This seems really good. It's an Imp-losion that always deals 4 (with cards like Raid Leader even more) and it can leave bodies to buff. Really interesting.
I don't get it. Swipe is just better then this. Also Dire Wolf Alpha ? I mean what ends up happening is that you'll deal 8 for 5 mana. Reminds me of a card that was not being played in mage Flame Lance and this is something that requires 2 cards. The Gloop does not work you pay 4 mana and gain 5...assuming that the spell will kill the target. This card is below average unless you are desperate for a single target removal. But i mean...change my mind.
I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay. It's minion removal in druid, which is good. Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol. Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around. Giving it synergy with token decks as well. Overall a strong card.
Not perfect though as it's considerably weaker removal against Lifesteal minions. Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.
Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop
Have we been able to find out if bee tokens survive if a target has less than 4 health? My initial opinion is based on the fact that they don't appear to stick around. If they do, that would change my opinion a lot, because then this becomes a tempo card, and that's very good.
I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay. It's minion removal in druid, which is good. Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol. Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around. Giving it synergy with token decks as well. Overall a strong card.
Not perfect though as it's considerably weaker removal against Lifesteal minions. Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.
Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop
Have we been able to find out if bee tokens survive if a target has less than 4 health? My initial opinion is based on the fact that they don't appear to stick around. If they do, that would change my opinion a lot, because then this becomes a tempo card, and that's very good.
I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay. It's minion removal in druid, which is good. Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol. Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around. Giving it synergy with token decks as well. Overall a strong card.
Not perfect though as it's considerably weaker removal against Lifesteal minions. Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.
Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop
Have we been able to find out if bee tokens survive if a target has less than 4 health? My initial opinion is based on the fact that they don't appear to stick around. If they do, that would change my opinion a lot, because then this becomes a tempo card, and that's very good.
Not as of yet, totally an assumption on my part.
The video has them attack a 0 attack minion, and they stay afterword.
This is removal, but more than that if you get creative enough. I think in Arena, this is really strong because it can deal with early minions and perhaps leave behind a body or two.
Then you have other cool interactions because this is friendly as well. I assume these are Beasts then? Do we have that confirmed?
I don't think it will ever leave any bodies behind. I'd guess that even if the targeted minion dies, the remaining bees will continue attacking into it.
I really like the idea of this - 4 damage for 3 is fairly normal (ie. Shadowbolt), but this is a pretty interesting way. Usually going to be better than 4 straight up damage, given that it can pop a divine shield and do 3, but in rare cases worse (such as trying to kill a Grim Patron), and of course synergistic with anything that statically buffs creatures (like a Dire Wolf Alpha, for example).
*this signature and the above post is in Nerglish, because this site believes in equality between Murlocs and human players we have placed an automatic translator on this post*
This seems really good. It's an Imp-losion that always deals 4 (with cards like Raid Leader even more) and it can leave bodies to buff. Really interesting.
I don't get it. Swipe is just better then this. Also Dire Wolf Alpha ? I mean what ends up happening is that you'll deal 8 for 5 mana. Reminds me of a card that was not being played in mage Flame Lance and this is something that requires 2 cards. The Gloop does not work you pay 4 mana and gain 5...assuming that the spell will kill the target. This card is below average unless you are desperate for a single target removal. But i mean...change my mind.
3 mana "deal 4 damage to any minion" and providing 0-3 1/1 tokens and 2-5 dead creature counters in the same time?
Very good by itself. Could become meta defining if there will be also added some extra synergy.
Have we been able to find out if bee tokens survive if a target has less than 4 health? My initial opinion is based on the fact that they don't appear to stick around. If they do, that would change my opinion a lot, because then this becomes a tempo card, and that's very good.
Not as of yet, totally an assumption on my part.
If you can stick a Gurubashi Berserker the turn before, you are very happy indeed. Much happier than the berserker, anyway.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So they can attack your own minion?
If not, it would say, "Choose an enemy minion."
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Video shows bees staying on board if their target does not kill them. So tempo away!
The video has them attack a 0 attack minion, and they stay afterword.
I don't think it will ever leave any bodies behind. I'd guess that even if the targeted minion dies, the remaining bees will continue attacking into it.
Oh man.
Effect wise, the card is decent enough.
But why Blizzard? Why? Why did it HAVE to be bees, of all things? *Shutters*
Why couldn't have it been squirrels? Or rabbits? Or Puppies?
This type of card adds depth to the game I really like it and hope it's powerful enough to see play.
Or just as a reload for a Token Druid deck.
Knife Juggler Synergy?
Are the Bees beasts?
Rusty Recycler
Ironic. It could recycle others, but not itself.
I really like the idea of this - 4 damage for 3 is fairly normal (ie. Shadowbolt), but this is a pretty interesting way. Usually going to be better than 4 straight up damage, given that it can pop a divine shield and do 3, but in rare cases worse (such as trying to kill a Grim Patron), and of course synergistic with anything that statically buffs creatures (like a Dire Wolf Alpha, for example).
https://www.youtube.com/watch?v=5J2kc4oZTVU
BEES?
Linecracker Bee Combo druid lets go
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Imp-losion is just crying in the corner.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
"The game is dead"
Every salty hearthstone player