Reno Druid, Reno Paladin, Reno Mage and Reno Hunter support? I don't know if this is intentional or not but the wild format support in this expansion is mind blowing I love it, RENO EVERYWHERE Reno meta was the best meta ever
The combo potential is honestly a little scary - maybe some Joybuzz + Malygos + Moonfire shenanigans. Usually when Druid want to play something like this they don't have many cards left in deck, so the limitation is not that much of an issue.
you always run this is in a token deck druid has a LOT of token decks in standard so the limitation is not that bad
But in a tokendeck you wannna run 100% 2 savage roar (and probably some other important cards ). Sure you can wait for Elise.... but generally Tokendecks dont have the luxery to wait for specific cards.
Upon further reflection, this card doesn't make any sense.
If you want to copy a particular combo piece, just run 2 copies of it instead. Don't play a highlander deck. If you want to copy a legendary minion, there are already plenty of ways to do it. If you want to copy floop's glorious gloop....why do you want to do that?
EDIT: Someone had this idea - you wait until you're at or near fatigue when this is active, and copy your combo pieces then. I could see that working.
It's kind of weird that she's not adding something to your deck since that's always kinda been her thing. She looks... okay? This is a good effect, and doubling your important win condition resources is a good idea, but if this is all there is I'm not sure it's... worth it?
Worth noting that this + Flobbidinous Floop is an infinite combo. Play Elise, Floop gets duplicated, floop becomes Elise, and you have Elise and floop in hand so you can do it again. It's infinite, but playing any non-Elise minions will break the combo. You can, however, loop any combination of spells that costs 6 or less mana, more with innervates potentially. Sky's the limit. This would completely out value control warrior. The problem is Druid doesn't have good cards to support that right now. We'll have to see what they print.
This Card has a way to go infinite if you have two of them
And anything that can go infinite will have some way to break the game.
Firstly you need to get a 2nd Elise in your hand. Play first Elise Copy your hand and the 2nd Elise. Now you have 2 Elise.
Repeat this forever.
If done with a very specific combo of cards in your hand. you could generate 2 extra copies of certain cards twice a turn.
atm Lynchen and Baleful Banker are the best ways to get extra copies in your hand. But since they are introding, these no copies in your deck cards, we are bound to get a few more.
Here is a stupid combo that i came up with off the top of my Head. This requires you to have a State of 2 Elise in your hand And 2 Innervates or 1 and a coin.
Play the first Elise on an empty board, you now have 4 Innervates and 2 Elise, play the next elise. you now have 8 Innervates and 2 Elise.
see where this is going ? Play 5 innervates, and the 3rd elise. you now have 6 innervates and 2 Elise. Play 5 Innervates, and the 4th Elise. You know have 2 innervates and 2 elise. back to where you started.
With this method, you can play 4 5/5 every turn, and end your turn back where that turn started to repeat this again next turn. Forever.
sure maybe its not a ground breaking otk but its something thats possible