So does this work on friendly minions too? I mean it says choose a minion so it clearly can be anything on the board but if it's a friendly do they still attack it? that's such a weird interaction if it works that way but that would be good, blizzard starting to work on more complicated interactions.
I guess my only question is if you choose a minion that has 1 hp left does only 1 bee attack and die and 3 stay on the board or do they all attack regardless of health?
I guess my only question is if you choose a minion that has 1 hp left does only 1 bee attack and die and 3 stay on the board or do they all attack regardless of health?
I believe it would work like Flark's Boomzooka where if there were no targets remaining to attack (or in this case the minion has died) the summoned miniond will remain on the board and let other effects resolve (like destroying themselves with the Boomzooka effect).
I have a golden Floop's Glorious Gloop sitting in my collection the card already had a really good played winrate according to most websites but it just lacked some direct synergy like BEEEES!!!. I assume this combo will be staple in druid decks.
Also super good removal for divine shield, or 0 attack minions (full Imp-losion basically)
Also, random little oddbob, but it seems like there’s gonna be some reference to “Khartut”. In the video, it mentions the device for this spell was found in Khartut’s Tomb, so... idk? Might mean something? Just wanted to mention.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Super hilarious. It's okay-ish. 3-mana deal 4 does occasionally see play in the right circumstances.
You can draw 3 with Acolyte...if that's a thing you want?
I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay. It's minion removal in druid, which is good. Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol. Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around. Giving it synergy with token decks as well. Overall a strong card.
Not perfect though as it's considerably weaker removal against Lifesteal minions. Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.
Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop
This is removal, but more than that if you get creative enough. I think in Arena, this is really strong because it can deal with early minions and perhaps leave behind a body or two.
Then you have other cool interactions because this is friendly as well. I assume these are Beasts then? Do we have that confirmed?
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Nicholas Cage does not approve of this card
Seems ok.
Addled Grizzly, for example. I think this might be good.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
My first thought was Floop’s Glorious Gloop
Seems ok.
So does this work on friendly minions too? I mean it says choose a minion so it clearly can be anything on the board but if it's a friendly do they still attack it? that's such a weird interaction if it works that way but that would be good, blizzard starting to work on more complicated interactions.
Super hilarious. It's okay-ish. 3-mana deal 4 does occasionally see play in the right circumstances.
You can draw 3 with Acolyte...if that's a thing you want?
I wonder... will this work with Linebreaker for an OTK?
Or you can just use a card called Nourish.
I guess my only question is if you choose a minion that has 1 hp left does only 1 bee attack and die and 3 stay on the board or do they all attack regardless of health?
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Nice Doomsayer/totens killer.
Hey man - I didn't say it was a good thing, thus my use of the question mark.
no, the bees are the ones attacking, not the Linebreaker. Nice idea though!
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I believe it would work like Flark's Boomzooka where if there were no targets remaining to attack (or in this case the minion has died) the summoned miniond will remain on the board and let other effects resolve (like destroying themselves with the Boomzooka effect).
This space is intentionally blank.
I have a golden Floop's Glorious Gloop sitting in my collection the card already had a really good played winrate according to most websites but it just lacked some direct synergy like BEEEES!!!. I assume this combo will be staple in druid decks.
Also super good removal for divine shield, or 0 attack minions (full Imp-losion basically)
Seems like it'll go past Taunt.
Also, random little oddbob, but it seems like there’s gonna be some reference to “Khartut”. In the video, it mentions the device for this spell was found in Khartut’s Tomb, so... idk? Might mean something? Just wanted to mention.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
I am surprised I generally find our opinion on cards to be the same but here, I think it's quite a bit better than Okay. It's minion removal in druid, which is good. Good with Dire Wolf Alpha or even Raid Leader...if, ya know, you somehow are playing or have raid leader for some strange reason lol. Also it's strong against smaller divine shield minions and has some potential against anything with less than 4 health as I assume the bees stick around. Giving it synergy with token decks as well. Overall a strong card.
Not perfect though as it's considerably weaker removal against Lifesteal minions. Also weak against on damage proc minions such as Acolyte of Pain, or Frothing Berserker (if you are removing anything but the beserker), Val'kyr Soulclaimer, Eternium Rover, etc etc.
Edit: Oh and as People have pointed out it combo's pretty well with Floop's Glorious Gloop
This is removal, but more than that if you get creative enough. I think in Arena, this is really strong because it can deal with early minions and perhaps leave behind a body or two.
Then you have other cool interactions because this is friendly as well. I assume these are Beasts then? Do we have that confirmed?
Cult Master synergy?
Turn 7, Draw 4 cards. Acts like a Sprint for Druid and removal. Pretty strong combo, but more of an Arena combo rather than Standard?
Unless you are drawing to a specific combo?