8 mana endgame card but it´s a more then serious Elise replacement.... I realy like it already. But it´s a counter to Bombs and Hakkar as well as very serious fagitue defence so as already mentioned close to all control decks will run it ... Arena brought into all control duels ... While i like the concept i dislike auto include cards. I voted meta defining due to propably being played in 90% of all control decks. This should have been a shaman or maybe rouge card not global.
Why not run Nomi instead? If we have a control heavy meta, then combo decks will just be everywhere.
Because Nomi is a bad card. Dragoncaller Alanna filled your deck board with easier to fulfill condition and yet she saw nearly no play.
Playing 30+ mana worth of spells as mage is not an easier condition to fulfill than emptying your deck as rogue/warlock. Alanna cost 9 mana, mage card. Nomi cost 7 mana, neutral card.
Cards are just too different, there is no point saying Alanna didn't see play (which is a blatant lie) to evaluate Nomi, it's lazy and incorrect.
And by the way this dude is totally correct, Nomi is a thousand times better than Elysiana if your plan is to counter fatigue and combo decks WILL exist to counter the value overloards who think this expansion will let them play 2 hours and 60 cards per game.
Wait a second, I only just realized that this card will make your deck always have 10 cards. So no matter how big your deck is, it will become 10 cards.
Life is too short to play decks that would make good use of this card.
I'm going to engage in a "race to the most boring" with these decks.
If this card starts becoming a thing, I'm playing Control Warlock with the Glinda/Baleful Banker combo as an infinite engine . . .
AND THE ONLY WIN CONDITION
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This card is very strong. This card is most definitely going to see competitive play. It counters at least 2 deck types AND it will allow you to win games you shouldn't.
Another note, this is a 7/7 minion for people who want to use this in Star Aligner decks.
This can go into Shudderwock decks to avoid fatigue or give those decks a way to win even if Shudderwock ends up failing in its quest to win.
This is heavy on the RNG, and reminds me of Yogg in power level. You know what you are putting into your deck. You get 2 copies of 5 different cards. You can plan your turns and calculate the odds of drawing certain cards if they have not been drawn yet. Your opponent CANNOT play around this card.
If Aggro decks are everywhere and powerful, then a card like this is not going to see play, because slow greedy decks will get stomped on. But that doesn't mean the card is bad. Also, if classes have more than 1 archetype that can win and has a good percentage, like Paladin or Hunter right now, then you may not know if you are facing Aggro, combo or Control.
For example, Druid can be token aggro or combo OTK right now. Paladin will be Control or OTK, as I see aggro falling out of favor without the card draw. Rogue can be OTK with Maylgos, Control or Pirate Aggro. Warrior will be Super Greed Control or Mid Range Mech Rush.
This will slow games down, drag them out and possibly cause you extreme amounts of frustration when this RNG card turns the game around for the player just like Yogg did.
this is value bomb card but still depend on the meta because very slow (even a dead card in your hand in long time),probably only good in control vs control
this is value bomb card but still depend on the meta because very slow (even a dead card in your hand in long time),probably only good in control vs control
This card allow you to use heavy draw, what is important in control vs midrange matchs.
This card is bad vs aggro and vs combo but control have many cards to deal with aggro and combo is the weak point anyway.
I chuckled, good job ^^
(kinda OT, I don't think "bomb" warrior is gonna be anything more than a meme, but time will tell, stranger things have happened in HS)
You can't stop the signal.
Playing 30+ mana worth of spells as mage is not an easier condition to fulfill than emptying your deck as rogue/warlock. Alanna cost 9 mana, mage card. Nomi cost 7 mana, neutral card.
Cards are just too different, there is no point saying Alanna didn't see play (which is a blatant lie) to evaluate Nomi, it's lazy and incorrect.
And by the way this dude is totally correct, Nomi is a thousand times better than Elysiana if your plan is to counter fatigue and combo decks WILL exist to counter the value overloards who think this expansion will let them play 2 hours and 60 cards per game.
Wait a second, I only just realized that this card will make your deck always have 10 cards. So no matter how big your deck is, it will become 10 cards.
That's a great, anti-fatigue mechanic!
Life is too short to play decks that would make good use of this card.
The pleasure is mine.
I'm going to engage in a "race to the most boring" with these decks.
If this card starts becoming a thing, I'm playing Control Warlock with the Glinda/Baleful Banker combo as an infinite engine . . .
AND THE ONLY WIN CONDITION
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
This card is very strong. This card is most definitely going to see competitive play. It counters at least 2 deck types AND it will allow you to win games you shouldn't.
Another note, this is a 7/7 minion for people who want to use this in Star Aligner decks.
This can go into Shudderwock decks to avoid fatigue or give those decks a way to win even if Shudderwock ends up failing in its quest to win.
This is heavy on the RNG, and reminds me of Yogg in power level. You know what you are putting into your deck. You get 2 copies of 5 different cards. You can plan your turns and calculate the odds of drawing certain cards if they have not been drawn yet. Your opponent CANNOT play around this card.
If Aggro decks are everywhere and powerful, then a card like this is not going to see play, because slow greedy decks will get stomped on. But that doesn't mean the card is bad. Also, if classes have more than 1 archetype that can win and has a good percentage, like Paladin or Hunter right now, then you may not know if you are facing Aggro, combo or Control.
For example, Druid can be token aggro or combo OTK right now. Paladin will be Control or OTK, as I see aggro falling out of favor without the card draw. Rogue can be OTK with Maylgos, Control or Pirate Aggro. Warrior will be Super Greed Control or Mid Range Mech Rush.
This will slow games down, drag them out and possibly cause you extreme amounts of frustration when this RNG card turns the game around for the player just like Yogg did.
this is value bomb card but still depend on the meta because very slow (even a dead card in your hand in long time),probably only good in control vs control
No more fatigue!
This is so good and I absolutely love it.
However, getting this in your first draws will be painful, dead cards are always bad.
This card allow you to use heavy draw, what is important in control vs midrange matchs.
This card is bad vs aggro and vs combo but control have many cards to deal with aggro and combo is the weak point anyway.
What a beast of a card. Confirmed game winning.
What deck? I played it in secret paladin and was not disappointed. Ran through my deck quite quickly.
Control Warrior.
Sleeper of the set. Counter bomb effectively