Good card however i'm not a huge fan that it's a 2 drop minion... On turn 2 you already have Loot Hoarder in many Mage decks but also the possibility of Frostbolt to get rid of a strong turn 1 (Undertaker obv) or Sorcerer's Apprentice. I wonder if i wouldn't have liked it even more if it were a 3 drop with a bigger defense.
Great card nonetheless, will see play in many aggro mage decks and might lead to some nice Turn 1 Mana Wyrm, Turn 2 Mini Water Elemental + The Coin + Mirror Image and you're in for a very good early board control.
I'm not seeing why this card is so strong. Is it really going to live long enough to deal two attacks? If not it's just going to do two damage and one freeze on a character that your opponent is likely to choose. This seems quite a bit inferior to Frostbolt, which does 3 damage and freeze to a target of your choosing. I know that Frostbolt is a very good spell, but this seems like a substantial dropoff.
Edit: I should add that it seems good enough for arena (the basic value is there), but I don't see how it helps in constructed. Also, Mech synergy could be legit. This is difficult to evaluate right now.
This is awesome. NIce early drop that threatens a soft lock in the late game. It also works as an extra enabler for Ice Lance. Freeze Mage might turn slightly more midrange-y and is for sure going to be even more annoying.
strictly better than River Crocolisk and easily comparable to Mana Wyrm, this card probably relies on mech combos to be good. Of course that's not a huge restriction - just like people don't mind using deathrattle minions forUndertaker.
Overall, however, it's easy to see why Mana Wyrm is better, given the amount of removal it pulls. If you're playing it on turn 1, you probably don't want to play Frost bot on turn 2. Same withUndertaker. Even though we are comparing 1 and 2 mana cards, it does seem like they are mutually exclusive. It's fine for Frost bot to be useful only in mech decks, but a bit underwhelming, given the spare part (spell) synergy we were (I was, at least) getting excited about.
Not sure how good this will be in constructed, but maybe I'm just massively underselling this thing. One of the reasons WE is so good is it lives through most attacks due to 6 health, even if it doesn't kill what it hits. This, on the other hand, will, most likely, either kill what it hits, rendering the freeze pointless, or suicide to freeze something since it's so small. Guess we shall see in a bit.
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Favorite class: keeping all 9 of them equal in level.
I agree with crusher, that this card is not as great as you guys think. It's very weak in stats and it will not stay alive long enough to do something valuable. Most likely it will trade one for one, or stall for turn some bigger minions or an atacking hero, before it dies. The power of Water Ely is in his 6hp for only 4 mana, so you have a lot of time to benefit from his freeze ability
It's strong because it's a good tool to add to the freeze Mage's box. One of the biggest benefits as others mentioned is enabling Ice Lance but beyond that just having the possibility of 2 more freezes helps freeze Mage.