This quest design is significantly better than Un'goro's. The objective is much more strategic, way less draw dependent, and the reward is strong but not a win condition in of itself like most of the Un'goro Quests were.
I hope they just flat out reprint Feral Rage. That'd make feral druids a lot better.
If Druid wouldn't be notorious for having no board clears besides Starfall (which IS a Choose card at least), I'd be more excited. You pretty much have to play nothing or just cheap cards for 4 consecutive turns, and can only profit from it from turn 6 onwards. Unless Druid gets numerous cards, that help the class to stabilize in the lategame and are ideally Choose cards, it's not worth it.
Just for the cards that are in Standard, I don't think I would play it. But it's too early to say more. The concept is interesting, and a permanent Fandral effect should not get underestimated, but there needs to be a LOT of support for this to give Druid a new playable deck.
I like the design, this quest is like ramping. You sacrifice your early game for more late-game power. I dont know if its good or not, but its interesting, probably worth some experimenting.
Here's an interesting question. Would using the coin count as having unspent mana? If so, would it be worth to use the coin for such a thing or not? Still this quest has an interesting idea.
Untapped Potential
DISCUSS!
It's a nice thing to get even more quests, I hope that every class will get one :D
Favourite class: 1.Shaman, 2.Mage, 3.Warlock, 4.Druid / Paladyn / Hunter
Wanna see my newest decks? Here it is: for Hunter and for Malygos or Murloc Shaman
Back Home [Wild Murloc Shaman]
Murloc Shaman Deck
by Kacek1996 - May 2, 2019
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Minion (28)
- 1x Old Murk-Eye
- 1x Scargil
- 2x Murloc Warleader
- 1x Nightmare Amalgam
- 2x Coldlight Seer
- 2x Corrupted Seer
- 2x Murloc Tastyfin
- 2x Murloc Tidecaller
- 2x Sludge Slurper
- 2x Underbelly Angler
- 2x Brrrloc
- 1x Ghost Light Angler
- 2x Primalfin Lookout
- 2x Rockpool Hunter
- 2x Toxfin
- 2x Bluegill Warrior
Ability (2)
- 1x Unite the Murlocs
- 1x Everyfin is Awesome
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We'll have to see more. This one is much less obvious than the Warlock quest.
Curving the quest into Nourish is fairly interesting, though.
I'm glad they are leaning into the Pick One stuff. It's the best part of the Druid identity.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Unleash the Wardruid Loti!
This will only see play if druid gets more Choose one effect cards.
Always expect the unexpectable!
Seems like a fun time for Jade Druid in Wild.
Oh Dear. A always on Fandral Staghelm.
Was just thinking about Loti, this is a great quest imo.
Does it replace the hero power ?
Edit : Nevermind, didn't see the "Passive Hero Power". It answers my question.
This quest design is significantly better than Un'goro's. The objective is much more strategic, way less draw dependent, and the reward is strong but not a win condition in of itself like most of the Un'goro Quests were.
I hope they just flat out reprint Feral Rage. That'd make feral druids a lot better.
Eeeh... yay?
If Druid wouldn't be notorious for having no board clears besides Starfall (which IS a Choose card at least), I'd be more excited. You pretty much have to play nothing or just cheap cards for 4 consecutive turns, and can only profit from it from turn 6 onwards. Unless Druid gets numerous cards, that help the class to stabilize in the lategame and are ideally Choose cards, it's not worth it.
Just for the cards that are in Standard, I don't think I would play it. But it's too early to say more. The concept is interesting, and a permanent Fandral effect should not get underestimated, but there needs to be a LOT of support for this to give Druid a new playable deck.
I like the design, this quest is like ramping. You sacrifice your early game for more late-game power. I dont know if its good or not, but its interesting, probably worth some experimenting.
Play this turn 1 get first turn, hero power turn 2, and then play a 3 drop and a 4 drop on curve to finish the quest. Too easy
not to burst ur bubble but I see it quite the opposite, play it on turn 2, 2 drop on turn 3, etc.... you need to end the turn with unspent mana
The quest condition is to NOT spend all of your mana...
Here's an interesting question. Would using the coin count as having unspent mana? If so, would it be worth to use the coin for such a thing or not? Still this quest has an interesting idea.
I hope they will print more choose one cards
Seems like a weaker Quest honestly. This will really depend on the CHOOSE ONE support this expansion provides.
Interesting... looks like the hero quests will get back their class identity keywords stronger. Exciting!
its a wait and see, the current choose one effects are all over the place archetype-wise and most are not viable.
But this is a good start