A deck running a lot of 1 drops isnt necessarily a deck that wants a lot of rush trades.
Zoolock would be fine trading, they are both aggro and tempo. The +1 attack makes for great trades then zoolock goes face in the midgame after they win the early board. Also the 1/6 can curve into dark iron or argus for more value trades.
This is a pretty incredible card. Works really well for some of the low-curve zoo decks and the stats pass the vanilla test. To the comment saying that decks running 1-drops don't want rush trades, I disagree as it allows you to efficiently trade with higher health taunts.
I feel like with this rotation the developers got all the freedom they were craving for ever since the year of the mammoth and now the ideas/flavours/crazyness is just flowing in.
Even if that doesn't see any play, I still like it.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This can actually be insane for some decks. I mean shit, its houndmaster shaw for 1 costs but you get two of them. For hunter decks already using shaw and toxmonger this is going to slot right in and make things like halazzi and springpaw potentially very nasty
Love the flavor of this card. Everytime I play this card Steppenwolf begins to play in my head and I can just picture minions hopping onto the carpet and dive bombing into the opponents minion.
Also think this card has potential to be really busted so long as powerful one drops continue to get printed. 6 Health is also really difficult to run over on turn 3 so this card pretty much always gets value.