I really like this card. It strikes me as a value/curve filler card for an aggressive deck. Either that, or an enabler for spell synergies in a slower deck. Paladin secrets definitely aren't very good on their own, and random ones are even worse, but two cards in one is a good deal. This also creates some really interesting board dynamics for both players, playing with and against the random secrets.
Can it cast a secret that is already in play and simply pass? Or will it always choose a secret that is not in play yet? If the first this will be bad for secret paladin. I love the hunter discover card but it's so much better because it is discover and you can find a secret fitting to the situation. Here you got to be lucky to get something that is useful. Paladin secrets already cost 1 mana, would rather put an actual secret in my deck over this.
Pros : Synergy with the new paladin legendary. Smooth out the curve. Low cost high value. Harder to play around than normal secrets.
Cons : No synergy with secretkeeper (it would be OP). Eye for an eye.
I don't understand why so many people are skeptical. If secret paladin sees play then this will see play. If secret paladin doesn't see play this might be the one card from the secret package that can see play in other decks.
Why would this not have synergy with Secretkeeper? Both cards have the keyword Secret.
In any case, this might be worth consideration even without a secret paladin deck. After all, getting 2 cards for 1 is quite good and could make up for the fact that secrets are low impact for the card cost.
I think secret paladin will be a good deck even without this card. I rate it "Playable" at best. We shall see.
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
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