I know that otk potential, it needs a set up but could be consistent enough to become a nigthmare in ladder, btw, thank to both for comment, i started to feel alone in the thread xd
I see alot of Silence in our future. This card is going to make it so that every single class can have a sticky minion on the board and leave something behind even if it dies. This is a huge counter to Warrior too. Because even leaving 1 Mech alive on board, means this will always get value.
Edit - this may allow Zoo Warlock to have yet another minion that leaves minions behind. This could be good.
Very good card! I know I sound ungrateful, but why did this have to be a golden card, it hurts my OCD but disenchanting it for a regular version is just stupid.
I see alot of Silence in our future. This card is going to make it so that every single class can have a sticky minion on the board and leave something behind even if it dies. This is a huge counter to Warrior too. Because even leaving 1 Mech alive on board, means this will always get value.
Edit - this may allow Zoo Warlock to have yet another minion that leaves minions behind. This could be good.
I believe Zoo will more than likely rise again with this nerf and with the upcoming SN1P-SN4P, the mech version of Zoo is already decent enough and it actually makes warrior suffer more than they should (The regular version is better vs everything that's not control warrior but it isn't that much better tbh). So with the Rogue nerfs, zoo gets better and with those and also cause Mech hunter and Cyclone Mage get better, zoo is faster than the former and can roll over the latter and with SN1P-SN4P the better version should be definitely the mech one. Only time will tell.
Blizzard should make a special stream lessons or youtube videos in which they explain the the only way hs should be played is with supa dupa 1000 IQ control/combo homebrewed decks and 30 minutes long match is a minimum time period that proves you're not braindead blah blah something etc.
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A bit odd that this thread does not exist already in the "Card Discusion" forum but,
What Do you think?, For me this is a monster. and will see a lot of play. Mech Hunter and token decks will love this card.
Will definitely see a lot of play. Mech Hunter, Warrior with Mad Genius in play... even various Wild mech decks could use him too.
the current theorycrafting with priest is going to be a problem with this
I know that otk potential, it needs a set up but could be consistent enough to become a nigthmare in ladder, btw, thank to both for comment, i started to feel alone in the thread xd
For my Wild Mech Hunter it mostly means cutting one mid-range or low cost card. Likely one Piloted Shredder.
As with the magnetic keyword in general, how much of a threat this is boils down to how much threat you have already developed.
If it ever becomes a problem, there is a fix that might be ok. Give Reckless Experimenter the Summoning Portal text.
"Your deathrattle minions cost (3) less, but no less than (1) They die at end of turn."
That way SN1p-SN4P will still cost 1 mana and we won't ruin more expensive combos.
I see alot of Silence in our future. This card is going to make it so that every single class can have a sticky minion on the board and leave something behind even if it dies. This is a huge counter to Warrior too. Because even leaving 1 Mech alive on board, means this will always get value.
Edit - this may allow Zoo Warlock to have yet another minion that leaves minions behind. This could be good.
Meta-defining, especially because everyone will receive a free copy
It's not rng if you call - Amaz
Very good card! I know I sound ungrateful, but why did this have to be a golden card, it hurts my OCD but disenchanting it for a regular version is just stupid.
https://outof.cards
I believe Zoo will more than likely rise again with this nerf and with the upcoming SN1P-SN4P, the mech version of Zoo is already decent enough and it actually makes warrior suffer more than they should (The regular version is better vs everything that's not control warrior but it isn't that much better tbh). So with the Rogue nerfs, zoo gets better and with those and also cause Mech hunter and Cyclone Mage get better, zoo is faster than the former and can roll over the latter and with SN1P-SN4P the better version should be definitely the mech one. Only time will tell.
So, I'm wondering if you took away the mech tag, the magnetic, AND the Echo. Would this still see play?
Seems way above the curve to me.
Galavant Animation
i mean, i guess that is why this is a legendary, otherways it would be just a Harvest Golem
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/234166-is-sn1p-sn4p-too-good
We don`t need a second thread about this topic.