You know Blade Flurry is still in the game right? As bad as it is, it is an AoE at a cost.
It wont work as a full clear, just to deal 5 to all for 5 mana. Very mediocre at best. But the card as itself is promising how it will find a way into the meta (with or without harrison/ooze etc.)
Reno, Brann, Elise, and Sir Finley are returning from the League of Explorers to fight Evil!
New Keyword: Reborn - These minions return to life with 1 health the first time they die.
Plagues: Powerful AOE-style spells wielded by Priest, Shaman, Warrior, Warlock, and Rogue classes.
Quests: The return of quests! This time quest cards reward an upgraded Hero Power upon completion.
Another Lackey will be added, as well as more Lackey generating cards. (Source)
A new solo adventure will accompany the expansion. It releases in September.
Login within 90 days after the expansion drops to receive a free Legendary Quest card.
"Plagues: Powerful AOE-style spells wielded by Priest, Shaman, Warrior, Warlock, and Rogue classes." Thanks Blizzard. Just when I thought we would get something to soft-replace vanish. Oh well shafted again.
Blizzard said in AMA that they don't want to give Rogue an AOE so they changed the design of Rogue plague in final design.
The weakness of Rogues is board clear, not AOE. There's a difference. Fan of Knives is an AOE, for example, and it's well within the stated class identity.
This card looks pretty bad. Basically, most removal in rogue is bad because Sap is usually better.
I'm going to walk back my opinion here a little bit. This could be played in the most aggressive of Rogue decks. Encouraging your Opponent to hit their own face isn't a downside.
The issue with this gameplan is that Rogue doesn't play the right type of minions for this at present. It doesn't have cheap/aggressive deathrattles, it's value-battlecry minions are mostly 1/1's and, at least this metagame, Rogue has been more about hitting with 1 or 2 big things, bouncing, then hitting again.
"Plagues: Powerful AOE-style spells wielded by Priest, Shaman, Warrior, Warlock, and Rogue classes."
Thanks Blizzard. Just when I thought we would get something to soft-replace vanish. Oh well shafted again.
Yeah I'm really disappointed in this. Don't say "powerful AOE spells for these classes" and then shaft one of them with a symmetrical effect that had no immediate board impact. As has been mentioned, this is a "Project" card, rather than a "Plague" card. Apparently this card's effect was changed late in set development (not unlike Boom's Scheme) and it shows.
For a class that relies on tempo and minions, with next to zero survivability, paying for your opponent to equip a weapon with both a card and a mana is a bad deal. Couple it with the need to have weapon removal on hand before doing so....it's not feasible. Weapons Project works in Warrior because of Warrior survivability and the fact that they don't rely on tempo/minion damage exclusively (not to mention easy access to removal) to grind out opens. That's not the case with Rogue.
Anyone saying "yeah! I'll face-tank 16 with this weapon ez" is Cray Cray. And what are you cutting in your list to run 2 plague of madness, and/or 2 Ooze/1 Harrison? All so you can equip a 2/2 poison dagger? Hard pass from me. 1/5
You know Blade Flurry is still in the game right? As bad as it is, it is an AoE at a cost.
1 mana for 4 face damage. SMOrc
It wont work as a full clear, just to deal 5 to all for 5 mana. Very mediocre at best. But the card as itself is promising how it will find a way into the meta (with or without harrison/ooze etc.)
aggro decks boys, this card is insane
only good Against control decks.
The weakness of Rogues is board clear, not AOE. There's a difference. Fan of Knives is an AOE, for example, and it's well within the stated class identity.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
This card looks pretty bad. Basically, most removal in rogue is bad because Sap is usually better.
I'm going to walk back my opinion here a little bit. This could be played in the most aggressive of Rogue decks. Encouraging your Opponent to hit their own face isn't a downside.The issue with this gameplan is that Rogue doesn't play the right type of minions for this at present. It doesn't have cheap/aggressive deathrattles, it's value-battlecry minions are mostly 1/1's and, at least this metagame, Rogue has been more about hitting with 1 or 2 big things, bouncing, then hitting again.
Yeah I'm really disappointed in this. Don't say "powerful AOE spells for these classes" and then shaft one of them with a symmetrical effect that had no immediate board impact. As has been mentioned, this is a "Project" card, rather than a "Plague" card. Apparently this card's effect was changed late in set development (not unlike Boom's Scheme) and it shows.
For a class that relies on tempo and minions, with next to zero survivability, paying for your opponent to equip a weapon with both a card and a mana is a bad deal. Couple it with the need to have weapon removal on hand before doing so....it's not feasible. Weapons Project works in Warrior because of Warrior survivability and the fact that they don't rely on tempo/minion damage exclusively (not to mention easy access to removal) to grind out opens. That's not the case with Rogue.
Anyone saying "yeah! I'll face-tank 16 with this weapon ez" is Cray Cray. And what are you cutting in your list to run 2 plague of madness, and/or 2 Ooze/1 Harrison? All so you can equip a 2/2 poison dagger? Hard pass from me. 1/5
We found an art for that weapon, tell us what do you think! :-)
boring
Think of this more as a weapon removal card I think and some tempo. It's ok if you need weapon removal it's cheaper than slime.
Carpe Diem - Seize the day