We've seen before with cards such as Small-Time Buccaneer that cards that have increasing attack values become all but obsolete when their health is reduced to 1. I get the impression that this card will likely have the same problem (for the most part). But we will see - could be wrong. :-)
there seems to be a theme of 1 Health Paladin emerging with 3 cards revealed for Paladin. And there are alot of 1 Health minions that are in Basic and Classic already.
I see this as a beginning to the aggro style, if it works, but all the 1 Health support might actually make it an OTK deck instead and all the Card draw.
This card would not go in the OTK deck, so I am not sure how powerful this is. There are a bunch of 1 drops that your opponent can play to negate this card. A bunch of 1/3 minions and 1 damage Hero powers running around. This card might work in Wild.
So nobody figured out what is the story with those 1-health paladin drops. This will hardly snowball as there is no cheap buff (yet), maybe the design team are teasing paladin with an imaginary theme like the days of Frost Shaman.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
That's a miss. If it were a 1/2 during the odd paladin meta, it would have been absolute cancer, but I don't see this thing getting much play.
We've seen before with cards such as Small-Time Buccaneer that cards that have increasing attack values become all but obsolete when their health is reduced to 1.
I get the impression that this card will likely have the same problem (for the most part).
But we will see - could be wrong. :-)
meh - I don't think this card will be played absent a lot of synergies - which it very well may receive.
there seems to be a theme of 1 Health Paladin emerging with 3 cards revealed for Paladin. And there are alot of 1 Health minions that are in Basic and Classic already.
I see this as a beginning to the aggro style, if it works, but all the 1 Health support might actually make it an OTK deck instead and all the Card draw.
This card would not go in the OTK deck, so I am not sure how powerful this is. There are a bunch of 1 drops that your opponent can play to negate this card. A bunch of 1/3 minions and 1 damage Hero powers running around. This card might work in Wild.
Turn 1 this, turn 2 Argent Protector. Now your opponent has a problem and this must be removed quickly, or else it becomes a serious threat.
Add in Never Surrender! and removing this won't be quite as easy.
I think it can be good.
Alternatively:
Turn 1: This + The Coin + Redemption
Its 1 2/1 because you could snap that zealot in half from the waist
I wonder if people will bother to change their votes when Blizz reveals a quest that makes 1-health minions awesome.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So nobody figured out what is the story with those 1-health paladin drops. This will hardly snowball as there is no cheap buff (yet), maybe the design team are teasing paladin with an imaginary theme like the days of Frost Shaman.