The hunter is being forgotten. I want to see more cards!
How can the Hunter be forgotten? All I see when I play Hearthstone is Hunter, Hunter, Hunter, Warlock, Hunter, Druid...wait, what? What's that Druid doing here?!? OMG there are more classes in the game?!?
And after reading these posts, I'm glad to see that Tracking is indeed a crappy card. I've been not using it forever. You folks talk about Call Pet being a bad card because it's 1 card that gets you 1 card, and all it really does is thin out your deck. Well, Tracking is 1 card, you look at 3 cards, put 1 in your hand and the other 2 go bye bye. To me, that seems to be thinning out your deck a butt-load quicker.
I think that Control/Late Game Hunter might be a thing. The big problem with those archetypes for hunters is that hunter's don't have a good Survivability BUT Illuminator can provide this.
Anyway, I think this card is outclassed by Tracking.
Completely incomparable! Tracking thins the deck to fetch specific combo pieces when in late-game decks you certainly value your cards a lot more and you gain nothing by tossing 2 cards.
So to make this card viable and better than just being a draw a card for 2 mana which makes it crap. You would need to make 50% of the manacost of your 30 cards directly related to beasts. And all those beasts cards need to be 3mana or more. Noting that cards that we consider beasts are actually spells that summon beasts in alot of cases and hence this card has no effect on them.
In other words this card is crap. It's risk v reward and that removes consistency which is generally bad.
What this should be is "put a random beast from your deck in the battlefield and cost 4-5 mana" which makes it partially controllable and useful.
It just seems like blizzard is adding a heap of "random" in GvG. Players will always move to attempt to use the powerful part of random in a controllable way. This card does not lend to a method of doing that consistently. Hunter has no viability as a control deck because of their hero power and hence big beasts are unlikely to make it into hunter decks.
As of now, this is probably very mediocre seeing as the only good hunter deck(basically) is Undertakeraggro. The only beasts that are used are Webspinner and Haunted Creeper, not because they are beasts, but because they are good, cheap deathrattles for undertaker. Savannah Highmane can be used as well, but sometimes even it is considered too slow despite how powerful it is.
Call Pet is also anything but an aggro card, which is something I don't think some people get. In said undertaker aggro, the only card you'd want to hit would be highmane, if you run it. Otherwise, you're just wasting 2 mana to do nothing in a deck that tries to kill as quickly as possible. In that case, using your hero power is just better. If you're using it to try and draw an answer, why not just useTracking? 1 mana cheaper and digs 3 deep instead of 1.
Now, if you're playing a beast heavy, slower hunter deck and using this as a draw option with potentially massive upside, it starts to look much better. The biggest problem here is this kind of deck doesn't look feasible atm due to lack of good options. This is also the kind of card that can only get better with future beasts released, so we'll wait and see.
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Favorite class: keeping all 9 of them equal in level.
I think people are missing what this card maybe telling us. I think blizzard might pull out mech-beast to give to the hunter class which may have ability or stats to help Hunters play a mid range or tempo type of deck. Since we have yet to see what type of Hunter class minions that are being added with the expansion you can't really gauge the power or worth of this card.
I think people are missing what this card maybe telling us. I think blizzard might pull out mech-beast to give to the hunter class which may have ability or stats to help Hunters play a mid range or tempo type of deck. Since we have yet to see what type of Hunter class minions that are being added with the expansion you can't really gauge the power or worth of this card.
I think people are missing what this card maybe telling us. I think blizzard might pull out mech-beast to give to the hunter class which may have ability or stats to help Hunters play a mid range or tempo type of deck. Since we have yet to see what type of Hunter class minions that are being added with the expansion you can't really gauge the power or worth of this card.
mech-beast!!!I like that!!
I doubt it. If that were the case I could think of a couple new druid cards that would fall into that category.
Very true but they were class cards so maybe the classification isn't needed. At the moment its a wait and see kinda of game. For the people talking about control hunter and late game hunter builds there is a reason we haven't really seen these types of decks before. The Hunter class cards are built around beast and that is why hunter have synergies with beast. To create a control deck you would have to have at least 2 weapons, and 12 to 13 control oriented spells plus minions that have good synergy with the class that are high quality and can trade and provide tempo. To do that you would have to run more neutral minions which likely will not be beast thus cutting out what the class was really built for which was its synergy.
I think people are missing what this card maybe telling us. I think blizzard might pull out mech-beast to give to the hunter class which may have ability or stats to help Hunters play a mid range or tempo type of deck. Since we have yet to see what type of Hunter class minions that are being added with the expansion you can't really gauge the power or worth of this card.
mech-beast!!!I like that!!
I doubt it. If that were the case I could think of a couple new druid cards that would fall into that category.
Druids are wild, but they do not have beasts of their own. I think it is very likely that there will be at least one mech beast for hunters.
Many people are saying this card is terrible and I have to simply disagree with it. It just doesn't have much place in the game's current meta. With the imminent meta shift coming, it could end up being quite good. Even if it doesn't, this is one of those unique cards that will only get better and better as more cards are introduced into the game. As more beasts are introduced, the better this card becomes. Even if it takes 3 expansions, this card's potential is undeniable.
This card has upsides no one else is pointing out.
It's a minor Priest Nerf, till now the worst thing that you could get thoughtstolen was a houndmaster or bestial wrath, but since you thought steal 2 cards there was still a strong chance the priest would get a beast along with those cards to get some value. Call Pet is pretty much the only Hunter Card priests will never get full value out of. The Hunter equivalent of shield slam and deadly poison.
Card might not be exceptional currently but at some point in the distant future there will eventually be enough quality beasts to make a great deck with this. Hunter is already strong, they don't really need a new card to make them viable, this however puts money in the bank for future releases with a card whose value will only grow with future releases.
It's a completely decent card, in that it entices Hunter back towards originality, instead of resupporting the silly undertaker spam pretty much every class can accomplish to a certain degree.
I think people are missing what this card maybe telling us. I think blizzard might pull out mech-beast to give to the hunter class which may have ability or stats to help Hunters play a mid range or tempo type of deck. Since we have yet to see what type of Hunter class minions that are being added with the expansion you can't really gauge the power or worth of this card.
In think that you are missing to read this thread, because I already spoke about possible mech beast in page 3 of this thread :D
This card is not inherently terrible, but it requires more 4+ mana beasts. If we get them, it will be potentially playable. Note that unlike Far Sight, this can give a mana advantage, and importantly costs 1 less. However it needs more cards to hit, perhaps we will see some in GvG.
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Draw a card, if it's hunter's mark, concede.
How can the Hunter be forgotten? All I see when I play Hearthstone is Hunter, Hunter, Hunter, Warlock, Hunter, Druid...wait, what? What's that Druid doing here?!? OMG there are more classes in the game?!?
And after reading these posts, I'm glad to see that Tracking is indeed a crappy card. I've been not using it forever. You folks talk about Call Pet being a bad card because it's 1 card that gets you 1 card, and all it really does is thin out your deck. Well, Tracking is 1 card, you look at 3 cards, put 1 in your hand and the other 2 go bye bye. To me, that seems to be thinning out your deck a butt-load quicker.
Completely incomparable! Tracking thins the deck to fetch specific combo pieces when in late-game decks you certainly value your cards a lot more and you gain nothing by tossing 2 cards.
So to make this card viable and better than just being a draw a card for 2 mana which makes it crap. You would need to make 50% of the manacost of your 30 cards directly related to beasts. And all those beasts cards need to be 3mana or more. Noting that cards that we consider beasts are actually spells that summon beasts in alot of cases and hence this card has no effect on them.
In other words this card is crap. It's risk v reward and that removes consistency which is generally bad.
What this should be is "put a random beast from your deck in the battlefield and cost 4-5 mana" which makes it partially controllable and useful.
It just seems like blizzard is adding a heap of "random" in GvG. Players will always move to attempt to use the powerful part of random in a controllable way. This card does not lend to a method of doing that consistently. Hunter has no viability as a control deck because of their hero power and hence big beasts are unlikely to make it into hunter decks.
Yet again, morons on this site everywhere think this card is bad. It never ends.
As of now, this is probably very mediocre seeing as the only good hunter deck(basically) is Undertaker aggro. The only beasts that are used are Webspinner and Haunted Creeper, not because they are beasts, but because they are good, cheap deathrattles for undertaker. Savannah Highmane can be used as well, but sometimes even it is considered too slow despite how powerful it is.
Call Pet is also anything but an aggro card, which is something I don't think some people get. In said undertaker aggro, the only card you'd want to hit would be highmane, if you run it. Otherwise, you're just wasting 2 mana to do nothing in a deck that tries to kill as quickly as possible. In that case, using your hero power is just better. If you're using it to try and draw an answer, why not just useTracking? 1 mana cheaper and digs 3 deep instead of 1.
Now, if you're playing a beast heavy, slower hunter deck and using this as a draw option with potentially massive upside, it starts to look much better. The biggest problem here is this kind of deck doesn't look feasible atm due to lack of good options. This is also the kind of card that can only get better with future beasts released, so we'll wait and see.
Favorite class: keeping all 9 of them equal in level.
king Krush will be happy.
ONLY king krush
Come back to this thread 2 months from now and we'll see who the morons
This card is for mid-range hunter who runs multiple big beasts. Can't see it working for the current hunter though.
This fits in a end-range hunter deck :D
I think people are missing what this card maybe telling us. I think blizzard might pull out mech-beast to give to the hunter class which may have ability or stats to help Hunters play a mid range or tempo type of deck. Since we have yet to see what type of Hunter class minions that are being added with the expansion you can't really gauge the power or worth of this card.
mech-beast!!!I like that!!
CN Hearthstone Player
Sorry for the misspell&grammar!
I doubt it. If that were the case I could think of a couple new druid cards that would fall into that category.
This card seems like it is garbage. They probably want less people playing hunter anyway.
Very true but they were class cards so maybe the classification isn't needed. At the moment its a wait and see kinda of game. For the people talking about control hunter and late game hunter builds there is a reason we haven't really seen these types of decks before. The Hunter class cards are built around beast and that is why hunter have synergies with beast. To create a control deck you would have to have at least 2 weapons, and 12 to 13 control oriented spells plus minions that have good synergy with the class that are high quality and can trade and provide tempo. To do that you would have to run more neutral minions which likely will not be beast thus cutting out what the class was really built for which was its synergy.
Druids are wild, but they do not have beasts of their own. I think it is very likely that there will be at least one mech beast for hunters.
Many people are saying this card is terrible and I have to simply disagree with it. It just doesn't have much place in the game's current meta. With the imminent meta shift coming, it could end up being quite good. Even if it doesn't, this is one of those unique cards that will only get better and better as more cards are introduced into the game. As more beasts are introduced, the better this card becomes. Even if it takes 3 expansions, this card's potential is undeniable.
This card has upsides no one else is pointing out.
It's a minor Priest Nerf, till now the worst thing that you could get thoughtstolen was a houndmaster or bestial wrath, but since you thought steal 2 cards there was still a strong chance the priest would get a beast along with those cards to get some value. Call Pet is pretty much the only Hunter Card priests will never get full value out of. The Hunter equivalent of shield slam and deadly poison.
Card might not be exceptional currently but at some point in the distant future there will eventually be enough quality beasts to make a great deck with this. Hunter is already strong, they don't really need a new card to make them viable, this however puts money in the bank for future releases with a card whose value will only grow with future releases.
It's a completely decent card, in that it entices Hunter back towards originality, instead of resupporting the silly undertaker spam pretty much every class can accomplish to a certain degree.
In think that you are missing to read this thread, because I already spoke about possible mech beast in page 3 of this thread :D
This card is not inherently terrible, but it requires more 4+ mana beasts. If we get them, it will be potentially playable. Note that unlike Far Sight, this can give a mana advantage, and importantly costs 1 less. However it needs more cards to hit, perhaps we will see some in GvG.