I like this card. 3 mana 2/2 is below curve, but it still trades with 3/2s at least and while his effect cannot be used the turn you play him you do still get the effect EoT so it is something that won't be "prevented", unless you kill off all your Mechs that turn for some reason. If that happens, he is sort of like a super Shattered Sun Cleric that trades in 1 attack and some speed for an extra +1/+1 on the buff and being repeatable. T1 Coin Mechwarper into T2 Iron Sensei gives you a Yetiwarper and a 2/2 that can probably trade with the enemy 3/2 and will be a very strong opening vs. Control especially. He also makes Annoy-o-Tron much better in Rogue, as Iron Sensei can combine to make him a 3/4 Divine Shield Taunt which is very nice and "protects" the Sensei, though his low health means you shouldn't bank on him surviving that long.
I also enjoy that he is something Rogue specifict hat is worth Master of Disguising. I doubt that combo will be great, since Iron Sensei is so vulnerable to AoE, but simply having the option around is nice and it helps give some Rogue inner-synergy.
In Arena, this card will be very dependant on the amount of mechs you have: With few or no mechs, this card is a 3 mana 2/2, which is pretty useless, but with a decent amount of Mechs he becomes a powerhouse. Probably something you will not want to pick early, but later on it ticks up a lot in value, and Mechwarpers/Annoy-o-Trons with this can dominate an Arena match.
Guys!! Remember you can not benefict from it the turn you play it, so for aggro/tempo its not really good because it rolls off to how the opponent will play rather than you.
You would have a point, but MAYBE it isn't a one time effect, which might make it op. We need a clarification on that, because if it is once and only once, than it's fine. If it's more than once, rogue just got an amazing minion.
I know that the affect happens at the end of your turn every turn, but a 2/2 will die
I like this card. 3 mana 2/2 is below curve, but it still trades with 3/2s
2 mana 2/3 will become the new standard with Mechwarper showing up everywhere. A 3 mana 2/2 will be horrible against that.
I imagine we'll still probably see 3/2s, though, at least in Knife Juggler and on ocassion Acidic Swamp Ooze, plus Flame Imp and stuff like Power of the Wild in Druid.
EDIT: In addition, 3/2s go up in value with Mechwarper everywhere because 2/3s allow the Mechwarper owner to trade more actively by removing the one health if it trades into an enemy 2/3.
Guys!! Remember you can not benefict from it the turn you play it, so for aggro/tempo its not really good because it rolls off to how the opponent will play rather than you.
I think its an ok card tho, but far from OP.
It says "at the end of your turn" so while you can't attack with it this will still help with survivability. And it pretty much forces a removal/silence from your opponent if they have one versus your other things.
Love this card. If it causes the opponent to panic and spend a removal on it, I say you win that value trade. I think he's defendable enough with the hero ability and backstabbing.
The stats are really a hit against this one. 2/2 just dies to everything. I'm not sure of just getting 1 buff off of this thing is enough to make it worth it. This does give me an excuse to use Master of Disguise in constructed though, so who knows.
You could also do MechWarper turn 2 and sensei plus annoy-o-tron turn 3. If the buff hits the Annoy-o-tron he becomes infinitely more annoying to get through. I like the card personally I enjoy playing rogue due to it's cheap removal so you could theoretically keep your opponents board clear with backstab while while slowly building up a mechanical army for him to deal with.
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When life gives you lemons, trade'em for limes and get some Coronas!
Ok i never even for a second believed that silence would actually become a thing since it landed with such a thud after Naxx... but with all this mech buffing that's gonna be happening on every turn from every class, part of me thinks that silence is gonna finally get some traction.
What are you talking about, everybody is running owl these days.
This seems really good. I mean its a 3mana 2/2 that will guaranteed stick around long enough to give a buff to a minion (since its effect is at the end of your turn).
Looks like they're trying to diversify the amount of viable decks, since this will promote more tempo rogues, and maybe even an aggro rogue with the way things are going.
Possibility of giving more than one buff (but very rare)
Mech
Cons of Sensei:
Only works with mech
Buff can't be used this turn (this is the key one IMHO)
I think SSC wins out, and even she isn't seen very much these days in constructed. He is mech, but I think there are better neutral, mech synergy minions in the 3-slot like Harvest Golem, Spider Tank, and Tinkertown Technician.
It's decent but boring. I think they could make this card better just because it's a class card and really encourage a temple mech deck. As of now, only Miracle is a viable. Aggro, Temple and Control are pretty much non-existent.
Ok i never even for a second believed that silence would actually become a thing since it landed with such a thud after Naxx... but with all this mech buffing that's gonna be happening on every turn from every class, part of me thinks that silence is gonna finally get some traction.
Gonna be like with naxx: There is so many shit that you need to silence, that you never can silence them all. So you can as well ignore them and just kill them.
The only ones that run silence are druid and shaman, because their class cards are good even if you dont silence anything with it. If there was a neutral minion like Keeper of the Grove I would put it in any deck. But Owl?
Huh? Owl is in so many decks right now. Hunter, Warrior, Handlock, Zoo. I'm seeing lots of Priests run a single Silence and plenty of Paladins run a Spellbreaker. The only ones not running silences right now are Rogue and Mage in my experience. The "silence after Naxx" thing definitely came true.
The neutral silence minions are really weak and usually even if you silence something, you still make a bad trade. If owl was 2/2 and spellbreaker 4/4 they would see much more play, and I don't think they would be overpowered.
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Nope, the mech-midrange. :D
They do, to replace the spot left by that neutral 4 mana man that at least had chicken.
I like this card. 3 mana 2/2 is below curve, but it still trades with 3/2s at least and while his effect cannot be used the turn you play him you do still get the effect EoT so it is something that won't be "prevented", unless you kill off all your Mechs that turn for some reason. If that happens, he is sort of like a super Shattered Sun Cleric that trades in 1 attack and some speed for an extra +1/+1 on the buff and being repeatable. T1 Coin Mechwarper into T2 Iron Sensei gives you a Yetiwarper and a 2/2 that can probably trade with the enemy 3/2 and will be a very strong opening vs. Control especially. He also makes Annoy-o-Tron much better in Rogue, as Iron Sensei can combine to make him a 3/4 Divine Shield Taunt which is very nice and "protects" the Sensei, though his low health means you shouldn't bank on him surviving that long.
I also enjoy that he is something Rogue specifict hat is worth Master of Disguising. I doubt that combo will be great, since Iron Sensei is so vulnerable to AoE, but simply having the option around is nice and it helps give some Rogue inner-synergy.
In Arena, this card will be very dependant on the amount of mechs you have: With few or no mechs, this card is a 3 mana 2/2, which is pretty useless, but with a decent amount of Mechs he becomes a powerhouse. Probably something you will not want to pick early, but later on it ticks up a lot in value, and Mechwarpers/Annoy-o-Trons with this can dominate an Arena match.
Guys!! Remember you can not benefict from it the turn you play it, so for aggro/tempo its not really good because it rolls off to how the opponent will play rather than you.
I think its an ok card tho, but far from OP.
Retired Hearthstone Columnist
I know that the affect happens at the end of your turn every turn, but a 2/2 will die
I imagine we'll still probably see 3/2s, though, at least in Knife Juggler and on ocassion Acidic Swamp Ooze, plus Flame Imp and stuff like Power of the Wild in Druid.
EDIT: In addition, 3/2s go up in value with Mechwarper everywhere because 2/3s allow the Mechwarper owner to trade more actively by removing the one health if it trades into an enemy 2/3.
It says "at the end of your turn" so while you can't attack with it this will still help with survivability. And it pretty much forces a removal/silence from your opponent if they have one versus your other things.
Love this card. If it causes the opponent to panic and spend a removal on it, I say you win that value trade. I think he's defendable enough with the hero ability and backstabbing.
At first I wasn't sold on the theme of the expansion, but the class cards look really fun and kind of fitting.
The stats are really a hit against this one. 2/2 just dies to everything. I'm not sure of just getting 1 buff off of this thing is enough to make it worth it. This does give me an excuse to use Master of Disguise in constructed though, so who knows.
Totally for aggro rogue.
You could also do MechWarper turn 2 and sensei plus annoy-o-tron turn 3. If the buff hits the Annoy-o-tron he becomes infinitely more annoying to get through. I like the card personally I enjoy playing rogue due to it's cheap removal so you could theoretically keep your opponents board clear with backstab while while slowly building up a mechanical army for him to deal with.
When life gives you lemons, trade'em for limes and get some Coronas!
What are you talking about, everybody is running owl these days.
This seems really good. I mean its a 3mana 2/2 that will guaranteed stick around long enough to give a buff to a minion (since its effect is at the end of your turn).
Looks like they're trying to diversify the amount of viable decks, since this will promote more tempo rogues, and maybe even an aggro rogue with the way things are going.
I want to compare this card to Shattered Sun Cleric.
Pros of Sensei:
Cons of Sensei:
I think SSC wins out, and even she isn't seen very much these days in constructed. He is mech, but I think there are better neutral, mech synergy minions in the 3-slot like Harvest Golem, Spider Tank, and Tinkertown Technician.
Twitch: CrusherHS, Youtube Channel: Hearthstone Crusher
Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
and more...
It's decent but boring. I think they could make this card better just because it's a class card and really encourage a temple mech deck. As of now, only Miracle is a viable. Aggro, Temple and Control are pretty much non-existent.
Maybe at least a 2/3?
It would likely have to become a thing if the rumors about Gadgetzan Auctioneer's nerfs are legit. :o
3x Legend | 2 Gold Heroes
Huh? Owl is in so many decks right now. Hunter, Warrior, Handlock, Zoo. I'm seeing lots of Priests run a single Silence and plenty of Paladins run a Spellbreaker. The only ones not running silences right now are Rogue and Mage in my experience. The "silence after Naxx" thing definitely came true.
Twitch: CrusherHS, Youtube Channel: Hearthstone Crusher
Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
and more...
I run a Spellbreaker in Ctrl Warrior and two Owls in Handlock.
The neutral silence minions are really weak and usually even if you silence something, you still make a bad trade. If owl was 2/2 and spellbreaker 4/4 they would see much more play, and I don't think they would be overpowered.