Hilarious. Also, it looks like there is completely adequate imp generation for this to reach 0 without much work. Also, you can run sea giants too - all the jumbos!
actually pretty good and might legitimately make imp decks work. Combine it with Sea Giant and you can shit out 8/8s like it's nothing, which, if previous decks are anything to go by, is a decent strategy.
Also, this might just be a good enough reason to just straight up run Sense Demons.
If you straight up skip running any other demons and just rely on imp summoning cards you can get these in your hand and get them down to 0 really fast.
Or just do the old fashioned Corridor Creeper style of hard mulligan
I absolutely underestimated Corridor Creeper and because of this, I overestimated Mulchmuncher . The question here is: Are there enough small demons to be killed? A 8/8 for 4 mana will already be great. I'd say this will be good if a demon zoo is viable.
edit: arrrrgh, „friendly minion“ is the difference to Corridor Creeper... that is a lot to reduce then... i think it will take too long to reduce it.
So its like Corridor Creeper on steroids and for demons? If Demon Zoo will become a thing, this card is getting the nerfhammer for sure.
This. And I think Demon zoo will become a thing. Zoo is almost every time out there. Warlock is just a natural in it :)
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Oh god, this is NOT how you make Demonlock viable again...
This card sounds broken to me as you can easily fetch it early on and coupled with the Imp generators it might become a different form of Hand/Giantslock.
"do things with tribes while this is in your hand" = trash card. See Knight of the Wild (doesn't mention it but also requires to be in hand)
Generally, yeah - but a few noteworthy differences: - Knight of the Wild was not, itself a beast. So there wasn't internal synergy. - Multiple cards in standard go wide with demons. That wasn't the case for beasts at that time.
Knight of the Wild, if it were a beast for Master's Call, would almost certainly be played in Hunter right now. I bet people would play it instead of Highmane.
"do things with tribes while this is in your hand" = trash card. See Knight of the Wild (doesn't mention it but also requires to be in hand)
Generally, yeah - but a few noteworthy differences: - Knight of the Wild was not, itself a beast. So there wasn't internal synergy. - Multiple cards in standard go wide with demons. That wasn't the case for beasts at that time.
Knight of the Wild, if it were a beast for Master's Call, would almost certainly be played in Hunter right now. I bet people would play it instead of Highmane.
Circumstances matter.
Yes you're probably correct. The more I look at it with other imp cards it looks good.
I initially thought it was only imps.. it;s demons though... hmm seems good, also a demon itself so it can be buffed by the 2/2 that buffes demons and impferno and stuff looks good, if zoo is gonna play this card, I am sure you will see a lot more tapping in zoo.
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This card was nearly insane untill we came to the in hand part
WOOOOHAAA new creeper? I guess it wont be sleeper this time ;)
Edit:
I guess its not that strong, maybe playable in some demon/zooo :/ not sure tho
Sense Demons can fetch it.
I am certain this minion will make more sense in wild. Imp-losion is a fantastic card and this synergises with it.
Hilarious. Also, it looks like there is completely adequate imp generation for this to reach 0 without much work.
Also, you can run sea giants too - all the jumbos!
So its like Corridor Creeper on steroids and for demons? If Demon Zoo will become a thing, this card is getting the nerfhammer for sure.
Imp Giant, is that you?
"What have you got there,
PinocchioMalygos?"BIG JUMBUS
actually pretty good and might legitimately make imp decks work. Combine it with Sea Giant and you can shit out 8/8s like it's nothing, which, if previous decks are anything to go by, is a decent strategy.
Also, this might just be a good enough reason to just straight up run Sense Demons.
I tried having fun once. It was awful.
Corridor Creeper
also Sense Demons
If you straight up skip running any other demons and just rely on imp summoning cards you can get these in your hand and get them down to 0 really fast.
Or just do the old fashioned Corridor Creeper style of hard mulligan
I tried having fun once. It was awful.
I absolutely underestimated Corridor Creeper and because of this, I overestimated Mulchmuncher . The question here is: Are there enough small demons to be killed? A 8/8 for 4 mana will already be great. I'd say this will be good if a demon zoo is viable.
edit: arrrrgh, „friendly minion“ is the difference to Corridor Creeper... that is a lot to reduce then... i think it will take too long to reduce it.
This. And I think Demon zoo will become a thing. Zoo is almost every time out there. Warlock is just a natural in it :)
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Oh god, this is NOT how you make Demonlock viable again...
This card sounds broken to me as you can easily fetch it early on and coupled with the Imp generators it might become a different form of Hand/Giantslock.
Demon zoolock in wild got some insane new tools.
"do things with tribes while this is in your hand" = trash card. See Knight of the Wild (doesn't mention it but also requires to be in hand)
"while this is in your hand" = op card. See Corridor Creeper
Generally, yeah - but a few noteworthy differences:
- Knight of the Wild was not, itself a beast. So there wasn't internal synergy.
- Multiple cards in standard go wide with demons. That wasn't the case for beasts at that time.
Knight of the Wild, if it were a beast for Master's Call, would almost certainly be played in Hunter right now. I bet people would play it instead of Highmane.
Circumstances matter.
Yes you're probably correct. The more I look at it with other imp cards it looks good.
I initially thought it was only imps.. it;s demons though... hmm seems good, also a demon itself so it can be buffed by the 2/2 that buffes demons and impferno and stuff looks good, if zoo is gonna play this card, I am sure you will see a lot more tapping in zoo.
Insane with Glinda Crowskin if you can get it to 0 mana!