Using it alongside stealth and low health minions would let you remove bigger threats, while denying your opponent any poison benefit. Seems like it could be a hindrance if you draw a useful minion, but need your opponent's weapon to break before playing it. Something tells me you're going to want to be playing this alongside Ooze / Harrison.
One mana each player equips a 2/2 poisonous weapon. Pretty good with Harrison jones for a big 6 mana swing (draw two cards, equip a 2/2 poisonous weapon, and play a 5/4 minion).
its a return to the "project" cards from boomsday, the only one of those thats viable is weapons project, and thats only good cuz we are talking about warrior. Getting 2 face kills while giving your opponent two face hard removals as the worst survivability class in the game is prolly not going to work out that well
Pretty strong. You get initiative when you play it, so it's a really cheap way to remove high HP threats. The synergy with weapon removal is nice (not just Harrison, but Ooze too). Rogue usually doesn't care as much if it's stuff gets removed as other classes do as well.
Is there some significance to these plague cards besides them just being... plagues? They keep calling them by name as if there's something to them, but they're really just spells with a word in their name. I'm assuming there's one for each member of E.V.I.L., and maybe some neutral card that adds a random one to your hand?
I think this is a good/strong card, It's both weapon tech and good for basically any Rogue deck type, even outside of it being poisonous, this is a 1 mana 2/2, if played turn one you're playing an aggro deck, it's probably pretty good. Could be decent for a control type Rogue or Tempo. 4 stars out of 5
This is a control card for a class without control tools (no heals, no board controls and no taunts). The card was good, but in the class is bad. So it is bad.
The greatest problem I see is that you can´t use it for really big minions, cause of the missing heal options for rogue. So in best case you can remove a minion with middle stats. I would prefer some other removals to be honest atm cause you also have to have a weapon removal for your opponent on hand, if you don´t want him to destroy your minions. Depents on which cards rogue also get of course. But atm I´m not very optimistic with this card.
The greatest problem I see is that you can´t use it for really big minions, cause of the missing heal options for rogue. So in best case you can remove a minion with middle stats. I would prefer some other removals to be honest atm cause you also have to have a weapon removal for your opponent on hand, if you don´t want him to destroy your minions. Depents on which cards rogue also get of course. But atm I´m not very optimistic with this card.
I am absolutely fine to pay 8 life to remove that mountain giant on turn 3\4 and then do the same on the next turn while my board kills their face. The greatest problem is giving the same weapon to your opponent. Without symmetrical effect such weapon would be good at 3 mana, great at 2 mana, broken at 1.
I am absolutely fine to pay 8 life to remove that mountain giant on turn 3\4 and then do the same on the next turn
And T5 or 6 your death while spending 16 health for 2 mountain giants the turns before? What kind of board do you want to have T3/4? I don´t think thats enough, except your very lucky and can get out a Edwin 8/8 or better. May they will release some good cards for early game. Or may it is just me, cause I´m normally not very lucky with such playstyle. I really have to say that I have a very bad luck with draw last time. So I don´t think it will work (for me) really well.
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Where's the card? lol
Using it alongside stealth and low health minions would let you remove bigger threats, while denying your opponent any poison benefit. Seems like it could be a hindrance if you draw a useful minion, but need your opponent's weapon to break before playing it. Something tells me you're going to want to be playing this alongside Ooze / Harrison.
One mana each player equips a 2/2 poisonous weapon. Pretty good with Harrison jones for a big 6 mana swing (draw two cards, equip a 2/2 poisonous weapon, and play a 5/4 minion).
Don't see this taking off. It's counter productive toward tempo and there are better ways to remove threat.
its a return to the "project" cards from boomsday, the only one of those thats viable is weapons project, and thats only good cuz we are talking about warrior. Getting 2 face kills while giving your opponent two face hard removals as the worst survivability class in the game is prolly not going to work out that well
Pretty strong. You get initiative when you play it, so it's a really cheap way to remove high HP threats. The synergy with weapon removal is nice (not just Harrison, but Ooze too). Rogue usually doesn't care as much if it's stuff gets removed as other classes do as well.
Is there some significance to these plague cards besides them just being... plagues? They keep calling them by name as if there's something to them, but they're really just spells with a word in their name. I'm assuming there's one for each member of E.V.I.L., and maybe some neutral card that adds a random one to your hand?
So this is a tech for Wrenchcalibur? Maybe? This seems like pack filler.
Good if your opponent has big minions and you don't, otherwise mediocre.
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lxlid -- Thanks for getting the forum thread up so quickly! We appreciate it.
I went ahead and added the card image and changed the expansion banner at the bottom.
1-mana (almost) hard removal?
I think someone will find a use for it. Or die trying.
Also, in b4 "Does it work with Blade Flurry?" (No, it does not.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
It's okay but I see it more to eliminate the weapons of your rivals and against the aggro decks you can take only one copy.
PD: It reminds me of Psychonauts
I think this is a good/strong card, It's both weapon tech and good for basically any Rogue deck type, even outside of it being poisonous, this is a 1 mana 2/2, if played turn one you're playing an aggro deck, it's probably pretty good. Could be decent for a control type Rogue or Tempo. 4 stars out of 5
If Envenom Weapon was not used except in arena this card has more potential to be played for the cost of mana
Put x2 this with Harrison and you have a deck very effective vs weapons* and can deal with big minions with low mana, very good card.
*This and the warrior card probably will create the less weapon friendly meta we see, almost no one will use weapons in Standard.
I'm expecting this card will compare to be 'better' than the death knight card Obliterate, but it has the 'minor hp rogue' downside.
Don't forget that there will also come a rogue quest that will more than likely change your hero power away from daggers.
This is a control card for a class without control tools (no heals, no board controls and no taunts). The card was good, but in the class is bad. So it is bad.
The greatest problem I see is that you can´t use it for really big minions, cause of the missing heal options for rogue. So in best case you can remove a minion with middle stats. I would prefer some other removals to be honest atm cause you also have to have a weapon removal for your opponent on hand, if you don´t want him to destroy your minions. Depents on which cards rogue also get of course. But atm I´m not very optimistic with this card.
I'll try it in a pirate deck. Gives a reason to play -1 durability pirates,
I am absolutely fine to pay 8 life to remove that mountain giant on turn 3\4 and then do the same on the next turn while my board kills their face. The greatest problem is giving the same weapon to your opponent. Without symmetrical effect such weapon would be good at 3 mana, great at 2 mana, broken at 1.
And T5 or 6 your death while spending 16 health for 2 mountain giants the turns before? What kind of board do you want to have T3/4? I don´t think thats enough, except your very lucky and can get out a Edwin 8/8 or better. May they will release some good cards for early game. Or may it is just me, cause I´m normally not very lucky with such playstyle. I really have to say that I have a very bad luck with draw last time. So I don´t think it will work (for me) really well.