First of all, on its own card text, Omega Devastator is extremely good without a huge downside. It sort of reminds me of how oppressive Big Game Hunter used to be when the card was 3 mana. However, while Omega Devastator is 1 mana more, it has a non-trivial body you need to spend real resources to answer, and it's actually more flexible in that it can actually kill smaller minions too. It's rare that it doesn't actually kill something, as most minions don't have more than 10 health.
As is, I think that card is already very playable in any control-oriented deck. But what makes it really broken is the Mech tag, which means you can get it using Dr. Boom, Mad Genius's hero power and Omega Assembly. It is just incredibly frustrating to have to play around more than 2 copies of this stupid card, and so many games I've played hinged on whether they had that 3rd or 4th copy or not.
The mech tag also enables Omega Devastator to have Rush with the Dr. Boom hero as well, which means if it couldn't kill a minion at 10 health, well, why not deal 14 damage then, all for the cost of 4 mana? Or why not just kill 2 minions for 4 mana, and maybe have a body left over depending on what you killed? That's like a 3-for-1 for 4 mana.
Sure, you gotta wait until turn 10 for all the magic to happen, but that seems to happen a lot unless you're playing Mech Hunter or some other aggressive deck that can kill the warrior before turn 10 and fight through all the removal.
I think the card is a little too good as is, and if you removed the Mech tag, it would still be one of the better cards in the deck, which tells me it's just too strong. You don't even have to combo it like you do with Smolderthorn Lancer, and that's a playable card too even though it's much less powerful compared to Omega Devastator. You don't need a dragon in your hand and you don't have to spend resources to deal that damage first - it just works out of the box, all on its own.
The card's existence is also encouraging rush decks again, and I was sort of enjoying a slower meta with the smaller number of sets. Usually when 4 sets are in standard, the meta is the slowest, but this card warps it along with the bombs that you might as well go for decks that win by turn 5 or 6 instead.
So sad :( This card is definitely the most broken one in the expansion. Dr. Boom is really good too, but in terms of mana efficiency, 4 mana is an absolute joke for this. As if the tempo gained from this card isn't already good enough, you still got 6 mana to do all sorts of other things with. It's just very difficult to ever put the deck on the ropes unless you're playing one of the aggro decks that has good odds to beat it. I honestly think, with the Mech tag, people would spend 6 or 7 mana for this and would still think that's a pretty good deal.
Yeah, I'm already getting tired of the Devastator. Back when the card got revealed, I knew it was meta-defining and I even rated it so. I also mentioned the synergies with Dr. Boom and Omega Assembly, but I never thought how annoying it would be to face it several times in a single game.
8 kills mostly the same stuff as 10.. it would be a negliable nerf
I think the only nerf that would make sense is a mana cost nerf.
Think OP is right 6 mana seems about right. I mean it's not like people actually play this card on curve.
Yeah. The omega cards are always weak/meh, when unupgraded - omega defender or omega agent for example. Only when the players reach 10 mana, those minions become reasonable. The Devastator stays in contrast to them, since the card is still good with its vanilla stats. I don't know why the devs left the mech like so, they should have balanced it more.
I guess the "all mechs have rush" is the real issue here
Imho it's not. The issue is, that the mech is relatively cheap and not punishing enough. And it's super easy for people to fetch it from Dr. Boom's discover HP and omega assembly. I don't care if a 4/5 mech rushes down my minions. But it's really annoying if that mech can do that AND completely kill a huge minion of mine (shutting down my tempo), while the warrior has the ability to fetch more copies of it.
Warriors have like 20% of getting Omega Devastator from discover effect. So it's not uncommon that they play 3 or 4 Omega Devastators in control matchups, which is ridiculous and very frustrating to play against.
While the card is super strong, the core of the issue, I feel, lies essentially in the fact that there are good odds you will face this card three if not four times in the course of one game, which, naturally, is just too much. Omega Assembly is what makes this card plain disgusting...
Yeah that would do it really the fact that you can discover it, or get it from the assembly is the most powerful part of the card..
But thematically this is such a feelsbad change..
Anyway I am fine if the card doesn't see nerfs I mean warrior was in the dumpster for the year of the mammoth in the year of the raven it was an ok class nothing too strong so I guess it's fine warrior sometimes does well.
I guess the "all mechs have rush" is the real issue here
Imho it's not. The issue is, that the mech is relatively cheap and not punishing enough. And it's super easy for people to fetch it from Dr. Boom's discover HP and omega assembly. I don't care if a 4/5 mech rushes down my minions. But it's really annoying if that mech can do that AND completely kill a huge minion of mine (shutting down my tempo), while the warrior has the ability to fetch more copies of it.
You are right, absolutely; what I was trying to say is that, the simple fact that any mech, regardless its text and abilities can also trade big minions, gives warrior an unbalanced board control and makes it really op. BTW yes it should have some stronger downside, like remove armor, for instance.
First of all, on its own card text, Omega Devastator is extremely good without a huge downside. It sort of reminds me of how oppressive Big Game Hunter used to be when the card was 3 mana. However, while Omega Devastator is 1 mana more, it has a non-trivial body you need to spend real resources to answer, and it's actually more flexible in that it can actually kill smaller minions too. It's rare that it doesn't actually kill something, as most minions don't have more than 10 health.
As is, I think that card is already very playable in any control-oriented deck. But what makes it really broken is the Mech tag, which means you can get it using Dr. Boom, Mad Genius's hero power and Omega Assembly. It is just incredibly frustrating to have to play around more than 2 copies of this stupid card, and so many games I've played hinged on whether they had that 3rd or 4th copy or not.
The mech tag also enables Omega Devastator to have Rush with the Dr. Boom hero as well, which means if it couldn't kill a minion at 10 health, well, why not deal 14 damage then, all for the cost of 4 mana? Or why not just kill 2 minions for 4 mana, and maybe have a body left over depending on what you killed? That's like a 3-for-1 for 4 mana.
Sure, you gotta wait until turn 10 for all the magic to happen, but that seems to happen a lot unless you're playing Mech Hunter or some other aggressive deck that can kill the warrior before turn 10 and fight through all the removal.
I think the card is a little too good as is, and if you removed the Mech deck, it would still be one of the better cards in the deck, which tells me it's just too strong. You don't even have to combo it like you do with Smolderthorn Lancer, and that's a playable card too even though it's much less powerful compared to Omega Devastator. You don't need a dragon in your hand and you don't have to spend resources to deal that damage first - it just works out of the box, all on its own.
The card's existence is also encouraging rush decks again, and I was sort of enjoying a slower meta with the smaller number of sets. Usually when 4 sets are in standard, the meta is the slowest, but this card warps it along with the bombs that you might as well go for decks that win by turn 5 or 6 instead.
So sad :( This card is definitely the most broken one in the expansion. Dr. Boom is really good too, but in terms of mana efficiency, 4 mana is an absolute joke for this. As if the tempo gained from this card isn't already good enough, you still got 6 mana to do all sorts of other things with. It's just very difficult to ever put the deck on the ropes unless you're playing one of the aggro decks that has good odds to beat it. I honestly think, with the Mech tag, people would spend 6 or 7 mana for this and would still think that's a pretty good deal.
8 kills mostly the same stuff as 10.. it would be a negliable nerf
I think the only nerf that would make sense is a mana cost nerf.
Think OP is right 6 mana seems about right. I mean it's not like people actually play this card on curve.
Thanks. Yeah, I feel like the mana cost is the real issue. You really shouldn't be able to play 2 Devastators in the same turn and still have 2 mana left over for a Shield Slam or some other non-sense. I've been playing the bomb deck, simply because it's so effective and wins so many games, and every time I play the Devastators, I feel like I am stealing games I had no business winning. Two devastators on the same turn is incredibly demoralizing. In my last game, my opponent had a x/5, two 2/2's, and two 7/7's. I managed to clear the entire board with 2 devastators and a shield slam. And oh, I had two 4/3's left over. It just feels filthy and a bit unfair.
I'd personally be happy if they just removed the mech tag, since I think the issues with the card only come up because it has rush and it's easy to get more than 2x copies of it. A 4 mana 4/5 hard removal is fine on turn 10+ if those other issues didn't exist.
First of all, on its own card text, Omega Devastator is extremely good without a huge downside. It sort of reminds me of how oppressive Big Game Hunter used to be when the card was 3 mana. However, while Omega Devastator is 1 mana more, it has a non-trivial body you need to spend real resources to answer, and it's actually more flexible in that it can actually kill smaller minions too. It's rare that it doesn't actually kill something, as most minions don't have more than 10 health.
As is, I think that card is already very playable in any control-oriented deck. But what makes it really broken is the Mech tag, which means you can get it using Dr. Boom, Mad Genius's hero power and Omega Assembly. It is just incredibly frustrating to have to play around more than 2 copies of this stupid card, and so many games I've played hinged on whether they had that 3rd or 4th copy or not.
The mech tag also enables Omega Devastator to have Rush with the Dr. Boom hero as well, which means if it couldn't kill a minion at 10 health, well, why not deal 14 damage then, all for the cost of 4 mana? Or why not just kill 2 minions for 4 mana, and maybe have a body left over depending on what you killed? That's like a 3-for-1 for 4 mana.
Sure, you gotta wait until turn 10 for all the magic to happen, but that seems to happen a lot unless you're playing Mech Hunter or some other aggressive deck that can kill the warrior before turn 10 and fight through all the removal.
I think the card is a little too good as is, and if you removed the Mech tag, it would still be one of the better cards in the deck, which tells me it's just too strong. You don't even have to combo it like you do with Smolderthorn Lancer, and that's a playable card too even though it's much less powerful compared to Omega Devastator. You don't need a dragon in your hand and you don't have to spend resources to deal that damage first - it just works out of the box, all on its own.
The card's existence is also encouraging rush decks again, and I was sort of enjoying a slower meta with the smaller number of sets. Usually when 4 sets are in standard, the meta is the slowest, but this card warps it along with the bombs that you might as well go for decks that win by turn 5 or 6 instead.
So sad :( This card is definitely the most broken one in the expansion. Dr. Boom is really good too, but in terms of mana efficiency, 4 mana is an absolute joke for this. As if the tempo gained from this card isn't already good enough, you still got 6 mana to do all sorts of other things with. It's just very difficult to ever put the deck on the ropes unless you're playing one of the aggro decks that has good odds to beat it. I honestly think, with the Mech tag, people would spend 6 or 7 mana for this and would still think that's a pretty good deal.
Yeah, I'm already getting tired of the Devastator. Back when the card got revealed, I knew it was meta-defining and I even rated it so. I also mentioned the synergies with Dr. Boom and Omega Assembly, but I never thought how annoying it would be to face it several times in a single game.
Yes.
Need to nerf the damage to 8 and the body to 3/4.
8 kills mostly the same stuff as 10.. it would be a negliable nerf
I think the only nerf that would make sense is a mana cost nerf.
Think OP is right 6 mana seems about right. I mean it's not like people actually play this card on curve.
I think that the problem is not in devastator. 1 mana discover feels so overpowered with Boom the mad genius played.
Yeah. The omega cards are always weak/meh, when unupgraded - omega defender or omega agent for example. Only when the players reach 10 mana, those minions become reasonable. The Devastator stays in contrast to them, since the card is still good with its vanilla stats. I don't know why the devs left the mech like so, they should have balanced it more.
Another nerf is remove the mech tag.
I guess the "all mechs have rush" is the real issue here
Imho it's not. The issue is, that the mech is relatively cheap and not punishing enough. And it's super easy for people to fetch it from Dr. Boom's discover HP and omega assembly. I don't care if a 4/5 mech rushes down my minions. But it's really annoying if that mech can do that AND completely kill a huge minion of mine (shutting down my tempo), while the warrior has the ability to fetch more copies of it.
I can agree with this, since it's a goblin driving a mech suit it's theoretically NOT a mech.
Actually if you compare it to Vilespine Slayer, its not really anything new in terms of OP levels.
Yea, the bot has better stats and is a mech, but generally killing something AND having a minion is more usefull in the midgame as a tempo play.
Warriors have like 20% of getting Omega Devastator from discover effect. So it's not uncommon that they play 3 or 4 Omega Devastators in control matchups, which is ridiculous and very frustrating to play against.
While the card is super strong, the core of the issue, I feel, lies essentially in the fact that there are good odds you will face this card three if not four times in the course of one game, which, naturally, is just too much. Omega Assembly is what makes this card plain disgusting...
"My life... for Aiùr."
Now you compare it to vilespine this minion looks even MORE unfair, it costs 1 less (which is relevant late game) and it has tribal synergies.
Yeah that would do it really the fact that you can discover it, or get it from the assembly is the most powerful part of the card..
But thematically this is such a feelsbad change..
Anyway I am fine if the card doesn't see nerfs I mean warrior was in the dumpster for the year of the mammoth in the year of the raven it was an ok class nothing too strong so I guess it's fine warrior sometimes does well.
It'd be more reasonable if the mech tag was removed.
You are right, absolutely; what I was trying to say is that, the simple fact that any mech, regardless its text and abilities can also trade big minions, gives warrior an unbalanced board control and makes it really op. BTW yes it should have some stronger downside, like remove armor, for instance.
God I hate rank 5 players whining.
Thanks. Yeah, I feel like the mana cost is the real issue. You really shouldn't be able to play 2 Devastators in the same turn and still have 2 mana left over for a Shield Slam or some other non-sense. I've been playing the bomb deck, simply because it's so effective and wins so many games, and every time I play the Devastators, I feel like I am stealing games I had no business winning. Two devastators on the same turn is incredibly demoralizing. In my last game, my opponent had a x/5, two 2/2's, and two 7/7's. I managed to clear the entire board with 2 devastators and a shield slam. And oh, I had two 4/3's left over. It just feels filthy and a bit unfair.
I'd personally be happy if they just removed the mech tag, since I think the issues with the card only come up because it has rush and it's easy to get more than 2x copies of it. A 4 mana 4/5 hard removal is fine on turn 10+ if those other issues didn't exist.