Nothing special imo. Except probably the 10mana cost. The RNG of the Battlecry is also something to consider. If you plan on playing a 10mana minion, you are playing for the long game, so you have probably filled your deck with high value cards (and a lot of them have battlecries or are Magnetic, things that you want to use). Not a good idea to pull this Battlecry minion out of your deck, even if it gets a Rush.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
This may work in the control oriented meta that RoS seems to be pushing. It's still pretty expensive but that hasn't stopped Warrior in the past before. I'll definitely tinker around with it if I unpack it but it's not a card I would be willing to craft unless I see it take off.
i’m curious if they tested a version of this that said it summoned the highest cost minion in your deck and that was too good. It’s definitely possible for that to be the case.
It is similar to Oondasta, which I used in my Odd Quest Warrior. The main difference is that Rush is applied to the summoned minion, although the effect can only trigger once.
it's solid, especially from boom's hp or Omega Assembly, but i don't think it's enough yet to warrant a big warrior mk. ii
honestly the value is really good - a 7/9 + 8/8 or more with rush is really solid board presence even with understattage; the real problem with this card is the fact that there's not many targets for this card as is, and post-rotation there's not much flexibility at all with all the big minions we're losing
then again, maybe this will be killer later in the next 2 years
At the stage where you can play 10 mana a 7/9 is only worth about 5 mana, a bit more probably but closer to 5 than 6.
So the other minion it summons have to be close in value, it does have rush so it can be slightly less for this card to be good.
For this card to be good the average minon summon needs to be worth at least a bolderfits oger ish value.
A good comparison is to Omega agent which summons 3 4/5 and doesn't require any deck synergy.
Omega agent also only costs 5 mana which lets you do other stuff.
If this was a card be4 recruit warrior rotates it might be playable but right now it's very hard to make this card work.
Terrible timing on blizzards part here, would've been a more interesting card it was released last year. They didn't push recruit warrior nearly hard enough.
In wild this card is too slow and not powerful enough just has no chance.
Meh, does anyone remember Varian Wrynn? Me neither.
I remember him because he's still sitting in my collection waiting for ANY synergy at all.
But now I realize, he's never going to get it. Blizzard keeps adding more and more anti synergy between warrior cards, as if the class was too strong and they had to stop them from building good decks.
I dont get this, Warrior got a lot of Dragon synergy previous expansion, and instead maybe futher supporting this archetype they go into weird bombs/summon from your deck approach for Warrior
This is playable 7/9 maybe Rush with tribal Tag is worth 7 Mana so to be decent this pulling out a 3 drop is already ok. Pulling Ysera would be insane tempo value i think Control Warrior will run this.
Meh, does anyone remember Varian Wrynn? Me neither.
Nothing special imo. Except probably the 10mana cost. The RNG of the Battlecry is also something to consider. If you plan on playing a 10mana minion, you are playing for the long game, so you have probably filled your deck with high value cards (and a lot of them have battlecries or are Magnetic, things that you want to use). Not a good idea to pull this Battlecry minion out of your deck, even if it gets a Rush.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Yup, but once Boom rotates out in 2020, the other Boom will see no play. I wouldn't craft it, but try it out if you get from a pack or Omega Assembly.
Big minions are a wallet warrior's class identity :)
This looks good until you summon a crappy minion with low stats.
Why u hav to be mad? is only card gaem.
I luv Dr boom he is a great old legend ,,but ok enough already with the new boom cards it's boring now
The Dustiest Dust I've seen in my Dust life.
10 mana is way too expensive. Won't see play in anything but meme decks.
Meta defining, mark my words. The naysayers are just clinging to the soon to be defunct meta.
Free to try and find a game, dealing cards for sorrow, cards for pain.
This may work in the control oriented meta that RoS seems to be pushing. It's still pretty expensive but that hasn't stopped Warrior in the past before. I'll definitely tinker around with it if I unpack it but it's not a card I would be willing to craft unless I see it take off.
Weekly Card Design Competition 10.15
i’m curious if they tested a version of this that said it summoned the highest cost minion in your deck and that was too good. It’s definitely possible for that to be the case.
Looks like a build-around card, but the effect seems too weak for its cost.
It is similar to Oondasta, which I used in my Odd Quest Warrior. The main difference is that Rush is applied to the summoned minion, although the effect can only trigger once.
it's solid, especially from boom's hp or Omega Assembly, but i don't think it's enough yet to warrant a big warrior mk. ii
honestly the value is really good - a 7/9 + 8/8 or more with rush is really solid board presence even with understattage; the real problem with this card is the fact that there's not many targets for this card as is, and post-rotation there's not much flexibility at all with all the big minions we're losing
then again, maybe this will be killer later in the next 2 years
At the stage where you can play 10 mana a 7/9 is only worth about 5 mana, a bit more probably but closer to 5 than 6.
So the other minion it summons have to be close in value, it does have rush so it can be slightly less for this card to be good.
For this card to be good the average minon summon needs to be worth at least a bolderfits oger ish value.
A good comparison is to Omega agent which summons 3 4/5 and doesn't require any deck synergy.
Omega agent also only costs 5 mana which lets you do other stuff.
If this was a card be4 recruit warrior rotates it might be playable but right now it's very hard to make this card work.
Terrible timing on blizzards part here, would've been a more interesting card it was released last year. They didn't push recruit warrior nearly hard enough.
In wild this card is too slow and not powerful enough just has no chance.
Carpe Diem - Seize the day
Don't think it I'll put it in a deck, but not too shabby off Omega Assembly or Dr Boom.
If Warrior have a turn 6 cheat minion out card then this card is good
If not then this is shiiit
I remember him because he's still sitting in my collection waiting for ANY synergy at all.
But now I realize, he's never going to get it. Blizzard keeps adding more and more anti synergy between warrior cards, as if the class was too strong and they had to stop them from building good decks.
I dont get this, Warrior got a lot of Dragon synergy previous expansion, and instead maybe futher supporting this archetype they go into weird bombs/summon from your deck approach for Warrior
This is playable 7/9 maybe Rush with tribal Tag is worth 7 Mana so to be decent this pulling out a 3 drop is already ok. Pulling Ysera would be insane tempo value i think Control Warrior will run this.
Too slow, Executus!
Playing Hearthstone in German solely for Garrosh sounds. Sieg oder Tod!