Exactly! A no duplicate condition for a very weak legendary card? WTF? I assume that the only reason this card exists is because there are one or two cards (probably neutral) in the expansion that support the 4 legendaries. There should be otherwise it wouldn't make sense...so let's see.
Im dissapointed too, however, the power level of the game has been so strong since KoFT that its good Blizzard is finally dialing back the power level a bit with these reveals?! Its gonna take some adjusting but it will be all good.
Too bad they royally screwed the pooch with Dr. Boom, and Hagatha...basically hero cards, infinite value makes pretty much everything else obsolete and weak.
Just stop please...
While i agree that infinite value Is inheritely bad for the game:
First off Hero cards are NOT infinite value, it's Just idiots that can't count up to the double digits that think that
The simplest reason for It Is that none of them put extra cards in your deck (small exeption in Rexxar,offset by being hunter) resulting in them being limited by fatigue
Secondly no,blizzard didn't lower the powerlevel,blizzard gutted It and left It on the side of the street to rot and die and if You think that was a good idea that's fine but then you DESERVE cards like the new saviors that would be pretty good if they didn't have the restriction, but with It they are... let's Just Say underwhelming and leave It at that
It's cool that Blizzard kept the 6 mana 4/6 stats, and I assume that he will have a cool animation, but this new card just shouts BORING & BAD DESIGN. Hell, he is even missing his hat in the artwork!
it was blown off once he fired his "BIG PULSATING ACTIVATING RADIANT GLOWEY GEM GUN" :0 :)
Exactly! A no duplicate condition for a very weak legendary card? WTF? I assume that the only reason this card exists is because there are one or two cards (probably neutral) in the expansion that support the 4 legendaries. There should be otherwise it wouldn't make sense...so let's see.
In what world is a double Dyn-O-Matic for one more Mana weak.
Aggro has a board of small minions - > they die
Control has one 8 health minion - > it dies
This card is powerful if the Highlander mechanic works.
Like how is the card text WEAK? It's just an unjustified hate train because the Old Reno was even more powerful.
A double Dyn-o-matic that targets mechs AND only enemy minions.
The main problem so far is just the restriction, but if we see enough support no duplicate decks, I don't see Reno being a bad card. Maybe not a "Well I mulligan for this card and win the game every time I play it" card, but not every legendary needs to be that.
Reno without the no dup rule is worth 9 mana. Brann without the no dup rule is worth 10 mana. Élise without the no dup rule is worth 8 mana. Finley without the no dup is worth 4 mana.
They are crazy powerful cards, people are confused between fun and power level.
I think this is the first time in Hearthstone history that a card is received so poorly and with such a letdown by part of the majority of the fanbase... And the worst is that that feeling is absolutely understandable...
Personally speaking, I was looking forward to something like the images attached...
Exactly! A no duplicate condition for a very weak legendary card? WTF? I assume that the only reason this card exists is because there are one or two cards (probably neutral) in the expansion that support the 4 legendaries. There should be otherwise it wouldn't make sense...so let's see.
In what world is a double Dyn-O-Matic for one more Mana weak.
Aggro has a board of small minions - > they die
Control has one 8 health minion - > it dies
This card is powerful if the Highlander mechanic works.
Like how is the card text WEAK? It's just an unjustified hate train because the Old Reno was even more powerful.
you seem to have little conception of how much of a drawback that 1-of rule is. especially when theres bomb warrior around who negates your 1-of effect waaaay too easily by shuffling bomb copies into your deck. so you draw a 6 mana 4-6 that does nothing. wow worst play ever
Blizz wouldn't bring back Highlander decks like this without at least giving them a remote playability. Might not work now but these stay in Standard a year longer than Bomb Warriors core.
Also Wild is a thing. I play only Wild, and Reno Mage is on the edge of playability. This card will push it into T4 I think, especially if Mage gets more good control tools. What the deck needs the most though is a high cost Jack of all trades spell like Ultimate Infestation, to make Inkmaster Zolia a Powerplay. Maybe Puzzle Box of Yogg Saron will be that combo?
Im dissapointed too, however, the power level of the game has been so strong since KoFT that its good Blizzard is finally dialing back the power level a bit with these reveals?! Its gonna take some adjusting but it will be all good.
Too bad they royally screwed the pooch with Dr. Boom, and Hagatha...basically hero cards, infinite value makes pretty much everything else obsolete and weak.
Just stop please...
While i agree that infinite value Is inheritely bad for the game:
First off Hero cards are NOT infinite value, it's Just idiots that can't count up to the double digits that think that
The simplest reason for It Is that none of them put extra cards in your deck (small exeption in Rexxar,offset by being hunter) resulting in them being limited by fatigue
Secondly no,blizzard didn't lower the powerlevel,blizzard gutted It and left It on the side of the street to rot and die and if You think that was a good idea that's fine but then you DESERVE cards like the new saviors that would be pretty good if they didn't have the restriction, but with It they are... let's Just Say underwhelming and leave It at that
You want your opinion to be respected, but you didn't bother to use basic grade school grammar, a bit of a disconnect there bud. Also infinite isn't a literal term, we use infinite because the practical application is they accrue so much more value than you they will ALWAYS run you out of stuff.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
The 2.6% who bet meta defying are on crack and need help
They hoping for a bombastic neutral legendary pushing highlander decks into the stars or a tech so good vs bomb warrior (like make all bombs in your deck exploding in opponent face) who no one in the right mind play with the deck anymore.
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It would have been nice if it had some reference tot he old Reno effect, imo.
Exactly! A no duplicate condition for a very weak legendary card? WTF? I assume that the only reason this card exists is because there are one or two cards (probably neutral) in the expansion that support the 4 legendaries. There should be otherwise it wouldn't make sense...so let's see.
Just stop please...
While i agree that infinite value Is inheritely bad for the game:
First off Hero cards are NOT infinite value, it's Just idiots that can't count up to the double digits that think that
The simplest reason for It Is that none of them put extra cards in your deck (small exeption in Rexxar,offset by being hunter) resulting in them being limited by fatigue
Secondly no,blizzard didn't lower the powerlevel,blizzard gutted It and left It on the side of the street to rot and die and if You think that was a good idea that's fine but then you DESERVE cards like the new saviors that would be pretty good if they didn't have the restriction, but with It they are... let's Just Say underwhelming and leave It at that
upset over game lol :D pewpewpepewpewpewpeepewpewpewpewpewpewpwepewpewpewpewpewwepewpewpewwepewpew
Muck Fages hahaha
Dranzerr#2178
im just hoping that i get Armagedillo as my free legendary at this rate
it was blown off once he fired his "BIG PULSATING ACTIVATING RADIANT GLOWEY GEM GUN" :0 :)
In what world is a double Dyn-O-Matic for one more Mana weak.
Aggro has a board of small minions - > they die
Control has one 8 health minion - > it dies
This card is powerful if the Highlander mechanic works.
Like how is the card text WEAK? It's just an unjustified hate train because the Old Reno was even more powerful.
A double Dyn-o-matic that targets mechs AND only enemy minions.
The main problem so far is just the restriction, but if we see enough support no duplicate decks, I don't see Reno being a bad card. Maybe not a "Well I mulligan for this card and win the game every time I play it" card, but not every legendary needs to be that.
Would be cool to have a new neutral legendary with this effect to totally nerf bomb Warrior
" destroy all the duplicate cards in your deck for each 3+ copies of a card gain an active mana crystal"
So let's say bomb Warrior puts 10 bombs in your deck goodbye bombs ez +8 mana crystals
I actually have hope that those mean that Blizzard starts to care about wild. Those cards look like ones designed with that format in mind.
In what world are the no duplicate cards bad?
Reno without the no dup rule is worth 9 mana. Brann without the no dup rule is worth 10 mana. Élise without the no dup rule is worth 8 mana. Finley without the no dup is worth 4 mana.
They are crazy powerful cards, people are confused between fun and power level.
I think this is the first time in Hearthstone history that a card is received so poorly and with such a letdown by part of the majority of the fanbase... And the worst is that that feeling is absolutely understandable...
Personally speaking, I was looking forward to something like the images attached...
you seem to have little conception of how much of a drawback that 1-of rule is. especially when theres bomb warrior around who negates your 1-of effect waaaay too easily by shuffling bomb copies into your deck. so you draw a 6 mana 4-6 that does nothing. wow worst play ever
Blizz wouldn't bring back Highlander decks like this without at least giving them a remote playability. Might not work now but these stay in Standard a year longer than Bomb Warriors core.
Also Wild is a thing. I play only Wild, and Reno Mage is on the edge of playability. This card will push it into T4 I think, especially if Mage gets more good control tools. What the deck needs the most though is a high cost Jack of all trades spell like Ultimate Infestation, to make Inkmaster Zolia a Powerplay. Maybe Puzzle Box of Yogg Saron will be that combo?
You want your opinion to be respected, but you didn't bother to use basic grade school grammar, a bit of a disconnect there bud. Also infinite isn't a literal term, we use infinite because the practical application is they accrue so much more value than you they will ALWAYS run you out of stuff.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
The 2.6% who bet meta defying are on crack and need help
They hoping for a bombastic neutral legendary pushing highlander decks into the stars or a tech so good vs bomb warrior (like make all bombs in your deck exploding in opponent face) who no one in the right mind play with the deck anymore.