How does splintergraft work with this? Would the new one resummon as a 10/10 each time?
Probably not. Sherazin didn't keep buffs if memory serves.
Is it a buff though? It’s a copy of a card, just a 10 mana 10/10 of it.
If it can keep the 10/10, I see potential for the deck, if not, I think we will need to wait another expansion or two before it’s playable.
I do not believe it will work. I run Splintergraft in taunt Druid deck. When hadronox dies, it dies not ressumon a 10/10. So I’m guessing this works the same way. Hope this helps!
I don't believe you can heal for 5 with enough consistency in order for this to be very good. So far there's only one good druid healing spell and otherwise cards that restore health are not good enough to build a whole deck around them imo.
Are you sure this works with Hadronox? Thank you!!!
Yes. But Hadronox will only summon 6 minions at most, because you have your first Lucenbark taking a slot on the board permanently.
Any deck that aims to duplicate Lucentbark will need a LOT of ways to restore 5 healh to operate properly, otherwise you will just fill your board with dormant minions.
I do not believe so. I run Splintergraft in taunt Druid deck. When hadronox dies, it dies not ressumon a 10/10. So I’m guessing this works the same way. Hope this helps!
If you watch the reveal video after the player uses Healing Touch the ol' '5/5' thing comes up below him like it did with Quests. Looks like it lasts over multiple turns. I think this is good.
Man we might see the very old Friend of all Druids - Ancient of Lore - beeing played again - i like this already!
For the other discussion: Splintergraft will make it a 10/10 and after dormant it will become 4/8 again. thats for sure. Sherazin, Corpse Flower was always transformed into the former body of its card even if it came as 1/1 from e.g. Barnes.
The only question i have at the moment is: Do the 5 health restored have to be in 1 turn? - I guess not ... what do you think?
Man we might see the very old Friend of all Druids - Ancient of Lore - beeing played again - i like this already!
For the other discussion: Splintergraft will make it a 10/10 and after dormant it will become 4/8 again. thats for sure. Sherazim, Corpse Flower was always transformed into the former body of its card even if it came as 1/1 from e.g. Barnes.
The only question i have at the moment is: Do the 5 health restored have to be in 1 turn? - I guess not ... what do you think?
It is worded very poorly if the health has to be all in one turn/card effect
So, The Lich King saw play because yes the card you got was sometimes useful and it had a reoccurring effect that had to be dealt with, but it was also an 8-mana 8/8 with Taunt. In other words, you weren't playing it just for the effect, it was an 8-mana pile of stats with taunt.
In that context, you have to ask yourself if this card is better or worse than Ironbark Protector.
IMO no it isn't better. If you can consistently resurrect this twice, then perhaps it has more value, but it you're getting one or less resurrects on average, you'd be better off just running Ironbark.
Splintergraft ???
I would put this in a deck with copy-cards und a bunch of healing, to get a wall of undefeatable 4/8 taunt trees.
I do not believe it will work. I run Splintergraft in taunt Druid deck. When hadronox dies, it dies not ressumon a 10/10. So I’m guessing this works the same way. Hope this helps!
I don't believe you can heal for 5 with enough consistency in order for this to be very good. So far there's only one good druid healing spell and otherwise cards that restore health are not good enough to build a whole deck around them imo.
It's not rng if you call - Amaz
Are you sure this works with Hadronox, N’zoth?
Priests will have fun stealing, and resurrecting this over and over again. :)
That's a nice buff to Crystalsong Portal, i love it.
Yes. But Hadronox will only summon 6 minions at most, because you have your first Lucenbark taking a slot on the board permanently.
Any deck that aims to duplicate Lucentbark will need a LOT of ways to restore 5 healh to operate properly, otherwise you will just fill your board with dormant minions.
You're a bad person. 😐
I do not believe so. I run Splintergraft in taunt Druid deck. When hadronox dies, it dies not ressumon a 10/10. So I’m guessing this works the same way. Hope this helps!
If you watch the reveal video after the player uses Healing Touch the ol' '5/5' thing comes up below him like it did with Quests. Looks like it lasts over multiple turns. I think this is good.
Ancient of Lore is comming back.
Garbage, 1 silence
Man we might see the very old Friend of all Druids - Ancient of Lore - beeing played again - i like this already!
For the other discussion: Splintergraft will make it a 10/10 and after dormant it will become 4/8 again. thats for sure. Sherazin, Corpse Flower was always transformed into the former body of its card even if it came as 1/1 from e.g. Barnes.
The only question i have at the moment is: Do the 5 health restored have to be in 1 turn? - I guess not ... what do you think?
# Invictus Maneo #
Current Standard Deck: Kolento's Big Shaman:
https://www.hearthpwn.com/decks/1267569-big-shaman
It is worded very poorly if the health has to be all in one turn/card effect
You are the famous Kaladin right? Please post a screenshot if your gameplan gets ruined by this Druid legendary :D
Can Da Undatakah copy this effect with his battlecry?
Google search: Is Hearthstone free to play?
So, The Lich King saw play because yes the card you got was sometimes useful and it had a reoccurring effect that had to be dealt with, but it was also an 8-mana 8/8 with Taunt. In other words, you weren't playing it just for the effect, it was an 8-mana pile of stats with taunt.
In that context, you have to ask yourself if this card is better or worse than Ironbark Protector.
IMO no it isn't better. If you can consistently resurrect this twice, then perhaps it has more value, but it you're getting one or less resurrects on average, you'd be better off just running Ironbark.
Kaladin's RoS Set Review
Join me at Out of Cards!
Interesting, two questions does it keep buffs and heal 5 anywhere (minions) or just your hero.
Except NOPE! That card is rotating out of standard.