Plague of Flames + Rafaam's Scheme is 4 mana combo which on turn 4 can destroy max 4 minions and for that you need Scheme in your opening hand. Without this it's even weaker (not to mention that it won't work at all as a top deck). The cost is equal to Hellfire, it requires 2 cards and most of the time the effect will be worse (against aggro deck is better to deal 3 dmg to everything than destroy 0-4 random minions and miss, let's say Underbelly Angler or Magic Carpet).
Current Control Warlock suck vs aggro decks, because 4 mana AoE removal (Hellfire) is not good enough. You must draw it by the turn 4 but even then most of the time it's too late anyway. Plague of Flames combos are even slower and requires from you to draw not 1 but 2 cards! It's just bad. Even if you'll manage to survive until turn 8 (to play Twisting Nether) you'll be like 5 HP left. Without healing or armor gain (which Warlock didn't get in this or previous expansion) you'll be dead man walking.
Take a look at the Control Warrior and ask yourself why this deck is so effective. Now compare it to Control Warlock ...
People still argue about this shit ? seriously? this will be in your opening hand when you play it there will be last six card you will draw one each turn you can only use this hero power for 3 times if you don't add extra random cards in your deck
Last expansion Control Warlock got Fel Lord Betrug and 0 tools to support control-ish nature of this archetype (heal, armor, taunt, stale, removals etc.), which caused Plot Twist Control Lock to be one of the worst meta decks ever (32% winrate). This time they gave him this one and again 0 support cards for control, so Control Warlock is still dead. Thanks Blizzard for another worthless legendary, I'll put it on the shelf, next to Hir'eek, the Bat and Dr. Morrigan...
0? Are you not able to count or did you just skip every reveal so far?
Please then, indulge me with list of control tools, that Warlock received in this expansion. Point out especially those that will help him beat Control Warrior, Murlock Shaman, Mech Hunter, Mech Paladin, Token Druid, Secret Hunter or Control Shaman.
Plot Twist Lock was bad, because he had no cards to counter their cards. After this expansion he... still won't have them. All good cards for Warlock from SoU are either zoo either mid range. None of them will make control viable.
I'd consider cards like Khartut Defender, Bone Wraith, Siamat, Conjured Mirage, Neferset Ritualist and Expired Merchant as powerful additions to this deck. And you have healing through Khartut Defender, Applebaum, Broodmother, Siphon Soul and Zilliax. I won't say that is nothing...
Well and i never claimed that Warlock can beat Warrior or Shaman. Against Mage you have to hope their Giant turn is at turn 8 so you can Twisting Nether their board. I'd say other decks are beatable.
People still argue about this shit ? seriously? this will be in your opening hand when you play it there will be last six card you will draw one each turn you can only use this hero power for 3 times if you don't add extra random cards in your deck
But suddenly... Plot twist! And you can draw up to 9 cards per, without thinning your deck.
After seeing streamers toy with this pre-release, I am more convinced that this will only fit with a Plot Twist deck, as there is no reason to play this in any other deck as 20 cards means your last 5-7 cards are free, so what? Maybe some other expansion this will get more support.
People still argue about this shit ? seriously? this will be in your opening hand when you play it there will be last six card you will draw one each turn you can only use this hero power for 3 times if you don't add extra random cards in your deck
But suddenly... Plot twist! And you can draw up to 9 cards per, without thinning your deck.
Yeah and no Luna's Pocket Galaxy do you see how easy to play this card ?and the effect is way better this card is trash even with Plot Twist
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Plague of Flames + Rafaam's Scheme is 4 mana combo which on turn 4 can destroy max 4 minions and for that you need Scheme in your opening hand. Without this it's even weaker (not to mention that it won't work at all as a top deck). The cost is equal to Hellfire, it requires 2 cards and most of the time the effect will be worse (against aggro deck is better to deal 3 dmg to everything than destroy 0-4 random minions and miss, let's say Underbelly Angler or Magic Carpet).
Plague of Flames + Fiendish Circle is even worse. You can kill 4 things, but it's still 2 cards 5 mana combo (1 more than Hellfire)!
Current Control Warlock suck vs aggro decks, because 4 mana AoE removal (Hellfire) is not good enough. You must draw it by the turn 4 but even then most of the time it's too late anyway. Plague of Flames combos are even slower and requires from you to draw not 1 but 2 cards! It's just bad. Even if you'll manage to survive until turn 8 (to play Twisting Nether) you'll be like 5 HP left. Without healing or armor gain (which Warlock didn't get in this or previous expansion) you'll be dead man walking.
Take a look at the Control Warrior and ask yourself why this deck is so effective. Now compare it to Control Warlock ...
People still argue about this shit ? seriously? this will be in your opening hand when you play it there will be last six card you will draw one each turn you can only use this hero power for 3 times if you don't add extra random cards in your deck
your post is pure nonsence.
for the hand Lock it`s not even a problem. And also I run Lock with a lot of heal, so if i live up to 6 mana u cant kill me.
I'd consider cards like Khartut Defender, Bone Wraith, Siamat, Conjured Mirage, Neferset Ritualist and Expired Merchant as powerful additions to this deck. And you have healing through Khartut Defender, Applebaum, Broodmother, Siphon Soul and Zilliax. I won't say that is nothing...
Well and i never claimed that Warlock can beat Warrior or Shaman. Against Mage you have to hope their Giant turn is at turn 8 so you can Twisting Nether their board. I'd say other decks are beatable.
Always expect the unexpectable!
No, but your is. Arguments? Arguments are for the weak!
But suddenly... Plot twist! And you can draw up to 9 cards per, without thinning your deck.
yea plot twist warlock is fun, but control warlock needs ALOT of tools that only wild has.
Very very few AOE clears for warlock
After seeing streamers toy with this pre-release, I am more convinced that this will only fit with a Plot Twist deck, as there is no reason to play this in any other deck as 20 cards means your last 5-7 cards are free, so what? Maybe some other expansion this will get more support.
Yeah and no Luna's Pocket Galaxy do you see how easy to play this card ?and the effect is way better this card is trash even with Plot Twist