I think this card is pretty good. You need board presence, which is pretty easy since you are a rogue, and then it's 4/4 worth of stats for 3 at minimum. If you keep your board presence then it just gets even better. Worst case scenario it's a 2/2 or you play it on turn 3+ with another mech.
Ok i never even for a second believed that silence would actually become a thing since it landed with such a thud after Naxx... but with all this mech buffing that's gonna be happening on every turn from every class, part of me thinks that silence is gonna finally get some traction.
The card looks great, it is not that great because it is pretty much 3 for a 2/2 BATTLECRY: give a random mech 2/2, because it won't live in the current meta, I hope they meta is different after GvG
turn 7, play 2 Iron Sensei and then Conceal and watch as they buff each other and are safe from your opponent's non-aoe cards.
honestly this feels more like a paladin or even druid card then a rogue card to me but meh, its a great card and makes me happy to see rogue potentially becoming a more minion based class then the stupid "draw half your deck in 1 turn" brokenness that is miracle rogue. (really hope that gadgetzan nerf is true. i want rogue to be a great class to play and fight against.)
It would be better if its ability were just a battlecry, because as it is, you don't even get to use the buff on the turn you play him. Even in a mech deck, I doubt this minion makes the cut, but maybe.
The card looks great, it is not that great because it is pretty much 3 for a 2/2 BATTLECRY: give a random mech 2/2, because it won't live in the current meta, I hope they meta is different after GvG
You would have a point, but MAYBE it isn't a one time effect, which might make it op. We need a clarification on that, because if it is once and only once, than it's fine. If it's more than once, rogue just got an amazing minion.
I think this card is great. If you have a mech on board, you get 4/4 worth of stats for 3 mana. That makes it above average already. If you can keep it alive, the value is incredible.
If it procs once, it's really good. If it procs twice, it's insane. 3+ and you probably won the game.
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"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
Well this is a different kind of Rogue.
Seems great for tempo rogue...Hopefully that'll be a thing again (with mechs).
What? Rogue isn't tank-y. I'm confused...
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I think this card is pretty good. You need board presence, which is pretty easy since you are a rogue, and then it's 4/4 worth of stats for 3 at minimum. If you keep your board presence then it just gets even better. Worst case scenario it's a 2/2 or you play it on turn 3+ with another mech.
Ok i never even for a second believed that silence would actually become a thing since it landed with such a thud after Naxx... but with all this mech buffing that's gonna be happening on every turn from every class, part of me thinks that silence is gonna finally get some traction.
The card looks great, it is not that great because it is pretty much 3 for a 2/2 BATTLECRY: give a random mech 2/2, because it won't live in the current meta, I hope they meta is different after GvG
turn 7, play 2 Iron Sensei and then Conceal and watch as they buff each other and are safe from your opponent's non-aoe cards.
honestly this feels more like a paladin or even druid card then a rogue card to me but meh, its a great card and makes me happy to see rogue potentially becoming a more minion based class then the stupid "draw half your deck in 1 turn" brokenness that is miracle rogue. (really hope that gadgetzan nerf is true. i want rogue to be a great class to play and fight against.)
I like that it is a strong Rogue card that rather pointedly does not play well with Miracle.
Alright so it's starting to seem like each class is getting one card that ineracts with mechs. Priests got Upgraded Repair Bot, Warrior got Screwjank Clunker, Warlock got Fel Cannon, Mage got Goblin Blastmage, Paladin got Cobalt Guardian and now this, leaving Druid, Shaman and Hunter.
Compared to the others, I'd rank this under the Upgraded Repair Bot and Goblin Blastmage, but over Cobalt Guardian and Fel Cannon, about the same as Screwjank Clunker.
Annoy-o-Tron + this on Tempo rougue can do some work
It would be better if its ability were just a battlecry, because as it is, you don't even get to use the buff on the turn you play him. Even in a mech deck, I doubt this minion makes the cut, but maybe.
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Season 2, 12: Divine Tempo Paladin (Peak NA Legend Rank: 48, 80)
Season 3: Ancestral Control Shaman (Peak NA Legend Rank: 777)
Season 6: Handmage (Peak NA Legend Rank: 301)
Season 7: Deathrattle Aggro Paladin (Peak NA Legend Rank: 135)
Season 10: Deathrattle Tempo Druid (Peak NA Legend Rank: 335)
Season 15: Inner Fire Combo Priest (Peak NA Legend Rank: 1315)
Season 22: Silent Hybrid Druid (Peak NA Legend Rank: 138)
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This card seems really, really strong for mech aggro. This card seems too strong, actually. A 2/2 buff every turn? Outrageous.
You would have a point, but MAYBE it isn't a one time effect, which might make it op. We need a clarification on that, because if it is once and only once, than it's fine. If it's more than once, rogue just got an amazing minion.
It is pretty bad.
So, who dusted their Master of Disguise? xD
My comments refer mostly to the wild format.
I think this card needs the word "random" in its description, just to make it clear how your buff works.
I think this card is great. If you have a mech on board, you get 4/4 worth of stats for 3 mana. That makes it above average already. If you can keep it alive, the value is incredible.
If it procs once, it's really good. If it procs twice, it's insane. 3+ and you probably won the game.
Finially, something worth using Master of Disguise on!