As a long time fan of rogue, I will say that despite disliking the nerf, I felt like it needed to be done for the future of rogue. Yes it was badly timed since now we have cards like vanish costing 4 mana instead of 6, among other cards, but I will forgive Blizzard a bit on the premise that they live up to what they are saying and release some cool spells for my favorite class.
So, do you all disentchant your Preps? I think they will still be playable. Of course, you don't lose anything by disenchanting and then re-craft, but will result in the same state as not disentchanting at all.
The difference is the initial investment of 1 mana or 0 mana. discount remains the same but you cant play a pay 1 discount 2 if you have no mana. you can play a pay 0 discount 2 if you have no mana.
This also nerfs every other rogue spell that was balanced around prep such as WANTED!. Feels nice as a rogue player to have your whole set nerfed. I guess I'm not gonna be playing next expansion and probably ever.
For someone like me who invested with my Rogue cards, I really felt bad for this Preparation. Raiding Party is very acceptable as it weakens one archetype, but Preparation weakens most of the archetypes including the fun decks like deathrattle rogue,Pogo Rogues, Thief. It may be fair for some but not for me. I crafted high cost spells because I know they are playable with Preparation. Even if I dust a full value prep, my cards like Necrium Vial, Unidentified Contract, Myra's Unstable Element, Cannon Barrage are all nerfed. As a paying player, this is totally unfair :C
If they wanted to nerf Prep, they should BUFF all the expansion spells, or lower their cost. I really felt like I wasted my money :c I'm fine with gambling and gacha but this is insane, they just wasted my dusts.
Is the WHOLE rogue class the problem? or just a one archetype. I'm so disappointed and note this BLIZZARD, if you don't fix this, I'm not gonna buy the next expansion.
I like to see all the Rogue fanboys crying like babies...
Just be a little bit honest to yourself, and don't take the nerf as a personal attack against your favorite class.
Preparation was in almoast every single Rogue deck (the same as WildGowth and Nourish for Druid), and it was too powerfull and it also imited the design space for rogue, they could;t really print to powerfull spells for Rogue, because Preparation would make them even more OP.
It was a fair nerf in my point of view....
It may be easy to say for you. But lots of spells are affected, and of course why not a personal attack if I crafted lots of spells? That's a personal attack!
First game I played on the ladder yesterday was against Rogue. Post-nerf, how could I lose? Bloody 8/8 Van Cleef on turn 3.
Yeah, your class is fine.
Just because you reference one example doesn't make it representative of the whole. The problem with the nerf is how much it affects other cards that were made for the pre-nerf prep. Considering how much of rogues identity is tempo-based, the fact that many cards must now be played a turn later hurts the class a lot more than it would otherwise.
I understand the concept behind the recent nerfs to rogue regarding a 4 cost raiding party but nerfing prep makes no sense. Now prep is so much worse than Innervate its not even funny. Nerfing a card that has been in the game since the beginning makes 0 sense. If it wasnt nerfed in the prior seasons why is it all of a sudden imba?
1. You can stack innervates
2. Innervate can be used on minions
3. Innervate requires no luck or dust to get, it is a standard card that everyone has available.
I understand the concept behind the recent nerfs to rogue regarding a 4 cost raiding party but nerfing prep makes no sense. Now prep is so much worse than Innervate its not even funny. Nerfing a card that has been in the game since the beginning makes 0 sense. If it wasnt nerfed in the prior seasons why is it all of a sudden imba?
1. You can stack innervates
2. Innervate can be used on minions
3. Innervate requires no luck or dust to get, it is a standard card that everyone has available.
Preparation was such an out tempo play in a lot of combos. Yes the point of Rogue is cheap and make unfair plays before your oponent get enough cards in hand or mana. But that not means that it card was as unbalance as innervate or Kill comand or Hex (when cost 3) or ice block or excute or equality. The card just let you make something that your oponent cant play around and regardless what happens next you get a lot of tempo from it so make it a little worse for big spells seems find. Yes it hurts a lot in this moment but next Rogue card can fix that. Or next buff to Rogue cause Blizzard show us that they are very open to reduce mana cost as buff.
This also nerfs every other rogue spell that was balanced around prep such as WANTED!. Feels nice as a rogue player to have your whole set nerfed. I guess I'm not gonna be playing next expansion and probably ever.
All I hear is wahhhhhhhhhhhhhhhhhh
If that's ALL you hear you're clearly impatient and unreasonable. Nice burn though, I'm sure everyone is impressed with your burn.
Rollback Post to RevisionRollBack
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Honestly think they should of just hall of famed the card instead of the nerf. I honestly didn't mind the card in wild as there are many other powerful deck. This nerf is basically the following "All rogue spells have been increased by 1 mana" and considering how tempo based the class is, it has affected the class massively as a whole.
I'm not arguing that it deserved nothing happening to it, but a nerf was not the solution. Blizzard made a 52% win rate class just drop to 40% in a single nerf and killed the classes identity until next expansion.
Honestly think they should of just hall of famed the card instead of the nerf. I honestly didn't mind the card in wild as there are many other powerful deck. This nerf is basically the following "All rogue spells have been increased by 1 mana" and considering how tempo based the class is, it has affected the class massively as a whole.
I'm not arguing that it deserved nothing happening to it, but a nerf was not the solution. Blizzard made a 52% win rate class just drop to 40% in a single nerf and killed the classes identity until next expansion.
First of all there were 3 nerfs to rogue, not just prep. Second, my hsreplay legend stats say tempo rogue has a 49.9% win rate. Your numbers are obviously off by quite a bit. Rogue is still viable through all 3 nerfs.
The class overall has a win rate rounded by its other decks, not just tempo rogue. wild and also standard involved. Wild rogue has taken quite a hit by this nerf.
As a long time fan of rogue, I will say that despite disliking the nerf, I felt like it needed to be done for the future of rogue. Yes it was badly timed since now we have cards like vanish costing 4 mana instead of 6, among other cards, but I will forgive Blizzard a bit on the premise that they live up to what they are saying and release some cool spells for my favorite class.
So, do you all disentchant your Preps? I think they will still be playable. Of course, you don't lose anything by disenchanting and then re-craft, but will result in the same state as not disentchanting at all.
But you would need one mana investment so if u used all ur Mana crystals u can't use prep if it costed one for it's 3 cost discount
The difference is the initial investment of 1 mana or 0 mana. discount remains the same but you cant play a pay 1 discount 2 if you have no mana. you can play a pay 0 discount 2 if you have no mana.
All I hear is wahhhhhhhhhhhhhhhhhh
They nerfed all of my wild rogue decks and adjustify it by making standard beter in the future, wich i dont play anyway. I uninstalled after this nerf
feelsbadman
For someone like me who invested with my Rogue cards, I really felt bad for this Preparation. Raiding Party is very acceptable as it weakens one archetype, but Preparation weakens most of the archetypes including the fun decks like deathrattle rogue,Pogo Rogues, Thief. It may be fair for some but not for me. I crafted high cost spells because I know they are playable with Preparation. Even if I dust a full value prep, my cards like Necrium Vial, Unidentified Contract, Myra's Unstable Element, Cannon Barrage are all nerfed. As a paying player, this is totally unfair :C
If they wanted to nerf Prep, they should BUFF all the expansion spells, or lower their cost. I really felt like I wasted my money :c I'm fine with gambling and gacha but this is insane, they just wasted my dusts.
Is the WHOLE rogue class the problem? or just a one archetype. I'm so disappointed and note this BLIZZARD, if you don't fix this, I'm not gonna buy the next expansion.
I wanted to email them so bad why do they have to do this :(
It may be easy to say for you. But lots of spells are affected, and of course why not a personal attack if I crafted lots of spells? That's a personal attack!
First game I played on the ladder yesterday was against Rogue. Post-nerf, how could I lose? Bloody 8/8 Van Cleef on turn 3.
Yeah, your class is fine.
I have to agree. The class is still quite competitive. Any Rogues still complaining at this point probably haven't actually played the game post-nerf.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Just because you reference one example doesn't make it representative of the whole. The problem with the nerf is how much it affects other cards that were made for the pre-nerf prep. Considering how much of rogues identity is tempo-based, the fact that many cards must now be played a turn later hurts the class a lot more than it would otherwise.
I understand the concept behind the recent nerfs to rogue regarding a 4 cost raiding party but nerfing prep makes no sense. Now prep is so much worse than Innervate its not even funny. Nerfing a card that has been in the game since the beginning makes 0 sense. If it wasnt nerfed in the prior seasons why is it all of a sudden imba?
1. You can stack innervates
2. Innervate can be used on minions
3. Innervate requires no luck or dust to get, it is a standard card that everyone has available.
Preparation was such an out tempo play in a lot of combos. Yes the point of Rogue is cheap and make unfair plays before your oponent get enough cards in hand or mana. But that not means that it card was as unbalance as innervate or Kill comand or Hex (when cost 3) or ice block or excute or equality. The card just let you make something that your oponent cant play around and regardless what happens next you get a lot of tempo from it so make it a little worse for big spells seems find. Yes it hurts a lot in this moment but next Rogue card can fix that. Or next buff to Rogue cause Blizzard show us that they are very open to reduce mana cost as buff.
If that's ALL you hear you're clearly impatient and unreasonable. Nice burn though, I'm sure everyone is impressed with your burn.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
Honestly think they should of just hall of famed the card instead of the nerf. I honestly didn't mind the card in wild as there are many other powerful deck. This nerf is basically the following "All rogue spells have been increased by 1 mana" and considering how tempo based the class is, it has affected the class massively as a whole.
I'm not arguing that it deserved nothing happening to it, but a nerf was not the solution. Blizzard made a 52% win rate class just drop to 40% in a single nerf and killed the classes identity until next expansion.
Help me make this deck a reality (Updating regularly)
First of all there were 3 nerfs to rogue, not just prep. Second, my hsreplay legend stats say tempo rogue has a 49.9% win rate. Your numbers are obviously off by quite a bit. Rogue is still viable through all 3 nerfs.
The class overall has a win rate rounded by its other decks, not just tempo rogue. wild and also standard involved. Wild rogue has taken quite a hit by this nerf.
Notice how I said "class" and not "deck".
Help me make this deck a reality (Updating regularly)