My favorites buffs are crystology and glowstone. I mean, crystology is a really good card right now but at 1 mana is gonna be a beast. I really like it as it is and now it gonna be better. And the glowstone one is awesome, I play handbuff in wild and is one of my favorite decks, it's a blast to play and that mana difference will help to make the deck better.
At 2-mana, it will cost what it always should have cost, and because I expect its play rate to go up (certainly not down, but I also think it will change by a non zero amount), perhaps then too Grave Horror suddenly becomes much more playable.
Anyone know if they's said if 'More Arms!' will also cost 2?
edit: confirmed by Peter Whalen that More Arms! will also cost 2.
At 2-mana, it will cost what it always should have cost, and because I expect its play rate to go up (certainly not down, but I also think it will change by a non zero amount), perhaps then too Grave Horror suddenly becomes much more playable.
Anyone know if they's said if 'More Arms!' will also cost 2?
edit: confirmed by Peter Whalen that More Arms! will also cost 2.
So I see Priest and Paladin seeing a bit of a bump in popularity AND power level. Crystology means that Paladins are no longer 'wasting' turn 2 drawing 2 cards. They can actually play 1 of the 2 cards they drew on turn 1. That is actually amazing and powerful. Mark my words, Paladin will at least compete for Tier 2, if not Tier 1.
But only because Rogue got the huge NERF bat thrown at it.
And don't sleep on Priest. The Arms spell is really powerful if you stick the Northshire on turn 1. Also, Priests tend to do nothing on turns 1 or 2 if they don't draw their early minions, but that 1 cost spell might see some play to get some information on your opponent and give you something to play later on. Honestly, getting a copy of the 1 mana Warrior spell that gets you 3 Mechs is very good for Priest. Or how about against Druid, and you aren't holding any minions in your hand. You can now get 3 Druid minions.
Doing nothing on turn 1 is a bummer against more aggro and mid range decks. The cost reduction for both the Priest and Paladin spells are a huge deal and I am excited to see them played in my decks.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
My favorites buffs are crystology and glowstone. I mean, crystology is a really good card right now but at 1 mana is gonna be a beast. I really like it as it is and now it gonna be better. And the glowstone one is awesome, I play handbuff in wild and is one of my favorite decks, it's a blast to play and that mana difference will help to make the deck better.
Hopefully it remains a meme, I don't want to see Jades in any form.
Not sure why Thunderhead got buffed, since it's already a good card, but sure, I'll take it.
I'm not Paul George, I'm just a fan.
necromechanic is nuts now
What buffs are you talking about?
Dr Morrigan and extra arms. Always wanted to make dr Morrigan work
Morrigan at 6 mana still looks like a bad Darkest Hour to me
Extra Arms
At 2-mana, it will cost what it always should have cost, and because I expect its play rate to go up (certainly not down, but I also think it will change by a non zero amount), perhaps then too Grave Horror suddenly becomes much more playable.
Anyone know if they's said if 'More Arms!' will also cost 2?
edit: confirmed by Peter Whalen that More Arms! will also cost 2.
https://twitter.com/LegendaryFerret/status/1130924176758362112
Kaladin's RoS Set Review
Join me at Out of Cards!
Turn 1 Cleric, Turn 2 this? 3/5 on the board that if healed draws a card. Insane value if your opponent can't remove it fast.
So I see Priest and Paladin seeing a bit of a bump in popularity AND power level. Crystology means that Paladins are no longer 'wasting' turn 2 drawing 2 cards. They can actually play 1 of the 2 cards they drew on turn 1. That is actually amazing and powerful. Mark my words, Paladin will at least compete for Tier 2, if not Tier 1.
But only because Rogue got the huge NERF bat thrown at it.
And don't sleep on Priest. The Arms spell is really powerful if you stick the Northshire on turn 1. Also, Priests tend to do nothing on turns 1 or 2 if they don't draw their early minions, but that 1 cost spell might see some play to get some information on your opponent and give you something to play later on. Honestly, getting a copy of the 1 mana Warrior spell that gets you 3 Mechs is very good for Priest. Or how about against Druid, and you aren't holding any minions in your hand. You can now get 3 Druid minions.
Doing nothing on turn 1 is a bummer against more aggro and mid range decks. The cost reduction for both the Priest and Paladin spells are a huge deal and I am excited to see them played in my decks.