if your opponent has an empty board, just double rockbiter this and it's a better finisher than Al'Akir the Windlord
edit: unfortunately, i didn't see that this card doesn't have charge, only if it sticks to the board would that be possible
I thought, it can attack your own hero too as a wrong target. You know, like Misdirection.
it says wrong enemy, so i assume it can't backfire and hit one of your own minions or face. i don't know the mechanics but if you're right, this card and the shaman card lose a ton of value
Shame it has 4 health, guess it's alright for 4 mana though, not a card great, but it's nice to have a new 4 drop option for Shaman. Attacking the wrong enemy isn't so bad as it would most likely be a 1 for 1 in the worst case,
Shaman has great removal on the followup turn if needed, although it does make it even less attractive to run Fire Elementals as you would overload turn 5 using Bolt, Storm or Lava Burst (Loatheb could be another play depending on the board state).
Also I can see the Spare Part that gives minion stealth for a turn is going to be pretty sick with some of these new cards *evil cackle* (sure I know the chance of getting it is low, but it will lead to some hilarious combos).
This is good against a Sludge Belcher, especially if the sludge Belcher is protecting a high value, low attack target, such as Knife Juggler. It can survive two attacks, even if both hit the Belcher (and its spawn). And you have a good chance of killing the Knife Juggler.
Also, it can kill stealthed minions.
This isn't a great card. But it's not terrible either. It has half-decent stats for the cost.
Please note that it says the wrong ENEMY. It will not hit your own characters. In addition, acording to the blue post, it can bypass stealth AND taunt mechanics.
Now, as for the card itself- Its a 4, 5/4 windfury with Overload 1. Note that Overload is NOT the same thing as +1 mana. For instance, if all you have in your hand is this card, a 3, a 2, and this card again on turn 4, you can play this card on turn 4, this card again on turn 5, and then the 3/2 on turn 6.
Now, it DOES have it's downsides, as you could easily wind up attacking the yeti, instead of the 2 squishier cards. But thats the point of RNG- You could either get bad results or fantastic results.
Without Overload this card is on par with Ogre Ninja; with Overload (1) this is next to unplayable.
Blizz cuts too heavy on the stats on Windfury minions (except that Zap-o-matic) to the point that Windfury minions need to have stealth to be good. God even spell/Hero Power immunity may increase their power level...
Disappointed. One of the worst cards in this expansion so far.
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How many times is this guy going to run into the wrong enemy and then die before it can use its windfury?
The overload is also honestly unnecessary I think. 4 cost for this was probably fine.
I'm starting to get the feel that it is goblins vs gnomes VS ogres
if your opponent has an empty board, just double rockbiter this and it's a better finisher than Al'Akir the Windlord
edit: unfortunately, i didn't see that this card doesn't have charge, only if it sticks to the board would that be possible
i prefer handlock over zoo.
let's add more randomness to the game. so good. Kappa
I thought, it can attack your own hero too as a wrong target. You know, like Misdirection.
I bring life and pffffffffffffff!
very cool card! will be adding to my shaman deck!
I like the new concept. The problem might be: 4 HP with a chance to miss his attack, might not even make him able to hit twice if it kills himself :P
theyre never the more interesting :P
Retired Hearthstone Columnist
it says wrong enemy, so i assume it can't backfire and hit one of your own minions or face. i don't know the mechanics but if you're right, this card and the shaman card lose a ton of value
i prefer handlock over zoo.
I feel like this is only good on an empty board, but even then opponent can respond to it before you can even use it.
-nttArc
If it is supposed to your board too it would say "wrong character" instead of "wrong enemy".
Shame it has 4 health, guess it's alright for 4 mana though, not a card great, but it's nice to have a new 4 drop option for Shaman. Attacking the wrong enemy isn't so bad as it would most likely be a 1 for 1 in the worst case,
Shaman has great removal on the followup turn if needed, although it does make it even less attractive to run Fire Elementals as you would overload turn 5 using Bolt, Storm or Lava Burst (Loatheb could be another play depending on the board state).
Also I can see the Spare Part that gives minion stealth for a turn is going to be pretty sick with some of these new cards *evil cackle* (sure I know the chance of getting it is low, but it will lead to some hilarious combos).
That's most windfury cards summed up in a sentence. Except Al'Akir and Doomhammer, that are awesome.
What if the enemy has an empty board?
This is good against a Sludge Belcher, especially if the sludge Belcher is protecting a high value, low attack target, such as Knife Juggler. It can survive two attacks, even if both hit the Belcher (and its spawn). And you have a good chance of killing the Knife Juggler.
Also, it can kill stealthed minions.
This isn't a great card. But it's not terrible either. It has half-decent stats for the cost.
Poetic.
4 mana 5/4 is not good without charge
Hmm... I wonder will Shaman get some healing or card drawing mechanism in this GvG expansion.....
Please note that it says the wrong ENEMY. It will not hit your own characters. In addition, acording to the blue post, it can bypass stealth AND taunt mechanics.
Now, as for the card itself- Its a 4, 5/4 windfury with Overload 1. Note that Overload is NOT the same thing as +1 mana. For instance, if all you have in your hand is this card, a 3, a 2, and this card again on turn 4, you can play this card on turn 4, this card again on turn 5, and then the 3/2 on turn 6.
Now, it DOES have it's downsides, as you could easily wind up attacking the yeti, instead of the 2 squishier cards. But thats the point of RNG- You could either get bad results or fantastic results.
What!?
Without Overload this card is on par with Ogre Ninja; with Overload (1) this is next to unplayable.
Blizz cuts too heavy on the stats on Windfury minions (except that Zap-o-matic) to the point that Windfury minions need to have stealth to be good. God even spell/Hero Power immunity may increase their power level...
Disappointed. One of the worst cards in this expansion so far.