sounds nice if you need some certain creature types immediately (like beasts for hunter or dragon for...whomever) and since the minions come with the battlecry, the card itself doesn't get randomized by an other effect like it was the case with the Nightmare Amalgam - I can't count the situations when my Dragon Warrior got "a random dragon" to the hand and it turned out that it was only this lame Amalgam with no additional effect....
Most likely a 1/1 Nightmare Amalgam, or a new token called just amalgam, but the mechanic will be the same. It counts as all those tribes for synergy purposes.
I think it would be a new token, else the 1/1 would be silenced and turned into a 3/4.
Incorrect. Thats not how that would work.
Why? If it's a minion with 1/1 as base stats and only has the art of Nightmare Amalgam, then yeah - silencing it won't achieve anything.
If it's an entirely new token with the "All" tribe, then this won't work as well as I said.
However if for some reason the Hag summons 2 Nightmare Amalgams and their stats are set to 1/1, then silencing those minions will return them to their original bodies.
My guess is that this is sneaky better than it looks.
Also, OMG POWER CREEP /sarcasm
This card was almost constructed viable in zoo. Now the stats are distributed more aggressively, and the tokens are better. I wonder if that is enough to tip the scales.
decent statline has a lot synergy in different decks, not good with "in hand" or"played" synergies but going to be very good ic you are looking for wide boards of some tribes like murlocs,beasts,pirates or mechs..
decent statline has a lot synergy in different decks, not good with "in hand" or"played" synergies but going to be very good ic you are looking for wide boards of some tribes like murlocs,beasts,pirates or mechs..
the premium ones being pirates and murlocs.
Don't forget about demons. Zoolock might find use for it. After all, the new set goes in the Imp/token buffing direction.
This will be played in a lot of decks just because of the value. At least from what we've seen this expansion is toning down power levels a bit, so while a card like Grim Necromancer may not have been good enough to make the cut previously, this slightly better version in this lower-powered meta should be pretty good
sounds nice if you need some certain creature types immediately (like beasts for hunter or dragon for...whomever) and since the minions come with the battlecry, the card itself doesn't get randomized by an other effect like it was the case with the Nightmare Amalgam - I can't count the situations when my Dragon Warrior got "a random dragon" to the hand and it turned out that it was only this lame Amalgam with no additional effect....
Should have some interesting synergies. On curve you could play it to have something for Zilliax to magnetize on.
Could be a companion for Totem Cruncher
Why? If it's a minion with 1/1 as base stats and only has the art of Nightmare Amalgam, then yeah - silencing it won't achieve anything.
If it's an entirely new token with the "All" tribe, then this won't work as well as I said.
However if for some reason the Hag summons 2 Nightmare Amalgams and their stats are set to 1/1, then silencing those minions will return them to their original bodies.
It's Yeti stats, with plus 1 attack, spread over three bodies, 2 with every tribe. People are undervaluing this.
My guess is that this is sneaky better than it looks.
Also, OMG POWER CREEP /sarcasm
This card was almost constructed viable in zoo. Now the stats are distributed more aggressively, and the tokens are better. I wonder if that is enough to tip the scales.
decent statline has a lot synergy in different decks, not good with "in hand" or"played" synergies but going to be very good ic you are looking for wide boards of some tribes like murlocs,beasts,pirates or mechs..
the premium ones being pirates and murlocs.
It means that the 2 1/1 tokens summoned will count as beasts, pirates, mechs and all the other tags we've had, murlocs!
Don't forget about demons. Zoolock might find use for it. After all, the new set goes in the Imp/token buffing direction.
This will be played in a lot of decks just because of the value. At least from what we've seen this expansion is toning down power levels a bit, so while a card like Grim Necromancer may not have been good enough to make the cut previously, this slightly better version in this lower-powered meta should be pretty good
but i guess it doesnt trigger the „if you played a XXX last turn“ cards, which makes it less usable than amalgam at least in certain decks
Not many types synergize with what is already on board though, like dragons.
Totem and Elemental: not so great. Lots of elemental synergies are in Ungoro (rotating out)
Demon, Murloc: Seems decent. Most good synergy are classic cards, and can actually utilize it like zoolock.
Mech is probably the best type of all considering the expansion still online.
Pirate is so good in wild though.
Thankfully Fungalmancer rotates out.
Pretty strong in Arena and average to good in token decks.
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Treant druid? Do they count as treants?
My english is not that good, so i have to improve it.
- Professor_93 2016
No one seems to thinking mech decks with this one. This is a good play for a Zilliax or Wargear follow up.
I'd rather have a 3 mana 3/3 that brings the tokens to the hand. That way you are holding dragons and they count as elementals when you play them.
"Treant" is not a minion type, it's a minion name.
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Can be quite strong in murloc and pirate decks.
Is a lackey now a minion type that becomes part of the amalgam cards?
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