Raiding party is a problem.! Like if you agree. This expansion is almost perfect if not for op rogue deck with the raiding party. It's ridiculous that most games against rogues don't reach turn 10 nowadays no matter what you do except if you get lucky. (legend player btw, not a noob). Just imagine turn 3 coin, prep followed by a 4-2 weapon and two 0 mana 3/3 taunts, happens 50% of the time and it is irritating.
The card is far too powerful and enables Rogue to keep their hands full and keep the pressure and tempo going.
The easiest fix and nerf is to reword the card this way...
Draw the 2 Lowest Cost Pirate minions in your deck. Combo: Also draw the Lowest Cost Weapon in your deck.
I agree - wouldn't be surprised if it gets nerfed at some point especially because so many ways to change the card for something more fair so easier from a design space perspective.
For rogue to have prep raiding party into both 3/3s is highly unlikely. Additionally, they do nothing else the turn they play it.
I have to assume your either very unlucky or very biased. Anyway, just run weapon removal and mulligan hard for it. It cripples rogues damage output and makes them lose the tempo.
Yeah, it's strong if they can pull it off. So is my Book Mage dropping a Mountain Giant on 3 and making two more AFTER trading with it on turn 4 using Conjurer's Calling. Many decks have a nut draw/play. This is one of them. Earliest they can do it is turn 4. Meaning you'll have 5 mana to deal with it (5 mana if you're going first, 4 mana + Coin if going second). Most decks can generally deal with two 3/3's using 5 mana.
Oh, and if you add weapon removal, you can break that 4 mana weapon AND one of those 3/3's back into his hand. Which won't be free next turn.
Nerf this, nerf that .......... Nerf this, nerf that .......... Nerf this, nerf that .......... Nerf this, nerf that ..........
If Blizard nerfs Rogue, onther deck/class will be considered OP. And them Blizzard also nerfs that deck and inevitably will emerge another OP deck/class. Get it?
Raiding party is a problem.!
Like if you agree. This expansion is almost perfect if not for op rogue deck with the raiding party. It's ridiculous that most games against rogues don't reach turn 10 nowadays no matter what you do except if you get lucky. (legend player btw, not a noob). Just imagine turn 3 coin, prep followed by a 4-2 weapon and two 0 mana 3/3 taunts, happens 50% of the time and it is irritating.
Salty player is salty...
i agree this is a real strong card that wrap the meta around tempo rogue but to be honest the pick/weapon is the issue imo)
(please avoid whoring for like => “like if you agree”...)
The card is far too powerful and enables Rogue to keep their hands full and keep the pressure and tempo going.
The easiest fix and nerf is to reword the card this way...
Draw the 2 Lowest Cost Pirate minions in your deck. Combo: Also draw the Lowest Cost Weapon in your deck.
Raiding Party is not a problem, such powerful tempo with pirates gives Waggle Pick.
Wahhhhhhhh that’s all I hear
I agree - wouldn't be surprised if it gets nerfed at some point especially because so many ways to change the card for something more fair so easier from a design space perspective.
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Actual footage of OP preparing to post
Are we really going to create a thread about every card that's used in tempo rogue? There's plenty of rogue threads already, go there.
Sorry OP, your experience doesn't prove anything.
For rogue to have prep raiding party into both 3/3s is highly unlikely. Additionally, they do nothing else the turn they play it.
I have to assume your either very unlucky or very biased. Anyway, just run weapon removal and mulligan hard for it. It cripples rogues damage output and makes them lose the tempo.
It's just a potential powerful swing, nothing more.
And to get the full powerhouse out, they'd need to:
Have Preparation in hand
Have Raiding Party in hand
Draw both 3/3 Taunts from that Raiding Party.
Yeah, it's strong if they can pull it off. So is my Book Mage dropping a Mountain Giant on 3 and making two more AFTER trading with it on turn 4 using Conjurer's Calling. Many decks have a nut draw/play. This is one of them. Earliest they can do it is turn 4. Meaning you'll have 5 mana to deal with it (5 mana if you're going first, 4 mana + Coin if going second). Most decks can generally deal with two 3/3's using 5 mana.
Oh, and if you add weapon removal, you can break that 4 mana weapon AND one of those 3/3's back into his hand. Which won't be free next turn.
Not putting a ooze in your deck when bomb warrior is still floating around.
Let’s raid Blizzard’s party and tell them with “NERF THIS”. Because thats how we show how broken that spell is.
I like elementals and totems.
Nerf this, nerf that ..........
Nerf this, nerf that ..........
Nerf this, nerf that ..........
Nerf this, nerf that ..........
If Blizard nerfs Rogue, onther deck/class will be considered OP. And them Blizzard also nerfs that deck and inevitably will emerge another OP deck/class. Get it?
There are other threads for discussing rogue nerfs. Locked.
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