Okay Blizzard, you are telling me that somehow you thought it was a good idea to give Warrior this many removal tools, all together in standard mode: Shield SlamWarpathWeapons ProyectMilitia CommanderOmega DevastatorDyn-o-maticBrawlSupercolliderExecute And also at the same time thatDr. Boom. Mad Geniusexists in the game giving warrior even MORE dyn-o-matics and omega devastators and more armor generation than ever before, alongside more value mechs, AND ALSO at the same time that Omega Assemblyis in standard BUT NOT HAPPY WITH THAT, VANISH ANY HOPE OF OTHER DECKS TO PERHAPS LEAD THEM TO FATIGUE, PRINT Archivist ElysianaSO THAT THEY CAN GO ON FOR 40 MINUTES OR MORE IN A MATCH, WASTING EVERYBODY'S TIME.
I don't know what kind of development team you have working for you at Hearthstone, but everytime they just disappoint me more and more with their inability to look at the big picture and realize how stupidly overpowered the removal options for Warrior are. And that's not even counting the other removal cards that I did not mention here because they are not as strong but MORE REMOVAL TOOLS EITHER WAY.
Its to combat Warriors weak hero power that only protects the hero. All other classes effect the board, can hurt the other hero, or in the case of Warlock has an impact on winning.
What your really complaining about is that Warrior is a control class now. Control always wants to stretch the game and run opponents out of resources.
Last rotation warrior was kinda unplayable trash tier. Also having removal is part of warriors class indentity. Just logical that they get a lot.
Also warrior often loses to big hand mage because they run out of removals. There is a point were there are enough removals in deck, they normaly dont run execute fe.
In all their games, Blizzard use the strategy of making a rotation of overpowered classes while other stay in the dump, then they switch and the cycle goes on and on. Now it seems it's Warrior time, while before Warrior itself was pretty in a bad spot.
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For what profit is it to a man, if he gains the world and loses his own soul?
Oh no he has coloured hair, he cant be good at his job.
If warrior wouldnt have these tools he would be dead class again. Btw i never played controll warrior and i really hate to play against it. But i think the balancing of different classes is fine this expansion.
You have Token Druid, Warlock Zoo, Mech and Midrange Hunter, Controll and Murloc Shaman, Tempo and Miracle Rogue and Conjurer Mage. This decks are all full viable and you can get legend with all of them. I dont think Paladin and Priest are too strong though while Nomi Priest and Secret Mech Paladin are still playable.
I wasn't talking about coloured hair; I meant fake hype and promoting things that only drooling casuals care about.
Meta is still as high-rolly as it was before; you build your deck around few cards, if you get them soon you roll over your opponent, if not, they better be in same situation or you are dead in 2 turns
Warriors have always been known for their removal, that's what they do. I have no problems with any of the cards you listed except Dr. Boom DK.. rush is insane. 7 cost.. gain 7 armor change your hero power and give all mech minion rush for the rest of the game.. ummmm for 7 mana!? Must be at least 9!
As stated above: control warrior is one of many archetypes in this game. I know it's really boring to face one, but that's just the way it's meant to be. If you just stop to take a look at other archetypes, you'll also be really pissed to face a miracle/tempo rogue, token druid, mech hunter, etc... if you don't want to spend like 30 minutes in a single game, just don't waste your time, hit CONCED (like I do) and move along. If you're facing lots of them, just make a deck you can counter (any sort of aggro will do).
Meta is still as high-rolly as it was before; you build your deck around few cards, if you get them soon you roll over your opponent, if not, they better be in same situation or you are dead in 2 turns
That is the exact opposite of what happens in Warrior. It is extremely consistent in its armor gain, removal, and ability to stretch any game into fatigue. That's actually the problem -- it can nearly always reach its win condition unless it runs into a very specific counter or a perfectly curved midrange opponent.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I wasn't talking about coloured hair; I meant fake hype and promoting things that only drooling casuals care about.
Meta is still as high-rolly as it was before; you build your deck around few cards, if you get them soon you roll over your opponent, if not, they better be in same situation or you are dead in 2 turns
You always build a deck around a few Cards. That's nothing new is it? It's the same in any CCG. You choose the cards that work and build a deck around those. If you hate that idea maybe go play an FPS.
And I think you'll find, as much as I hate fake hype etc, that's his job. To build up excitement for the next expansion. I look at an advert for a Kia and they are trying to make it sound like it's the best car in the World. Its not, its most likely an average family saloon. But its their job to make it sound like something you need in your life.
You can also take advantage of these things in the meta. I'm playing rush warrior and I presume everyone expects control warrior so they can make bad mulligans. But its part of hearthstone doing broken things but I agree control warrior is so boring..
I wasn't talking about coloured hair; I meant fake hype and promoting things that only drooling casuals care about.
Meta is still as high-rolly as it was before; you build your deck around few cards, if you get them soon you roll over your opponent, if not, they better be in same situation or you are dead in 2 turns
I mean thats pretty much the nature of a card game. You will always have some key cards. Sure we could balance all cards around the same level like a 4 mana minion has 9 points (5/4,6/3 etc) a 6 mana minion has 11 and so on but then it would be that its all about drawing on curve.
What would be your solution for that? Decks will always have some sort of win condition and if they cant play to it the opponent has an advantage.
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Okay Blizzard, you are telling me that somehow you thought it was a good idea to give Warrior this many removal tools, all together in standard mode:
Shield Slam Warpath Weapons Proyect Militia Commander Omega Devastator Dyn-o-matic Brawl Supercollider Execute And also at the same time that Dr. Boom. Mad Genius exists in the game giving warrior even MORE dyn-o-matics and omega devastators and more armor generation than ever before, alongside more value mechs, AND ALSO at the same time that Omega Assembly is in standard BUT NOT HAPPY WITH THAT, VANISH ANY HOPE OF OTHER DECKS TO PERHAPS LEAD THEM TO FATIGUE, PRINT Archivist Elysiana SO THAT THEY CAN GO ON FOR 40 MINUTES OR MORE IN A MATCH, WASTING EVERYBODY'S TIME.
I don't know what kind of development team you have working for you at Hearthstone, but everytime they just disappoint me more and more with their inability to look at the big picture and realize how stupidly overpowered the removal options for Warrior are. And that's not even counting the other removal cards that I did not mention here because they are not as strong but MORE REMOVAL TOOLS EITHER WAY.
What the community doesn't get is that this is intended.
Pushing classes/decks to their extremes, to the point where they may maquire a nerf, is intended. Part of their design policy.
Its to combat Warriors weak hero power that only protects the hero. All other classes effect the board, can hurt the other hero, or in the case of Warlock has an impact on winning.
What your really complaining about is that Warrior is a control class now. Control always wants to stretch the game and run opponents out of resources.
If you are in your first year of playing please read this post.
Dust does not burn a hole in the jar. Be careful what you craft, especially before and right after a rotation.
Last rotation warrior was kinda unplayable trash tier. Also having removal is part of warriors class indentity. Just logical that they get a lot.
Also warrior often loses to big hand mage because they run out of removals. There is a point were there are enough removals in deck, they normaly dont run execute fe.
This is realy just a salt thread.
In all their games, Blizzard use the strategy of making a rotation of overpowered classes while other stay in the dump, then they switch and the cycle goes on and on. Now it seems it's Warrior time, while before Warrior itself was pretty in a bad spot.
For what profit is it to a man, if he gains the world and loses his own soul?
Yeah i am starting to think that aswell
first of all, this is the "design team" https://www.youtube.com/watch?v=TP-9SiIq9EQ&t=34s
Obviously, you can't expect anything from people like that, full offense intended.
You cant win long game vs 5+ omega devastators, if this is intended than it even further proves point that they can't design game properly.
Mechs having permanent rush? Damn, I can live with that, barely, but I can. Omega assembly and delivery drone? HELL NO
Oh no he has coloured hair, he cant be good at his job.
If warrior wouldnt have these tools he would be dead class again. Btw i never played controll warrior and i really hate to play against it. But i think the balancing of different classes is fine this expansion.
You have Token Druid, Warlock Zoo, Mech and Midrange Hunter, Controll and Murloc Shaman, Tempo and Miracle Rogue and Conjurer Mage. This decks are all full viable and you can get legend with all of them. I dont think Paladin and Priest are too strong though while Nomi Priest and Secret Mech Paladin are still playable.
I wasn't talking about coloured hair; I meant fake hype and promoting things that only drooling casuals care about.
Meta is still as high-rolly as it was before; you build your deck around few cards, if you get them soon you roll over your opponent, if not, they better be in same situation or you are dead in 2 turns
Warriors have always been known for their removal, that's what they do. I have no problems with any of the cards you listed except Dr. Boom DK.. rush is insane. 7 cost.. gain 7 armor change your hero power and give all mech minion rush for the rest of the game.. ummmm for 7 mana!? Must be at least 9!
and yet it's still a massive underdog to mech/bomb hunter.
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As stated above: control warrior is one of many archetypes in this game. I know it's really boring to face one, but that's just the way it's meant to be. If you just stop to take a look at other archetypes, you'll also be really pissed to face a miracle/tempo rogue, token druid, mech hunter, etc... if you don't want to spend like 30 minutes in a single game, just don't waste your time, hit CONCED (like I do) and move along. If you're facing lots of them, just make a deck you can counter (any sort of aggro will do).
That is the exact opposite of what happens in Warrior. It is extremely consistent in its armor gain, removal, and ability to stretch any game into fatigue. That's actually the problem -- it can nearly always reach its win condition unless it runs into a very specific counter or a perfectly curved midrange opponent.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
You always build a deck around a few Cards. That's nothing new is it? It's the same in any CCG. You choose the cards that work and build a deck around those. If you hate that idea maybe go play an FPS.
And I think you'll find, as much as I hate fake hype etc, that's his job. To build up excitement for the next expansion. I look at an advert for a Kia and they are trying to make it sound like it's the best car in the World. Its not, its most likely an average family saloon. But its their job to make it sound like something you need in your life.
Same for any kind of advertising.
4/3/19 RIP Keith Flint. 😔
You can also take advantage of these things in the meta. I'm playing rush warrior and I presume everyone expects control warrior so they can make bad mulligans. But its part of hearthstone doing broken things but I agree control warrior is so boring..
I mean thats pretty much the nature of a card game. You will always have some key cards. Sure we could balance all cards around the same level like a 4 mana minion has 9 points (5/4,6/3 etc) a 6 mana minion has 11 and so on but then it would be that its all about drawing on curve.
What would be your solution for that? Decks will always have some sort of win condition and if they cant play to it the opponent has an advantage.