Still not seeing the card that ties this all together - what's the win condition? That said, this is a very good card and if Heal Druid is ever a thing then this'll be one of the big reasons why. I just feel like it needs a couple of big end game and relevant cards to do some work, here's hoping the legendary is one of them.
The card is good in any class that can restore health, provided the spell pool is good enough to justify running it. Priest with Lyra worked because Priest has some pretty decent spells, plus you can chain activations with the obtained spells. Can't do so here, but is the spell pool higher quality?
The short answer is... maybe not? Losing the YotR sets means losing Ultimate Infestation, Spreading Plague, Spellstone, Branching Paths, and Living Mana. Naturalize is going to the Hall of Fame, which means you're mostly limited to bad ramp, summoning treants, board buffs, and what I'd call "miscellaneous functions" like drawing certain costed cards, drawing certain types like beasts, things of that sort.
A lot of the cards themselves aren't bad, the problem is their function. If you run this in a token deck, which seems like the most likely place given the spread of spells, it's going to suck when you pull Juicy Psychmelons, Stampeding Roars, and good ol' Savagery. Is it worth it to get multiple Savage Roars, the new 2 mana summon two 1/2 lifesteals, and Power of the Wilds?
Sounds cool, but IMO resto druid will be as successful as freeze shaman was.
... This hot take is a bit much, don't you think? Resto druid will be more successful than freeze shaman. Looks like all the tools support the existing token druid archetype, and I'm confident that deck type will be at least tier 2.
From the cards revealed I’d the the win condition is something similar to zoo warlock: filling your board and overwhelming your opponent, so kind of aggressive to midrange deck
what aggro decks do you think will be strong with this expansion? zoo and hunter seem like the only ones to me that have a chance, paladin is too underpowered, shaman is underpowered, rogue is leaning midrange
Potentially nice decent card. I am not sure if restor druid will be a thing this expansion but if it finds a place in the meta this card will be a sure thing.
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Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
Part of me wants to make some sort of crazy token deck with this that uses Pyromancer, 2 health token generators, Lightwarden, and Potion Vendor to generate huge hands of druid spells. Assuming each character healed triggers the spell creation.
Part of me wants to make some sort of crazy token deck with this that uses Pyromancer, 2 health token generators, Lightwarden, and Potion Vendor to generate huge hands of druid spells. Assuming each character healed triggers the spell creation.
Lol i wrote this comment and after wrote it, I saw your comment. It is good someone else also thinks that ! :)
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
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This is going to be a great steal for Priest. I expect many Trolden videos for this.
Still not seeing the card that ties this all together - what's the win condition? That said, this is a very good card and if Heal Druid is ever a thing then this'll be one of the big reasons why. I just feel like it needs a couple of big end game and relevant cards to do some work, here's hoping the legendary is one of them.
This card is great. However, I wish that was a Paladin card, so that Healadin could be viable from OK-ish level.
The card is good in any class that can restore health, provided the spell pool is good enough to justify running it. Priest with Lyra worked because Priest has some pretty decent spells, plus you can chain activations with the obtained spells. Can't do so here, but is the spell pool higher quality?
The short answer is... maybe not? Losing the YotR sets means losing Ultimate Infestation, Spreading Plague, Spellstone, Branching Paths, and Living Mana. Naturalize is going to the Hall of Fame, which means you're mostly limited to bad ramp, summoning treants, board buffs, and what I'd call "miscellaneous functions" like drawing certain costed cards, drawing certain types like beasts, things of that sort.
A lot of the cards themselves aren't bad, the problem is their function. If you run this in a token deck, which seems like the most likely place given the spread of spells, it's going to suck when you pull Juicy Psychmelons, Stampeding Roars, and good ol' Savagery. Is it worth it to get multiple Savage Roars, the new 2 mana summon two 1/2 lifesteals, and Power of the Wilds?
Maybe. It's still a good card.
In Wild: Armor+life gain = the new fatigue Druid...?
... This hot take is a bit much, don't you think? Resto druid will be more successful than freeze shaman. Looks like all the tools support the existing token druid archetype, and I'm confident that deck type will be at least tier 2.
Great synergy with Soup Vendor here
My sentiments exactly. Alas, it’s not.
I haven’t been a Druid fan but the cards they are releasing for this expansion seem good and clearly work well together. I will be trying them.
Paladin’s cards feel hollow to me. I want Dragon paladin to work but I don’t seen enough synergy there yet, for example.
Anyway this card is excellent. I predict heal / token Druid to be tier 1.
Im not sure if its really worth including, but the effect is easy enough to get. based on the new lifesteal and healing support druid is getting.
Everyone keeps forgetting about Crystallizer
Oh yeah, I never thought of that
From the cards revealed I’d the the win condition is something similar to zoo warlock: filling your board and overwhelming your opponent, so kind of aggressive to midrange deck
what aggro decks do you think will be strong with this expansion? zoo and hunter seem like the only ones to me that have a chance, paladin is too underpowered, shaman is underpowered, rogue is leaning midrange
I am seriously going to start blocking people who bring up Cabal Shadow Priest every time they reveal a minion whose mind can be changed.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Potentially nice decent card. I am not sure if restor druid will be a thing this expansion but if it finds a place in the meta this card will be a sure thing.
Believe in potential; the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things.
This is a card that looks like it should have been good, but was just too much work.
I think Lifeweaver is probably in the same boat.
This card isn't an 8/8 with Taunt. Just play Ironbark Protector.
Part of me wants to make some sort of crazy token deck with this that uses Pyromancer, 2 health token generators, Lightwarden, and Potion Vendor to generate huge hands of druid spells. Assuming each character healed triggers the spell creation.
I think this card is the sleeper of the set I mean,
You don't have to heal even your face. Healing minions also give you spells. Even healing enemy gives you spells.
Lifeweaver + Wild Pyromancer + Dreamway Guardians + Crystal Power(2 damage to enemy) + Potion Vendor.
9 mana add 4 druid spells to your hand + deal 3 damage to an enemy minion + 1 damage all other minions + full board.
You don't have to do that combo. Lifeweaver will give you the value anyways probably.
And think a Steal Priest pulls her. Damn it will be sick.
I'm repeating, This card will be good and will see play.
Lol i wrote this comment and after wrote it, I saw your comment. It is good someone else also thinks that ! :)
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!