I really like this card. It strikes me as a value/curve filler card for an aggressive deck. Either that, or an enabler for spell synergies in a slower deck. Paladin secrets definitely aren't very good on their own, and random ones are even worse, but two cards in one is a good deal. This also creates some really interesting board dynamics for both players, playing with and against the random secrets.
Knowing Hearthstone wording though, it's just inconsistent keyword use.
Spells cast by other spells are not considered to be cast by the player, therefore no buffs. Example: Scroll of Wonder's spell does not buff mana wyrm.
For 1. mana two secrets ! Thats amazing ! I dont know if paladin gets some good card to support this kind of archetype but this is amazing card which can make some troubles !
Knowing Hearthstone wording though, it's just inconsistent keyword use.
Spells cast by other spells are not considered to be cast by the player, therefore no buffs. Example: Scroll of Wonder's spell does not buff mana wyrm.
True but this isn't a spell that casts a spell I think. The wording seems to indicate that the player is casting the spell.
Can it cast a secret that is already in play and simply pass? Or will it always choose a secret that is not in play yet? If the first this will be bad for secret paladin. I love the hunter discover card but it's so much better because it is discover and you can find a secret fitting to the situation. Here you got to be lucky to get something that is useful. Paladin secrets already cost 1 mana, would rather put an actual secret in my deck over this.
Pros : Synergy with the new paladin legendary. Smooth out the curve. Low cost high value. Harder to play around than normal secrets.
Cons : No synergy with secretkeeper (it would be OP). Eye for an eye.
I don't understand why so many people are skeptical. If secret paladin sees play then this will see play. If secret paladin doesn't see play this might be the one card from the secret package that can see play in other decks.
Why would this not have synergy with Secretkeeper? Both cards have the keyword Secret.
In any case, this might be worth consideration even without a secret paladin deck. After all, getting 2 cards for 1 is quite good and could make up for the fact that secrets are low impact for the card cost.
Knowing Hearthstone wording though, it's just inconsistent keyword use.
Spells cast by other spells are not considered to be cast by the player, therefore no buffs. Example: Scroll of Wonder's spell does not buff mana wyrm.
The difference is that the mana wyrm only grows for spells played by the owner, while the Secretkeeper doesn't restrict who is playing the secret (it doesn't even mention the word player).
Still, we will only know for sure when we can play the card or Blizzard speaks out, as it wouldn't be the first time that the behaviour of a card is decided based on balance purposes.
I still think that Standard Secret Paladin is now playable, but without the card draw, it will not be able to maintain the pressure of playing multiple cards each turn.
This spell plays random secrets which is powerful for it's cost, and if the Archmage revealed, is a real card, then on turn 5, you get 2 secrets instead, most likely protecting your Archmage.
This card will actually be MORE powerful in Rogue though. I am also surprised they haven't HOF'd Auctioneer yet considering all the spell based interactions they revealed so far.
I think secret paladin will be a good deck even without this card. I rate it "Playable" at best. We shall see.
Rollback Post to RevisionRollBack
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Would be more interesting as a 2 mana echo spell.
twinspell is such an uninteresting mechanic.
I really like this card. It strikes me as a value/curve filler card for an aggressive deck. Either that, or an enabler for spell synergies in a slower deck. Paladin secrets definitely aren't very good on their own, and random ones are even worse, but two cards in one is a good deal. This also creates some really interesting board dynamics for both players, playing with and against the random secrets.
Spells cast by other spells are not considered to be cast by the player, therefore no buffs. Example: Scroll of Wonder's spell does not buff mana wyrm.
For 1. mana two secrets ! Thats amazing ! I dont know if paladin gets some good card to support this kind of archetype but this is amazing card which can make some troubles !
It says "cast a secret". That might be the same thing as "play a secret". Anyone know?
True but this isn't a spell that casts a spell I think. The wording seems to indicate that the player is casting the spell.
Meh!
Can it cast a secret that is already in play and simply pass? Or will it always choose a secret that is not in play yet? If the first this will be bad for secret paladin. I love the hunter discover card but it's so much better because it is discover and you can find a secret fitting to the situation. Here you got to be lucky to get something that is useful. Paladin secrets already cost 1 mana, would rather put an actual secret in my deck over this.
Pros : Synergy with the new paladin legendary. Smooth out the curve. Low cost high value. Harder to play around than normal secrets.
Cons : No synergy with secretkeeper (it would be OP). Eye for an eye.
I don't understand why so many people are skeptical. If secret paladin sees play then this will see play. If secret paladin doesn't see play this might be the one card from the secret package that can see play in other decks.
Why would this not have synergy with Secretkeeper? Both cards have the keyword Secret.
In any case, this might be worth consideration even without a secret paladin deck. After all, getting 2 cards for 1 is quite good and could make up for the fact that secrets are low impact for the card cost.
Blizzard is making all the efforts to assure Secret Paladin returns as a top tier deck…
I confess i’m not a fan of the decks that relly only on spells.
The difference is that the mana wyrm only grows for spells played by the owner, while the Secretkeeper doesn't restrict who is playing the secret (it doesn't even mention the word player).
Still, we will only know for sure when we can play the card or Blizzard speaks out, as it wouldn't be the first time that the behaviour of a card is decided based on balance purposes.
If this works with secret keeper it is great. If not, meh.
I think it should buff Secretkeeper and if it does, it is bonkers.
I still think that Standard Secret Paladin is now playable, but without the card draw, it will not be able to maintain the pressure of playing multiple cards each turn.
This spell plays random secrets which is powerful for it's cost, and if the Archmage revealed, is a real card, then on turn 5, you get 2 secrets instead, most likely protecting your Archmage.
This card will actually be MORE powerful in Rogue though. I am also surprised they haven't HOF'd Auctioneer yet considering all the spell based interactions they revealed so far.
It’s ok , but certainly not skilltesting.
Unlike from Hydrololgist where you had to decide what’s best for the situation, this gives a random secret... Not a huge fan.
It's not cost prohibitive the effect just might not be the best situationally
I think secret paladin will be a good deck even without this card. I rate it "Playable" at best. We shall see.
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
Secret Paladin no longer has a payoff. I'm not sure why you want to do it.
Autodefense Matrix is always an Autodefense Matrix, but this could be anything! Even and Autodefense Matrix!