6, and that only means that 1 card you have is delayed. Conjurers Calling still wrecks Bomb Warrior, and the other decks need only to counter bombs long enough to play their Savior.
Bomb warrior only keeps the HL decks from becoming ROFLStomp OP.
Building RENO is restrictive AF and these cards arent worth the payoff, this mechanic will be terrible, none of the 4 will see seroius competetive play
You know Wild is a thing and this is just super powerful. Granted the power of Reno decks comes from the Health Reset which is absent in Standard.
However if Highlander decks workout in Standard, this is super powerful. It's a board clear on a stick. Dyn-O-Matic on steroids.
They are all playable but also all hot garbage. Blastmaster is the only “good” card. All the other ones either don’t play or have very low WR. GTFO.
Too bad they royally screwed the pooch with Dr. Boom, and Hagatha...basically hero cards, infinite value makes pretty much everything else obsolete and weak.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Glad I waited to see if it was worth burning some dough on this bs
Don't dismiss the heroes as pack filler yet.
One more Highlander support card CONFIRMED!
https://www.reddit.com/r/CompetitiveHS/comments/cewzfg/saviors_of_uldum_card_reveal_discussion_thread/eu63bhg/
having something like bomb warrior destroy your whole new effect your new expansion is wrapped around is just terrible terrible design.
heck it even makes me question their intelligence.
sure conj may still destroy warrior. but conj doesn't make people buy the new packs, which is ultimately the whole point of a new expansion.