Yeah, in a vacuum without so many deathrattle trigger synergies it'd be fine. The problem is that to counter it your only solution is to kill it before they can get off their effects, which gives them a 7/7 and makes you lose shitloads of tempo. And if you don't kill it then they DO get off their effects and they get more 7/7's and you lose a metric fuckload of tempo.
I'd say it's polarizing more than overpowered. Requires specific answers and shapes the meta in a certain way, but it's only good if they don't have the specific answer (sap, earth shock, hex, etc) otherwise you just lose the game by playing Mechanical whelp
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Seriosly, I mean the card on itself is pretty strong but now with this trigger deathrattle absolute BULLSHIT its so fucking broken.
Just one combo based on it makes you lose. What the fuck man how is this allowed.
Yeah, in a vacuum without so many deathrattle trigger synergies it'd be fine. The problem is that to counter it your only solution is to kill it before they can get off their effects, which gives them a 7/7 and makes you lose shitloads of tempo. And if you don't kill it then they DO get off their effects and they get more 7/7's and you lose a metric fuckload of tempo.
I'd say it's polarizing more than overpowered. Requires specific answers and shapes the meta in a certain way, but it's only good if they don't have the specific answer (sap, earth shock, hex, etc) otherwise you just lose the game by playing Mechanical whelp