After reading every review: you don't seem to follow your rating system consistently. you seem to be using something more similar to how trump rates cards, where you are also trying to predict the meta. Based on your rating system cards like Crystal Stag and Vareesa Windrunner should be 5 stars as they are reasons to build your deck a certain way. I don't want to discourage you bc this obviously took a lot of work, but it was bothering me as I read through the post.
I think Shimmerflyshould be rated higher. Not because the card is game breaking, but bc beast hunter wants a 1 mana beast for Headhunter's Hatchetand there are 4 post rotation. It also technically doesn't cost a card bc it generates a spell.
Lightforged Blessing seems way to slow. What minion could cost 2 more just to gain lifesteal. IMO exactly Wild Pyromancer as a more expensive version of Spirit Lash. Unless you specifically care about healing, i would rather put in a 2 drop to help me fight for the board early.
Hench Clan Hag is probs 4 stars. its a 4 mana 5/5 that generates 3 bodies. Strong in any zoo/token deck.
Why is Dalaran Librarian 4 stars but all the other silence synergy cards 2/3 stars?
After reading every review: you don't seem to follow your rating system consistently. you seem to be using something more similar to how trump rates cards, where you are also trying to predict the meta. Based on your rating system cards like Crystal Stag and Vareesa Windrunner should be 5 stars as they are reasons to build your deck a certain way. I don't want to discourage you bc this obviously took a lot of work, but it was bothering me as I read through the post.
It's pretty simple, I don't believe either card is good enough to build a deck around. 5 stars is "build around" or "enables the archetype/deck." I think Crystal Stag is good enough to see play because Druid was given a lot of synergy however. Vereesa Windrunner doesn't have synergy much synergy, and is therefore not enabling any new deck or giving you enough reason to build around Spell Damage Hunter.
I think Shimmerflyshould be rated higher. Not because the card is game breaking, but bc beast hunter wants a 1 mana beast for Headhunter's Hatchetand there are 4 post rotation. It also technically doesn't cost a card bc it generates a spell.
Fair point and as it is a reasonable value card and we're losing Dire Mole and Fire Fly. perhaps the Beast synergy outweighs the poor stats. If it doesn't and you need more 1-drops, you can just run Crystallizer.
Lightforged Blessing seems way to slow. What minion could cost 2 more just to gain lifesteal. IMO exactly Wild Pyromancer as a more expensive version of Spirit Lash. Unless you specifically care about healing, i would rather put in a 2 drop to help me fight for the board early.
Why not both? The flexibility of this card is what has me excited. It gives you more healing options after dropping High Priest Thekal, makes Zandalari Templar at least a considerable option, and as you mentioned, the DIY Spirit Lash combo with Wild Pyromancer is pretty neat. You can run early 2-drops AND this spell. Maybe you attach it to an Immortal Prelate? Maybe I'm just being overly optimistic and you can just be happy running Shirvallah, the Tiger (arguably much harder to run now that Steed is rotating).
Hench-Clan Hag is probs 4 stars. its a 4 mana 5/5 that generates 3 bodies. Strong in any zoo/token deck.
We've seen cards like this before and they didn't work out. You have to ask yourself, what classes will be running token decks, and is this card better at 'token generation' than what that class has?
Why is Dalaran Librarian 4 stars but all the other silence synergy cards 2/3 stars?
Silencing your minions on a 2/3 body is more flexible (and thus, stronger) than minions that need to be silenced in order to be good. I see your point though. Are there specific minions you want to talk about?
Strong and well-reasoned review. We agree on much.
I think your reviews on the priest cards are a tad high overall.
I think you're too low on The Forest's Aid. I agree it is slow. Very slow. But, IMO, Forest's Aid is the Druid "death knight." It gives the deck inevitability. At some point in the end game, you will stick a board. And at that point, you will win.
My greater concerns about Token druid are just faster better decks in a world without Spreading Plague. As a crutch for the entire class, that card reached Psychic Scream levels.
You're dead 1000% wrong on Darkest Hour the amount of people underestimating this card is insane. By far the biggest Dark Horse of the expansion, it will be crazy good in Wild and maybe Standard. This is more of a aggro card than Control like most are thinking. For example in Wild aggro is running lots of Deathrattle and you normally have a token trash board going into 6 anyway, you sack them after trading and pull your Doomguards, Malganis, Leeroy..you name it. If that doesn't end the game there the next turn will if opponent doesnt have a immediate hard counter.
My thoughts exactly. I keep seeing people saying they think Warlock is dead, but this card alone is why Doomguard was HoF'd. Warlock is going to have a T1 deck, probably because of this card alone.
Remember that your opponent is playing the game too! When tokens can be a big threat, your opponent will go out of their way to keep your board as clean as possible. Also, faster decks might just kill you.
If you have a token trash board on turn 6 as zoo, you are in a very good spot anyway, and would rather find a way to snowball even further or look for ways finish the game with your existing minions and burst.
For this to be strong, you need to create the tokens and kill them off on the same turn, and I believe that combo is too slow and expensive.
Strong and well-reasoned review. We agree on much.
I think your reviews on the priest cards are a tad high overall.
I think you're too low on The Forest's Aid. I agree it is slow. Very slow. But, IMO, Forest's Aid is the Druid "death knight." It gives the deck inevitability. At some point in the end game, you will stick a board. And at that point, you will win.
Surely what it has going for it is two things, #1) Twinspell. Eventually your opponent is going to run out of board clears. Running double Forest's Aid means you have FOUR turns of "summon 10/10 worth of stats." #2) A lot of really strong AOEs rotate out (Defile, Psychic Scream, Duskbreaker, (sort of) Spreading Plague, Dragon's Fury, Primordial Drake, etc), which makes token decks much stronger. Still, it's 8 mana...whispering woods will still be available. Perhaps this finds a good 1x of in Token Druid?
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Overall its a good review. You hit the important points for each class.
Druid : The cards are ok but as you said, they are fair cards nothing outstanding. Enough to build a good deck maybe not a top tier one. I would give a 4 to crystalsong portal. If aggro token druid is a thing, this card will carry the achetype, 2 mana to draw 3 druid minions (high average mana cost) and easy to be activated. 2 for Lucentbark, the healing support is too weak right now, maybe with the future expansion it could be playable.
Hunter : Shitty cards, not enough deathrattle and mech supports to make the archetype playable and nothing for beast hunter or spell hunter. The only good card is unleash the beast, maybe a bit weak for a turn 6 compared to Highmane but it has a great synergy with zuljin and brings value. I totally agree with your rating for shimmerfly, it will be played just because beast hunter needs a 1 mana beast, but it's bad compared to what shaman and druid received. No more hunterstone.
Mage : I think you were a bit generous for this class. I don't think kalecgos will be more preponderant than stalladris (4). 5 is meta means as important as master's call, tarim or reckless fury right now. But it's a great card, 4 is ok. Mage has all the tools to build a good control deck maybe weaker than warrior's. Khadgar will carry the deck though, the combo are insane. Too many 4 means you think mage will have a tier 1 deck, i'm not sure about that. Magic dart frog is ok but it's max a 2 or a 3 according to your rating system. weak body, only 1 damage per spell, how many spell do you have to throw to kill a minion and can't hit face. The druid package is stronger for me and only has 3. I like the stance you took though, better than giving 3 to all the cards.
Paladin : ok Desperate measures is overrated. Secret paladin doesn't want to run this. Bad top deck, can't be pulled by sentry or contender, can't be drawn by subject9, random secret (eye for an eye, hidden wisdom). Paladin doesn't need value but tempo. Maybe control paladin will want to run this, but it has no support, it's clearly a 1 for me. Lightforged blessing can be good with immortal prelate but the deck seems weak so 4 is too much. 2 max.
Mage : I think you were a bit generous for this class. I don't think kalecgos will be more preponderant than stalladris (4). 5 is meta means as important as master's call, tarim or reckless fury right now. But it's a great card, 4 is ok.
It's important to keep my rating system in mind.
5 – meta defining, build-around (note: not necessarily WILL end up in a top tier deck, but these cards are ones you build entire decks around, or is a key card that enables the deck to even exist)
4 – powerful auto-include, doesn’t win you games but it has very high value
Perhaps a more clear system would be 1 thru 4, with 4 being the top, and a fifth rating for 'build around' cards. In my system, I would rate Genn a 5 star and Tarim 4 star, but that's not to suggest that Genn is objectively better. It's simply to say that one is definitely a build around that enables an archetype, and the other is a strong auto-include. Kalecgos is a good reason to build a control style mage with a lot of board clears, removal, and life gain. Keeper Stalladris is just a good value generator, much like Krag'wa, the Frog. Neither is going to win the you the game or enable an archetype/deck, of make you build your whole deck around it, but you can put it into most decks and feel good about it.
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You're dead 1000% wrong on Darkest Hour the amount of people underestimating this card is insane. By far the biggest Dark Horse of the expansion, it will be crazy good in Wild and maybe Standard. This is more of a aggro card than Control like most are thinking. For example in Wild aggro is running lots of Deathrattle and you normally have a token trash board going into 6 anyway, you sack them after trading and pull your Doomguards, Malganis, Leeroy..you name it. If that doesn't end the game there the next turn will if opponent doesnt have a immediate hard counter.
My thoughts exactly. I keep seeing people saying they think Warlock is dead, but this card alone is why Doomguard was HoF'd. Warlock is going to have a T1 deck, probably because of this card alone.
Remember that your opponent is playing the game too! When tokens can be a big threat, your opponent will go out of their way to keep your board as clean as possible. Also, faster decks might just kill you.
If you have a token trash board on turn 6 as zoo, you are in a very good spot anyway, and would rather find a way to snowball even further or look for ways finish the game with your existing minions and burst.
For this to be strong, you need to create the tokens and kill them off on the same turn, and I believe that combo is too slow and expensive.
I disagree. It's a way to push the matter before it starts getting to late in the game. You're opponent is only going to draw so many counters in the first 10 cards, keeping a zoo board clean that early in the game is rare. Darkest Hour forces there hand. Poker chips all in. If they don't have the nuts it's done. You don't even need a crazy board in Wild to make this very good. You need 2-3 tokens, a Nerubian Egg and something like a Voidcaller.
Mage : I think you were a bit generous for this class. I don't think kalecgos will be more preponderant than stalladris (4). 5 is meta means as important as master's call, tarim or reckless fury right now. But it's a great card, 4 is ok.
It's important to keep my rating system in mind.
5 – meta defining, build-around (note: not necessarily WILL end up in a top tier deck, but these cards are ones you build entire decks around, or is a key card that enables the deck to even exist)
4 – powerful auto-include, doesn’t win you games but it has very high value
Perhaps a more clear system would be 1 thru 4, with 4 being the top, and a fifth rating for 'build around' cards. In my system, I would rate Genn a 5 star and Tarim 4 star, but that's not to suggest that Genn is objectively better. It's simply to say that one is definitely a build around that enables an archetype, and the other is a strong auto-include. Kalecgos is a good reason to build a control style mage with a lot of board clears, removal, and life gain. Keeper Stalladris is just a good value generator, much like Krag'wa, the Frog. Neither is going to win the you the game or enable an archetype/deck, of make you build your whole deck around it, but you can put it into most decks and feel good about it.
Ok then Kalecgos is a 4 according to your rating. Without him you will still build control mage in the same way, he's the icing on the cake. Who care's, 4 or 5 is the same, kalecgos is a great card, we all agree on that.
I agree with you withmost ratings but I disagree with a few one you seem to overrate/underrate:
I will elaborate.. you mostly seem to favor contol/big effects but you forget most decks contain a lot of small cards too which can win you the early game which is a big part of any matchup.
Druid:
Crystalsong Portal- this card is minimum a 4, I looked at the druid minions and yes there are some of them who are garbage.. but also there are a lot of garbage mechs and Omega Assembly is a 2 of in odd warrior currently. also druid minions are better than mechs on average and some fit the token druid game plan.
The Forest's Aid - going by your definition of ratings this is a 3 tech card vs control decks in token druid.
Dreamway Guardians- don't think token druid will ever drop this card it's a 4 since it's an auto include in any token druid list.
Hunter:
Ursatron- if you look only at this expansion maybe.. but there is a ton of support for mech hunter in boomsday and it was almost good but got outclassed by other hunter archtypes... well now mech hunter is probably much better, there are many goblin bomb cards, and with less healing and board clears... well... Mech hunter only seems weak if you look at the RoS cards in a vaccum.. it's a 4.
Oblivatron - Again you are lookign only at this expansion.. what about boomsday.. not every card need to singlehandly win you the game this card is decent, it's a mana cheat card and deathrattle trigger, potentiall it can brind a 8/8 in stats to the board on turn 6 or cast a deadly shot + 2/2 on board which when the 2/2 dies it casts another deadlyshot.
Nine Lives - originally I said "ok I agree it might be too slow" but then.. there is Spider Bomb or whelp.. you "draw a card" you already played this game so it must be a good card in the matchup and you activate a deathrattle maybe this expansion it won't be OPie OPie but it's certainly a VERY powerful effect, in wild it's a 7 star card it's CRAZY powerful in wild.
Mage:
Magic Dart Frog it's a 3 I saw this card in action (in the streamer prerelease deck showcase) and this card seems so weak.. the payoff for casting a spell is way too low it's a knife juggler for spells but you probably need more stuff that want you to cast spells to use this... definitely not a 5, it has potential but probably NAH.
Paladin: Secret paladin seem to be MEH according to kripp and trump who played them.. the divine favor loss was too harsh for the deck, but I think someone will come up with a more midrange version.
Priest:
Unsleeping Soul You are too pessimistic about this card.. it's a card to consider in silence priest and is a very solid card would give it a 3 at least, silence priest looks very solid.
Rogue:
Heistbaron Togwaggle a 2 why? look at the lackey generator..s wait what? there is ONE lackey generator in rogue? and the other one sucks? the condition is kind of a big deal it seems.. maybe next expansion (Blizzard said there will be more lackeys in future expansions so more lackey generator will rise as well. most overrated card of the set
Shaman:
Muckmorpher- a 5 why? it defines the deck "big Eureka shaman" Tried to theoricraft it a bit it looks decent, it's not a joke card for sure.
murloc cards... why not a 5? They are very powerful.. not every card needs to win you the game alone rate small cards as 5 as well... they are the ones that ultimately win you the game.
Soul of the Murloc - 5.. compared to soul of the forest it's half the cost, for half the stats but a MUCH better tribe tokens.
Warlock:
Fel Lord Betrug 2 cause of plot twist, probably not good enough though.
Jumbo Imp - zoo?!? it's a 4 or even 5 sea giant is not good after a board wipe, THIS IS.
Impferno - it's an AGGRO CARD... this is very solid in aggro or midrange matchups also good as a finisher vs control solid card, 4 in demon token zoo.
Aranasi Broodmother- stample in every slow warlock deck it's 4 acording to your definition.
Rafaam's Scheme- good after a board wipe, feeds both Jumbo Imp and Impferno, bad top deck but it card be a good board refill definitely not 1 the most underrated card of the expansion.
Warrior:
Blastmaster Boom- solid 5, saw this card in play it's VERY strong, meta defining, defines bomb warrior in every variation you want to play it.
Dimensional Ripper - and why not? warrior is currently the best control class in standard having 2 very strong board wipes.. the other class with strong board wipe is warlock that's it.. warrior can probably survive that long with weapon/spells 5 mana + cards.. built a deck, seems solid.. it's a 4 or even 5.
Vicious Scraphound - 1, too weak will see play only when generated from discover effects.
Neutrals:
Only legendaries policy.. most decks have on average 3 legendaries or less.. 27 cards of the deck are not legendaries and they matter much more if cards don't win you the game THEY ARE STILL GOOD.
Archivist Elysiana - at first I thought like you, but then.. how many games go to fatigue? most of them don't.. so this is bad in most matchups..I would say a 2..
Hench-Clan Hag - 4 cause of the tribal synergies.. I think you were the one that brought up pirates.. demons.. murlocs.. VERY flexible.
Sunreaver Warmage - we saw how good are "Cast a 5+ spell for benefit" effects now this only requires you to HOLD one.. a solid 5.
Arcane Watcher - 4 or even 5, both handlock and priest will look to build around this card.
Heroic Innkeeper - it's not good but lower than 1? remember many board wipes are leaving.. there are many token generators. 2
I made updates to token cards, based on the fact that there are far fewer board clears in this meta. While I disagree with a lot of what you said (and to be honest, it's hard for me to give a truly unbiased evaluation of the entire set given that I've played far more control than aggro, so my experience in determining how strong aggro cards is much more limited), the only card I want to talk about is this one.
Eccentric Scribe - A lot of people including yourself are comparing this to Savannah Highmane, which IMO is a poor comparison. The stats are similar, sure, but if we're looking at stats alone, this has much more in common with Piloted Sky Golem. The thing about Highmane is, it's in a class that cares about Beast synergy, and two 2/2s die to fewer things. One could argue that this is BETTER than Sky Golem because of the consistency of knowing what you're getting....maybe? This is certainly not a "neutral Highmane," and to make that argument, you have to overlook a lot of why Highmane is good. Perhaps I will be proven wrong. Time will tell. Maybe I'm way off base and this is a 5-star build around that will completely shape the meta and have to be nerfed to 7 mana.
Pretty poor evaluation of cards. Most of your ratings were off. You should change your thinking towards the game.
So he got Muckmorpher wrong. Big deal. He took the time to do that huge review, using his experience and knowledge of the game, for the enjoyment of the Hearthpwn community. I love threads like this; it's one of the main reasons I come here.
So rather than coming here to shit all over the thread, how about you contribute something of your own?
Pretty poor evaluation of cards. Most of your ratings were off. You should change your thinking towards the game.
Most pros get card evaluations wrong. So what? I just did this for fun, and it's cool to go back and see where you completely overlooked an innocent looking card that ended up being incredibly strong.
You should change your thinking towards posting here.
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After reading every review: you don't seem to follow your rating system consistently. you seem to be using something more similar to how trump rates cards, where you are also trying to predict the meta. Based on your rating system cards like Crystal Stag and Vareesa Windrunner should be 5 stars as they are reasons to build your deck a certain way. I don't want to discourage you bc this obviously took a lot of work, but it was bothering me as I read through the post.
I think Shimmerflyshould be rated higher. Not because the card is game breaking, but bc beast hunter wants a 1 mana beast for Headhunter's Hatchetand there are 4 post rotation. It also technically doesn't cost a card bc it generates a spell.
Lightforged Blessing seems way to slow. What minion could cost 2 more just to gain lifesteal. IMO exactly Wild Pyromancer as a more expensive version of Spirit Lash. Unless you specifically care about healing, i would rather put in a 2 drop to help me fight for the board early.
Hench Clan Hag is probs 4 stars. its a 4 mana 5/5 that generates 3 bodies. Strong in any zoo/token deck.
Why is Dalaran Librarian 4 stars but all the other silence synergy cards 2/3 stars?
I like this review....
I think Betrug will be a little bit better than u think (i have the same feeling like cubelock about it). But all in all its reasonable :)
Great job and thanks for sharing your thoughts :)
It's pretty simple, I don't believe either card is good enough to build a deck around. 5 stars is "build around" or "enables the archetype/deck." I think Crystal Stag is good enough to see play because Druid was given a lot of synergy however. Vereesa Windrunner doesn't have synergy much synergy, and is therefore not enabling any new deck or giving you enough reason to build around Spell Damage Hunter.
Fair point and as it is a reasonable value card and we're losing Dire Mole and Fire Fly. perhaps the Beast synergy outweighs the poor stats. If it doesn't and you need more 1-drops, you can just run Crystallizer.
Why not both? The flexibility of this card is what has me excited. It gives you more healing options after dropping High Priest Thekal, makes Zandalari Templar at least a considerable option, and as you mentioned, the DIY Spirit Lash combo with Wild Pyromancer is pretty neat. You can run early 2-drops AND this spell. Maybe you attach it to an Immortal Prelate? Maybe I'm just being overly optimistic and you can just be happy running Shirvallah, the Tiger (arguably much harder to run now that Steed is rotating).
We've seen cards like this before and they didn't work out. You have to ask yourself, what classes will be running token decks, and is this card better at 'token generation' than what that class has?
Silencing your minions on a 2/3 body is more flexible (and thus, stronger) than minions that need to be silenced in order to be good. I see your point though. Are there specific minions you want to talk about?
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Strong and well-reasoned review. We agree on much.
I think your reviews on the priest cards are a tad high overall.
I think you're too low on The Forest's Aid. I agree it is slow. Very slow. But, IMO, Forest's Aid is the Druid "death knight." It gives the deck inevitability. At some point in the end game, you will stick a board. And at that point, you will win.
My greater concerns about Token druid are just faster better decks in a world without Spreading Plague. As a crutch for the entire class, that card reached Psychic Scream levels.
Remember that your opponent is playing the game too! When tokens can be a big threat, your opponent will go out of their way to keep your board as clean as possible. Also, faster decks might just kill you.
If you have a token trash board on turn 6 as zoo, you are in a very good spot anyway, and would rather find a way to snowball even further or look for ways finish the game with your existing minions and burst.
For this to be strong, you need to create the tokens and kill them off on the same turn, and I believe that combo is too slow and expensive.
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let's just give good ratings to all the stuff that looks fancy right ?
it's not like chef nomi could directly go into a tier 1 aggro rogue deck that loses nothing but faldorei strider right
can't wait to rekt noobs like you with your so well thought one star legendary.
Surely what it has going for it is two things, #1) Twinspell. Eventually your opponent is going to run out of board clears. Running double Forest's Aid means you have FOUR turns of "summon 10/10 worth of stats." #2) A lot of really strong AOEs rotate out (Defile, Psychic Scream, Duskbreaker, (sort of) Spreading Plague, Dragon's Fury, Primordial Drake, etc), which makes token decks much stronger. Still, it's 8 mana...whispering woods will still be available. Perhaps this finds a good 1x of in Token Druid?
Kaladin's RoS Set Review
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Overall its a good review. You hit the important points for each class.
Druid : The cards are ok but as you said, they are fair cards nothing outstanding. Enough to build a good deck maybe not a top tier one.
I would give a 4 to crystalsong portal. If aggro token druid is a thing, this card will carry the achetype, 2 mana to draw 3 druid minions (high average mana cost) and easy to be activated.
2 for Lucentbark, the healing support is too weak right now, maybe with the future expansion it could be playable.
Hunter : Shitty cards, not enough deathrattle and mech supports to make the archetype playable and nothing for beast hunter or spell hunter.
The only good card is unleash the beast, maybe a bit weak for a turn 6 compared to Highmane but it has a great synergy with zuljin and brings value. I totally agree with your rating for shimmerfly, it will be played just because beast hunter needs a 1 mana beast, but it's bad compared to what shaman and druid received. No more hunterstone.
Mage : I think you were a bit generous for this class. I don't think kalecgos will be more preponderant than stalladris (4). 5 is meta means as important as master's call, tarim or reckless fury right now. But it's a great card, 4 is ok. Mage has all the tools to build a good control deck maybe weaker than warrior's. Khadgar will carry the deck though, the combo are insane.
Too many 4 means you think mage will have a tier 1 deck, i'm not sure about that.
Magic dart frog is ok but it's max a 2 or a 3 according to your rating system. weak body, only 1 damage per spell, how many spell do you have to throw to kill a minion and can't hit face.
The druid package is stronger for me and only has 3.
I like the stance you took though, better than giving 3 to all the cards.
Paladin : ok
Desperate measures is overrated. Secret paladin doesn't want to run this. Bad top deck, can't be pulled by sentry or contender, can't be drawn by subject9, random secret (eye for an eye, hidden wisdom). Paladin doesn't need value but tempo.
Maybe control paladin will want to run this, but it has no support, it's clearly a 1 for me.
Lightforged blessing can be good with immortal prelate but the deck seems weak so 4 is too much. 2 max.
There seems to be a weird cult of people who totally believe Myras and chef Nomi are going to be tier s.
What deck is that? Am I missing something?
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I disagree. It's a way to push the matter before it starts getting to late in the game. You're opponent is only going to draw so many counters in the first 10 cards, keeping a zoo board clean that early in the game is rare. Darkest Hour forces there hand. Poker chips all in. If they don't have the nuts it's done. You don't even need a crazy board in Wild to make this very good. You need 2-3 tokens, a Nerubian Egg and something like a Voidcaller.
After reading Madame and Muckmorpher I was done. 0/10
I wonder how your review will compare to Hearthpwn's Compendium if it gets released this year.
I agree with you withmost ratings but I disagree with a few one you seem to overrate/underrate:
I will elaborate.. you mostly seem to favor contol/big effects but you forget most decks contain a lot of small cards too which can win you the early game which is a big part of any matchup.
Druid:
Crystalsong Portal- this card is minimum a 4, I looked at the druid minions and yes there are some of them who are garbage.. but also there are a lot of garbage mechs and Omega Assembly is a 2 of in odd warrior currently. also druid minions are better than mechs on average and some fit the token druid game plan.
The Forest's Aid - going by your definition of ratings this is a 3 tech card vs control decks in token druid.
Dreamway Guardians- don't think token druid will ever drop this card it's a 4 since it's an auto include in any token druid list.
Hunter:
Ursatron- if you look only at this expansion maybe.. but there is a ton of support for mech hunter in boomsday and it was almost good but got outclassed by other hunter archtypes... well now mech hunter is probably much better, there are many goblin bomb cards, and with less healing and board clears... well... Mech hunter only seems weak if you look at the RoS cards in a vaccum.. it's a 4.
Oblivatron - Again you are lookign only at this expansion.. what about boomsday.. not every card need to singlehandly win you the game this card is decent, it's a mana cheat card and deathrattle trigger, potentiall it can brind a 8/8 in stats to the board on turn 6 or cast a deadly shot + 2/2 on board which when the 2/2 dies it casts another deadlyshot.
Nine Lives - originally I said "ok I agree it might be too slow" but then.. there is Spider Bomb or whelp.. you "draw a card" you already played this game so it must be a good card in the matchup and you activate a deathrattle maybe this expansion it won't be OPie OPie but it's certainly a VERY powerful effect, in wild it's a 7 star card it's CRAZY powerful in wild.
Mage:
Magic Dart Frog it's a 3 I saw this card in action (in the streamer prerelease deck showcase) and this card seems so weak.. the payoff for casting a spell is way too low it's a knife juggler for spells but you probably need more stuff that want you to cast spells to use this... definitely not a 5, it has potential but probably NAH.
Paladin: Secret paladin seem to be MEH according to kripp and trump who played them.. the divine favor loss was too harsh for the deck, but I think someone will come up with a more midrange version.
Priest:
Unsleeping Soul You are too pessimistic about this card.. it's a card to consider in silence priest and is a very solid card would give it a 3 at least, silence priest looks very solid.
Rogue:
Heistbaron Togwaggle a 2 why? look at the lackey generator..s wait what? there is ONE lackey generator in rogue? and the other one sucks? the condition is kind of a big deal it seems.. maybe next expansion (Blizzard said there will be more lackeys in future expansions so more lackey generator will rise as well. most overrated card of the set
Shaman:
Muckmorpher- a 5 why? it defines the deck "big Eureka shaman" Tried to theoricraft it a bit it looks decent, it's not a joke card for sure.
murloc cards... why not a 5? They are very powerful.. not every card needs to win you the game alone rate small cards as 5 as well... they are the ones that ultimately win you the game.
Soul of the Murloc - 5.. compared to soul of the forest it's half the cost, for half the stats but a MUCH better tribe tokens.
Warlock:
Fel Lord Betrug 2 cause of plot twist, probably not good enough though.
Jumbo Imp - zoo?!? it's a 4 or even 5 sea giant is not good after a board wipe, THIS IS.
Impferno - it's an AGGRO CARD... this is very solid in aggro or midrange matchups also good as a finisher vs control solid card, 4 in demon token zoo.
Aranasi Broodmother- stample in every slow warlock deck it's 4 acording to your definition.
Rafaam's Scheme- good after a board wipe, feeds both Jumbo Imp and Impferno, bad top deck but it card be a good board refill definitely not 1 the most underrated card of the expansion.
Warrior:
Blastmaster Boom- solid 5, saw this card in play it's VERY strong, meta defining, defines bomb warrior in every variation you want to play it.
Dimensional Ripper - and why not? warrior is currently the best control class in standard having 2 very strong board wipes.. the other class with strong board wipe is warlock that's it.. warrior can probably survive that long with weapon/spells 5 mana + cards.. built a deck, seems solid.. it's a 4 or even 5.
Vicious Scraphound - 1, too weak will see play only when generated from discover effects.
Neutrals:
Only legendaries policy.. most decks have on average 3 legendaries or less.. 27 cards of the deck are not legendaries and they matter much more if cards don't win you the game THEY ARE STILL GOOD.
Archivist Elysiana - at first I thought like you, but then.. how many games go to fatigue? most of them don't.. so this is bad in most matchups..I would say a 2..
Hench-Clan Hag - 4 cause of the tribal synergies.. I think you were the one that brought up pirates.. demons.. murlocs.. VERY flexible.
Sunreaver Warmage - we saw how good are "Cast a 5+ spell for benefit" effects now this only requires you to HOLD one.. a solid 5.
Arcane Watcher - 4 or even 5, both handlock and priest will look to build around this card.
Heroic Innkeeper - it's not good but lower than 1? remember many board wipes are leaving.. there are many token generators. 2
Eccentric Scribe - 2 compare to highmane.
Proud Defender- 4, reminds of tar creeper... looking at the ratings you are rating control cards higher aren't you?
Faceless Rager - 2? this card is really powerful.. 3 mana 5/3 is already really solid many decks will look to play this card.
EVIL Cable Rat- if you rated togglewaggle a 5, and you rate this a 2, togglewaggle is a negative 5.
Spellbook Binder- better than it looks..
Mana Reservoir - People have played kobold geomancer before.. this is more sturdy.
Hench-Clan Hogsteed - 4, auto include in many decks have ALL the synergies you ever want.
Arcane Servant- 1
I made updates to token cards, based on the fact that there are far fewer board clears in this meta. While I disagree with a lot of what you said (and to be honest, it's hard for me to give a truly unbiased evaluation of the entire set given that I've played far more control than aggro, so my experience in determining how strong aggro cards is much more limited), the only card I want to talk about is this one.
Eccentric Scribe - A lot of people including yourself are comparing this to Savannah Highmane, which IMO is a poor comparison. The stats are similar, sure, but if we're looking at stats alone, this has much more in common with Piloted Sky Golem. The thing about Highmane is, it's in a class that cares about Beast synergy, and two 2/2s die to fewer things. One could argue that this is BETTER than Sky Golem because of the consistency of knowing what you're getting....maybe? This is certainly not a "neutral Highmane," and to make that argument, you have to overlook a lot of why Highmane is good. Perhaps I will be proven wrong. Time will tell. Maybe I'm way off base and this is a 5-star build around that will completely shape the meta and have to be nerfed to 7 mana.
Kaladin's RoS Set Review
Join me at Out of Cards!
Pretty poor evaluation of cards. Most of your ratings were off. You should change your thinking towards the game.
So he got Muckmorpher wrong. Big deal. He took the time to do that huge review, using his experience and knowledge of the game, for the enjoyment of the Hearthpwn community. I love threads like this; it's one of the main reasons I come here.
So rather than coming here to shit all over the thread, how about you contribute something of your own?
Most pros get card evaluations wrong. So what? I just did this for fun, and it's cool to go back and see where you completely overlooked an innocent looking card that ended up being incredibly strong.
You should change your thinking towards posting here.
Kaladin's RoS Set Review
Join me at Out of Cards!