Most likely a 1/1 Nightmare Amalgam, or a new token called just amalgam, but the mechanic will be the same. It counts as all those tribes for synergy purposes.
I think it would be a new token, else the 1/1 would be silenced and turned into a 3/4.
Incorrect. Thats not how that would work.
Why? If it's a minion with 1/1 as base stats and only has the art of Nightmare Amalgam, then yeah - silencing it won't achieve anything.
If it's an entirely new token with the "All" tribe, then this won't work as well as I said.
However if for some reason the Hag summons 2 Nightmare Amalgams and their stats are set to 1/1, then silencing those minions will return them to their original bodies.
If she summoned Nightmare Amalgam, it would say so on the card. There is plenty of room.
She's not copying a card out of your deck and enchanting it like Barnes. She is summoning her own fresh instances of Amalgam, period. And it's inherently a 1/1 minion. If it's not a copy, there's no need for the enchantment shenanigans.
Most likely a 1/1 Nightmare Amalgam, or a new token called just amalgam, but the mechanic will be the same. It counts as all those tribes for synergy purposes.
I think it would be a new token, else the 1/1 would be silenced and turned into a 3/4.
Incorrect. Thats not how that would work.
Why? If it's a minion with 1/1 as base stats and only has the art of Nightmare Amalgam, then yeah - silencing it won't achieve anything.
If it's an entirely new token with the "All" tribe, then this won't work as well as I said.
However if for some reason the Hag summons 2 Nightmare Amalgams and their stats are set to 1/1, then silencing those minions will return them to their original bodies.
If she summoned Nightmare Amalgam, it would say so on the card. There is plenty of room.
She's not copying a card out of your deck and enchanting it like Barnes. She is summoning her own fresh instances of Amalgam, period. And it's inherently a 1/1 minion. If it's not a copy, there's no need for the enchantment shenanigans.
1) Giggling Inventor doesn't specify summoning Annoy-o-Trons even though there is "plenty of room" for this to be stated.
2) And the the most important thing - if you go read my first post, you will see that I'm explaining how the Amalgam is more likely to be a fresh new minion than the Witchwood one, which was referred to in the OP. I was and still aware, that there is no information on the card description about Barnes's effect, so I wasn't the guy, who started hyping people about the enchantment shenanigans. I spoke in if-clauses. And in the quoted post I exclusively said "if for some reason" implying that this is unlikely to happen.
amalgam sees play because it has synergies with elementals dragons beast murlocs. this, however, has synergy only with beasts/ murlocs. elementals have trigger for playing them last turn. not elemental. dragons have synergy for holding dragon. not a dragon. will see no play
I like the idea of using this in Wild with Zoobot and Menagerie Magician in some kind of zoo/token deck. I think it could work.
I'm picturing some convoluted menagerie shaman right now with Totem Cruncher having multi synergy being a beast and eating the 1/1 amalgams from this for +4/+4. Brrrloc and Sludge Slurper could be decent in it too for meeting Murloc criteria.
Maybe include Krag'wa, the Frog and go for some Evolve shenanigans too. Shudderwock could be interesting as well, Hench-Clan Hag Battlecries go off and then give 3 amalgams +6/+6 from the menagerie Battlecries, or you could get a buff Shudder if he eats all 4 of them with Totem Cruncher's battlecry and then multiplies with Doppelgangster!
in a sense it could be seen as a 4 mana "5/5" but spread around with tokens. I could see this potentially being run in token druid, but the more interesting idea is to see if the tribal tags can be abused.
I am pretty sure, people will try this in different zoo-like decks, but I am not convinced it will work.
You have to use the tribal synergy on the turn this is played, otherwise, unless you control the board and the opponent doesn't play any board clear or 2 pings or something, you will lose them. Nightmare amalgam offers a strong body as well, those are 2 squishy 1/1s, ye 2, but veeery squishy.
In my opinion, if you need more murlocs or dragons or elementals or pirates or mechs in your deck, you are better off playing the big brother in face of Nightmare amalgam instead. This card is only useful if you want to quickly fill the board and do something with it/get something out of it in the same turn. Those 1/1s won't see the light of another turn, I am afraid.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Wow! I'm assuming that this means they could be Lackeys as well. If that is true, this card is NUTS! It is "5/5" stats for 4 mana and giving you 2 easy activators for any class as well as an increase in hand size. If all of this is true, this card will see play 100%!
EDIT: Oops, didn't read close enough. Thought this was 2 Amalgums to your hand... Either way this is a decent card that will have Lackey on board synergy as well as Magnetic mech synergy. Decent card!
decent statline has a lot synergy in different decks, not good with "in hand" or"played" synergies but going to be very good ic you are looking for wide boards of some tribes like murlocs,beasts,pirates or mechs..
the premium ones being pirates and murlocs.
Don't forget about demons. Zoolock might find use for it. After all, the new set goes in the Imp/token buffing direction.
Yeah another demon for zoo.. but I didn't really see any demon synergy in RoS so far.. you can kind of cast demonfire on one of them I guess that's a card now keleseth isn't a thing anymore.
Yeah another demon for zoo.. but I didn't really see any demon synergy in RoS so far.. you can kind of cast demonfire on one of them I guess that's a card now keleseth isn't a thing anymore.
Well, yeah. I know that we haven't seen the rest of the set and with my precvious post I didn't mean, that the card is top-tier in zoolock currently. We still haven't seen any good demon/token synergies from the RoS set, but I just wanted to tell you how the Hag's design fits this kind of strategy.
This card really reminds me of pre-nerf Giggling Inventor. Yeah the tokens are not that strong, but the fact they have many synergies with other tribe cards will be big. I think it will be a very strong addition to Pirate, Murloc and Mech decks.
Edit: after last reveal, you can add demons to it.
It's exactly like nightmare amalgam. It is/has every tribal type, it's all at once: an elemental, pirate, mech, murloc, dragon, beast, demon and so on.
Boring, but powerful. I expect she'll see play in Wild Even Shaman. Those 2 1/1s she summons will discount Thing from Below and buff Draenei Totemcarver by 2.
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Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health. - Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished
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If she summoned Nightmare Amalgam, it would say so on the card. There is plenty of room.
She's not copying a card out of your deck and enchanting it like Barnes. She is summoning her own fresh instances of Amalgam, period. And it's inherently a 1/1 minion. If it's not a copy, there's no need for the enchantment shenanigans.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
1) Giggling Inventor doesn't specify summoning Annoy-o-Trons even though there is "plenty of room" for this to be stated.
2) And the the most important thing - if you go read my first post, you will see that I'm explaining how the Amalgam is more likely to be a fresh new minion than the Witchwood one, which was referred to in the OP. I was and still aware, that there is no information on the card description about Barnes's effect, so I wasn't the guy, who started hyping people about the enchantment shenanigans. I spoke in if-clauses. And in the quoted post I exclusively said "if for some reason" implying that this is unlikely to happen.
Synergie?
3/3 is better than 2/4 at the point in the game you'd be playing this.
2/4 will usually have to trade down unless it uses the tokens. It may not even be able to trade with most 5-drops>
3/3 can trade evenly into many 4 drops (4/3 is a common stat line vs 4/2 which is not very common).
And it can trade into a 5/5 using the tokens.
I don't know how much that matters for this card's ultimate playability, but it is a buff to Grim Necromancer, not a nerf.
amalgam sees play because it has synergies with elementals dragons beast murlocs. this, however, has synergy only with beasts/ murlocs. elementals have trigger for playing them last turn. not elemental. dragons have synergy for holding dragon. not a dragon. will see no play
I'm picturing some convoluted menagerie shaman right now with Totem Cruncher having multi synergy being a beast and eating the 1/1 amalgams from this for +4/+4. Brrrloc and Sludge Slurper could be decent in it too for meeting Murloc criteria.
Maybe include Krag'wa, the Frog and go for some Evolve shenanigans too. Shudderwock could be interesting as well, Hench-Clan Hag Battlecries go off and then give 3 amalgams +6/+6 from the menagerie Battlecries, or you could get a buff Shudder if he eats all 4 of them with Totem Cruncher's battlecry and then multiplies with Doppelgangster!
"Let me change your mind..."
in a sense it could be seen as a 4 mana "5/5" but spread around with tokens. I could see this potentially being run in token druid, but the more interesting idea is to see if the tribal tags can be abused.
I am pretty sure, people will try this in different zoo-like decks, but I am not convinced it will work.
You have to use the tribal synergy on the turn this is played, otherwise, unless you control the board and the opponent doesn't play any board clear or 2 pings or something, you will lose them. Nightmare amalgam offers a strong body as well, those are 2 squishy 1/1s, ye 2, but veeery squishy.
In my opinion, if you need more murlocs or dragons or elementals or pirates or mechs in your deck, you are better off playing the big brother in face of Nightmare amalgam instead. This card is only useful if you want to quickly fill the board and do something with it/get something out of it in the same turn. Those 1/1s won't see the light of another turn, I am afraid.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I feel this is the most useful for mechs right now. This into Wargear seems decent.
Wow! I'm assuming that this means they could be Lackeys as well. If that is true, this card is NUTS! It is "5/5" stats for 4 mana and giving you 2 easy activators for any class as well as an increase in hand size. If all of this is true, this card will see play 100%!
EDIT: Oops, didn't read close enough. Thought this was 2 Amalgums to your hand... Either way this is a decent card that will have Lackey on board synergy as well as Magnetic mech synergy. Decent card!
Yeah another demon for zoo.. but I didn't really see any demon synergy in RoS so far.. you can kind of cast demonfire on one of them I guess that's a card now keleseth isn't a thing anymore.
Sweet card here, definitely another reason to make sure you kill Ship's Cannon in Wild!
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Well, yeah. I know that we haven't seen the rest of the set and with my precvious post I didn't mean, that the card is top-tier in zoolock currently. We still haven't seen any good demon/token synergies from the RoS set, but I just wanted to tell you how the Hag's design fits this kind of strategy.
This card really reminds me of pre-nerf Giggling Inventor. Yeah the tokens are not that strong, but the fact they have many synergies with other tribe cards will be big. I think it will be a very strong addition to Pirate, Murloc and Mech decks.
Edit: after last reveal, you can add demons to it.
Shudder maybe
Essentially a 5/5 for 4 with any tribal. Its prolly better than it looks
Y'all are missing the best part. Psychic Scream the 1/1s into opponents' decks. And voila, you've countered Kathrena Winterwisp, Possessed Lackey, Dragonhatcher, Stampeding Roar, Captain Hooktusk, Dr. Morrigan, Gather Your Party, Master Oakheart, Woecleaver, The Boom Reaver, Dimensional Ripper, and all of Spell Hunter with a single card!
Skill command utility, Dragon control synergy, magnetic effect, sac pact demon
It's exactly like nightmare amalgam. It is/has every tribal type, it's all at once: an elemental, pirate, mech, murloc, dragon, beast, demon and so on.
Boring, but powerful. I expect she'll see play in Wild Even Shaman. Those 2 1/1s she summons will discount Thing from Below and buff Draenei Totemcarver by 2.
Start of Year: Provoke the failure of 3 expansions, force nerfs on otherwise balanced cards, bring deckbuilding to an all-time low and get rotated one year earlier for being such a threat to the game's health.
- Genn and Baku's historical entry on the White Book of Shit Design, shortly before retiring unpunished