8 mana?!?! Yeah, would be shocked if this sees ANY play. This is nothing more than a nerf to Druid spell generating cards. If Innervate was still gain 2 mana crystals, then maybe.....
My guess is, the 8 mana cost is probably because the next expansion and/or classic druid cards will be the mana generation cards it desperately needs to fit its "identity" this is a sleeper...
I don't know what to think of this. The card seems "fair" but only in comparison to other bad/underpowered cards.
Costs 1 more than Wisps of the Old Gods, and 1 less than Cenarius, but it lacks the Choose flexibility of either (and the body of Cenarius), but then it also adds taunt. Another way to look at it is nerfed Level Up! without minion type restriction.
At least for the time being, I don't think it will make the cut. Even if Druid should get Innervate back (and it won't), the class has access to the much stronger Blessing of the Ancients for the next two years. The Taunt aspect usually isn't important for Token Decks (it can make a difference, but rarely will).
And should Druid ever return to the point where they have more mana available to include more lategame token finishers, I'd just include Cenarius.
Maybe I'm wrong, but I think this will end up as a bad card.
So Druid is supposed to be about flooding the board, big minions and mana ramp. This card does NONE of that. This card is literally trash tier. If you don't have a board, an 8 mana spell do nothing is garbage.
If you have a board, this is a win more or win condition card in swarm decks. Wouldnt you rather play any of the other better spells that buff all of your minions?
Taunt is irrelevant for this effect if you plan to win with this card.
I am glad I will never have to craft this card because this card is not worth the dust.
a) Offer a card that could only fit in the most boring and mindless archetype druids can play, which is far outclassed by pretty much any class aggressive archetypes. b) Make said card terribly slow and conditional for that archetype anyway.
Now, with this Druid quest being released, this card could have been far more interesting had it a Choose One effect. And possibly playable in a late game situation.
Choose One: Give your minions +2/+2 and Taunt OR Summon 5 2/2 Treants.
The quest would then give you 5 minions at 4/4 and Taunt. This is such a missed opportunity for a bad card.
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Geez this is horrible
Wisps, HOLD!
DJ
Would be playable, if it costed 6.
Its not very good per se but i think its gonna be pretty good with forest aid
This is obviously very expensive and probably bad because of it. It costs 2 more than 2x Blessing of the Ancient for little benefit.
That's exactly what it costs with two Innervates!
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
8 mana?!?! Yeah, would be shocked if this sees ANY play. This is nothing more than a nerf to Druid spell generating cards. If Innervate was still gain 2 mana crystals, then maybe.....
Wisps of the Old Gods
DJ
By turn 8 you better be in a position to Savage Roar for the win.
Grammar is the difference between knowing your crap, and knowing you’re crap.
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My guess is, the 8 mana cost is probably because the next expansion and/or classic druid cards will be the mana generation cards it desperately needs to fit its "identity" this is a sleeper...
I don't know what to think of this. The card seems "fair" but only in comparison to other bad/underpowered cards.
Costs 1 more than Wisps of the Old Gods, and 1 less than Cenarius, but it lacks the Choose flexibility of either (and the body of Cenarius), but then it also adds taunt. Another way to look at it is nerfed Level Up! without minion type restriction.
At least for the time being, I don't think it will make the cut. Even if Druid should get Innervate back (and it won't), the class has access to the much stronger Blessing of the Ancients for the next two years. The Taunt aspect usually isn't important for Token Decks (it can make a difference, but rarely will).
And should Druid ever return to the point where they have more mana available to include more lategame token finishers, I'd just include Cenarius.
Maybe I'm wrong, but I think this will end up as a bad card.
So Druid is supposed to be about flooding the board, big minions and mana ramp. This card does NONE of that. This card is literally trash tier. If you don't have a board, an 8 mana spell do nothing is garbage.
If you have a board, this is a win more or win condition card in swarm decks. Wouldnt you rather play any of the other better spells that buff all of your minions?
Taunt is irrelevant for this effect if you plan to win with this card.
I am glad I will never have to craft this card because this card is not worth the dust.
a) Offer a card that could only fit in the most boring and mindless archetype druids can play, which is far outclassed by pretty much any class aggressive archetypes.
b) Make said card terribly slow and conditional for that archetype anyway.
Great minds at Blizzard resurrecting druids.
Wow, for just 5 more mana, I can now run a 3rd copy of savage roar that deals 2 less damage in my token druid! The value! /s
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Flame tongue is a better comparison
DJ
Too expensive to put in a deck. Only if you can create a meta deck to abuse this than it might see the play but I don't think that will happen
Now, with this Druid quest being released, this card could have been far more interesting had it a Choose One effect. And possibly playable in a late game situation.
Choose One: Give your minions +2/+2 and Taunt OR Summon 5 2/2 Treants.
The quest would then give you 5 minions at 4/4 and Taunt. This is such a missed opportunity for a bad card.