They can leave it or they can remove the mech tag. I don't care much either way. Omega assembly will still give warrior other good mechs with rush, as will dr. Boom. It is just a piece of the puzzle.
And on that subject, while the synergy is really good in warrior right now, we still can't be 100% sure that warrior will actually end up tier S. It probably will, but we don't know yet.
I know the control warrior build is rather easy to counter if it gets really good, and bomb warrior is also not that hard to counter, but you can still get unlucky, which is frustrating more than anything else.
At most it'll be changed to 5 cost; the idea that they'd revoke the mech tag, ESPECIALLY after the hullabaloo with the art from the Boomsday launch, the likelihood of that is literally 0 percent. Y'all love to talk about stuff that has not even a remote chance of happening.
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If you thought you knew what you think I know, then you'd know I knew you knew I know.
probably, but I think the main problem is Mad Genius being too good atm.
I suspect they won't nerf a newly released card that's just a glorified yeti until turn 10. They'll probably hit MAd Genius (either the Rush aura or the cost, probably the first) and maybe even Dyn-o-matic (if you really think about it, that car is ridiculously efficient at killing any sort of tempo your opponent might have had)
There are a lot of things in Warrior tthat could be targetted, but I feel like Devasstator just looks stronger than it actually is by virtue of all the other great cards Warrior has
probably, but I think the main problem is Mad Genius being too good atm.
I suspect they won't nerf a newly released card that's just a glorified yeti until turn 10. They'll probably hit MAd Genius (either the Rush aura or the cost, probably the first) and maybe even Dyn-o-matic (if you really think about it, that car is ridiculously efficient at killing any sort of tempo your opponent might have had)
There are a lot of things in Warrior tthat could be targetted, but I feel like Devasstator just looks stronger than it actually is by virtue of all the other great cards Warrior has
But what will be the appropriate change for Dr. Boom's rush aura? If the devs remove it straightforwardly, the hero card will become extremely weak (even with a cost reduction) and not really fun to play.
Dyn-o-matic is like a Bomb Lobber for me, that has 1 more health and can deal 1 extra damage, but it's splitted among random minions. So it's not ALWAYS a 5 mana 3/4, that deals 5 damage to a single big minion and it doesn't swing the game as you thing. For me both of those cards are fine (especially the rush aura), but Omega Devastator is just too good. I've lost many games because of its ridiculous battlecry effect. Some players may take it as a plain Chillwind Yeti, but that's because they play agressive lists like Tempo Rogue or Token Druid, which don't last until turn 10 or have too many small minions. Against control and mid-range games, the Devastator is really annoying. I can play an 8- or 9-drop and it will be answered by a well-stated body and the warrior still has 6 mana left in their turn to do whatever they want.
@ Dendroid I know this will be really awkward to do, but imho removing the mech tag would the best change gamewise. The devs could increase the cost of the Devastator a bit, but this won't change things that much. The mech would still be fetched by Delivery Drone and Omega Assembly and in the control versus control matches this will continue to cause a lot of damage to the enemy's gameplan. I mean, who would mind getting a third or fourth Vilespine Slayer in a match, where outvaluing your opponent is cruicial for winning the game?
There is nothing wrong with the card other than the fact a warrior can pull out 5-6 of them in a single game thanks to it being in the discover pool. Either remove it from the discover pool or stop it being a mech.
The card itself is fine, it's just the whole Duskbreaker and Netherspite Historian issue again when both were still in standard.
Many people above already stated the easy fix: Remove the Mech tag, which I totally agree with. Not only does this make it not Discoverable, it also means no rush from Dr.Boom. 4/5 Body that can deal 10 damage is good enough already.
Yeah, it's extremely powerful in the late game, and can be tempoed out earlier because of its Chillwind Yeti stats. With Dr. Boom, Mad Genius in the late game, playing two of these assures you can deal up to 28(!) worth of damage to minions because they have rush on top of their 10 damage. That's freaking insane.
A mana cost nerf feels right. Maybe bump it up to 6 or 7 mana.
It's a better Vilespine Slayer. And that card was present in every single Rogue deck other than Quest. And it has a tribe, with synergies with Dr. Boom and Magnetic.
The worst part however is that Warrior can Discover it easily through Omega Assembly and the Dr. Boom hero power. Imagine if Rogue had the ability to Discover a Vilespine Slayer.
I think removing the tribe should be pretty good so it can't be found through Discover and cannot be magnetized on the same turn it destroyed a huge minion. This thing + Zilliax on the same turn is just disgusting.
The other option is to nerf the Battlecry. Keep in mind this thing easily outshines stuff like Vilespine Slayer and Crowd Roaster. And for just 4 mana.
I don't even play 2 copies in my Warrior deck. I just end up getting at least 1 if not more from all the discover effects that Warrior has.
If this didnt have the Mech tag, that would force people to play 2 of or not at all, as you can't discover it.
I do think this card is a little too powerful, but the real issue lies with it being a discover target.
I also saw this card as meta-defining, even if you NEVER put a copy in your deck.
This card DOES get worse though, the more mechs that are put into the discover pool as more expansions come out. For example in Wild, the Bomb Warrior and Discover a Mech deck is not as strong.
If they wanted to keep the "Omega" theme going for it, I'd like to see this card changed to "Rush - If you have 10 Mana Crystals, gain +10 Atk this turn". You know, kinda like Omega Militia Commander: Trades well for its cost, but doesn't 2-for-1 on the same turn.
Just recently lost because of discovered Omega Devastator, yes only that.
Why would they ever add the mech tag for that minion, to get more value from discovering an option and insane tempo with Rush? Seems a bad idea to me Blizzard...
It's fine by itself, but it gets discovered (Dr Boom hero power) and randomly found (omega assembly) too often... you can't play against 5 or 6 of these in one game. You just can't. Plus, with Dr Boom, they have rush... seems good.
Yeah, 3 of my last 4 games were against warriors, and two of them played 5 devastators, and one played 6. My solution would be to change delivery drone and omega assembly to only discover neutral mechs, and I think that would go a long way to solving this issue
4 mana 4/5 dealing 10 damage to a minion starting turn 10 is already good by his own, add the discover mechanic which allows you to play more of 2 copies in a single match and the auto rush effect from Boom and you have something objectively broken.
Don't like to be mean to devs but this didn't require any testing tbh...
I like that control warrior is viable, partly because of this card. Beefy midrange decks with strong deathrattles still own them, like they always have.
Just need to remove its mech tag. Card is fine as it's
They can leave it or they can remove the mech tag. I don't care much either way. Omega assembly will still give warrior other good mechs with rush, as will dr. Boom. It is just a piece of the puzzle.
And on that subject, while the synergy is really good in warrior right now, we still can't be 100% sure that warrior will actually end up tier S. It probably will, but we don't know yet.
I know the control warrior build is rather easy to counter if it gets really good, and bomb warrior is also not that hard to counter, but you can still get unlucky, which is frustrating more than anything else.
it kinda totally rekked my summon mage deck
My deepest condolences for your loss.
At most it'll be changed to 5 cost; the idea that they'd revoke the mech tag, ESPECIALLY after the hullabaloo with the art from the Boomsday launch, the likelihood of that is literally 0 percent. Y'all love to talk about stuff that has not even a remote chance of happening.
If you thought you knew what you think I know, then you'd know I knew you knew I know.
probably, but I think the main problem is Mad Genius being too good atm.
I suspect they won't nerf a newly released card that's just a glorified yeti until turn 10. They'll probably hit MAd Genius (either the Rush aura or the cost, probably the first) and maybe even Dyn-o-matic (if you really think about it, that car is ridiculously efficient at killing any sort of tempo your opponent might have had)
There are a lot of things in Warrior tthat could be targetted, but I feel like Devasstator just looks stronger than it actually is by virtue of all the other great cards Warrior has
I tried having fun once. It was awful.
But what will be the appropriate change for Dr. Boom's rush aura? If the devs remove it straightforwardly, the hero card will become extremely weak (even with a cost reduction) and not really fun to play.
Dyn-o-matic is like a Bomb Lobber for me, that has 1 more health and can deal 1 extra damage, but it's splitted among random minions. So it's not ALWAYS a 5 mana 3/4, that deals 5 damage to a single big minion and it doesn't swing the game as you thing. For me both of those cards are fine (especially the rush aura), but Omega Devastator is just too good. I've lost many games because of its ridiculous battlecry effect. Some players may take it as a plain Chillwind Yeti, but that's because they play agressive lists like Tempo Rogue or Token Druid, which don't last until turn 10 or have too many small minions. Against control and mid-range games, the Devastator is really annoying. I can play an 8- or 9-drop and it will be answered by a well-stated body and the warrior still has 6 mana left in their turn to do whatever they want.
@ Dendroid I know this will be really awkward to do, but imho removing the mech tag would the best change gamewise. The devs could increase the cost of the Devastator a bit, but this won't change things that much. The mech would still be fetched by Delivery Drone and Omega Assembly and in the control versus control matches this will continue to cause a lot of damage to the enemy's gameplan. I mean, who would mind getting a third or fourth Vilespine Slayer in a match, where outvaluing your opponent is cruicial for winning the game?
There is nothing wrong with the card other than the fact a warrior can pull out 5-6 of them in a single game thanks to it being in the discover pool. Either remove it from the discover pool or stop it being a mech.
The card itself is fine, it's just the whole Duskbreaker and Netherspite Historian issue again when both were still in standard.
Many people above already stated the easy fix: Remove the Mech tag, which I totally agree with. Not only does this make it not Discoverable, it also means no rush from Dr.Boom. 4/5 Body that can deal 10 damage is good enough already.
Yeah, it's extremely powerful in the late game, and can be tempoed out earlier because of its Chillwind Yeti stats. With Dr. Boom, Mad Genius in the late game, playing two of these assures you can deal up to 28(!) worth of damage to minions because they have rush on top of their 10 damage. That's freaking insane.
A mana cost nerf feels right. Maybe bump it up to 6 or 7 mana.
It's a better Vilespine Slayer. And that card was present in every single Rogue deck other than Quest. And it has a tribe, with synergies with Dr. Boom and Magnetic.
The worst part however is that Warrior can Discover it easily through Omega Assembly and the Dr. Boom hero power. Imagine if Rogue had the ability to Discover a Vilespine Slayer.
I think removing the tribe should be pretty good so it can't be found through Discover and cannot be magnetized on the same turn it destroyed a huge minion. This thing + Zilliax on the same turn is just disgusting.
The other option is to nerf the Battlecry. Keep in mind this thing easily outshines stuff like Vilespine Slayer and Crowd Roaster. And for just 4 mana.
I don't even play 2 copies in my Warrior deck. I just end up getting at least 1 if not more from all the discover effects that Warrior has.
If this didnt have the Mech tag, that would force people to play 2 of or not at all, as you can't discover it.
I do think this card is a little too powerful, but the real issue lies with it being a discover target.
I also saw this card as meta-defining, even if you NEVER put a copy in your deck.
This card DOES get worse though, the more mechs that are put into the discover pool as more expansions come out. For example in Wild, the Bomb Warrior and Discover a Mech deck is not as strong.
Yah, this card is just bonkers.
If they wanted to keep the "Omega" theme going for it, I'd like to see this card changed to "Rush - If you have 10 Mana Crystals, gain +10 Atk this turn". You know, kinda like Omega Militia Commander: Trades well for its cost, but doesn't 2-for-1 on the same turn.
Just recently lost because of discovered Omega Devastator, yes only that.
Why would they ever add the mech tag for that minion, to get more value from discovering an option and insane tempo with Rush? Seems a bad idea to me Blizzard...
I like elementals and totems.
It's fine by itself, but it gets discovered (Dr Boom hero power) and randomly found (omega assembly) too often... you can't play against 5 or 6 of these in one game. You just can't. Plus, with Dr Boom, they have rush... seems good.
Yeah, 3 of my last 4 games were against warriors, and two of them played 5 devastators, and one played 6. My solution would be to change delivery drone and omega assembly to only discover neutral mechs, and I think that would go a long way to solving this issue
4 mana 4/5 dealing 10 damage to a minion starting turn 10 is already good by his own, add the discover mechanic which allows you to play more of 2 copies in a single match and the auto rush effect from Boom and you have something objectively broken.
Don't like to be mean to devs but this didn't require any testing tbh...
I like that control warrior is viable, partly because of this card. Beefy midrange decks with strong deathrattles still own them, like they always have.
Editor of the Heartpwn Legendary Crafting Guide:
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Best solution i read so far is this one:
Another nerf is remove the mech tag.
easiest one and omega minions where never mechs..
4 mana Pyroblast (with a 4/5 possibly rush body).
Yeah, who would have thought that was ever going to be OP...
Some of these card designs are really making me wonder what kind of QA and testing goes on at Blizzard.
Only 3 classes with heroes is also beyond stupid. Only 3 classes have late game resource generation through upgraded heroes and their powers.
Most people playing Rogue or Warrior to counter each other.
Thanks for the diverse meta Blizzard!!